All edition spells, items, and tables in alphabetical order 0-Level Hit Points by Title, table Aerial Movement Modifiers, table DMG-2a 27. DMG-2a 170. 2-20 Encounter Table, table DMG-2a Aerial Servant, Cleric 133. Conjuration/Summoning, PH-1 50. Abi-Dalzim's Horrid Wilting, Wiz. 8 Pr. 6 Conjuration/Summoning, Alteration, Necromancy; Tome-2 Spheres: Summoning, PH-2 226, 43. PH-2a 287. Abilities, See Racial Ability Affect Normal Fires, Wiz. 1 Adjustments, table PH-2a 27. See Alteration, PH-2 131, PH-2a 170. Racial Ability Requirements, table Magic-User Alteration, PH-1 64. PH-2a 27. See Class Ability Affliction, Ring, Tome-2 128. Minimums, table PH-2a 35. See Age, table PH-2a 33. Ranger Abilities, table PH-2a 41. Age Creature, Pr. 6 Alteration, Ability Check Bonuses for Spheres: Time, Tome-2 98. Academicians, table Wiz Hbk-2 35. Age Dragon, Pr. 7 Alteration, Abjure, Pr. 4 Abjuration, Spheres: Spheres: Time, Tome-2 105. Summoning, PH-2 215, PH-2a 273. Age Object, Pr. 5 Alteration, Absorption, Rod, DMG-2a 204. Spheres: Time, Tome-2 87. Abundance, Pr. Quest Alteration, Age Plant, Pr. 4 Alteration, Spheres: Spheres: Creation, Plant; Tome-2 Time, Tome-2 74. 112. Aging Effects, table PH-2a 33. Accelerate Healing, Pr. 3 Alteration, Aid, Pr. 2 Necromancy, Conjuration; Spheres: Time, Tome-2 63. Spheres: Necromantic, PH-2 202, Accessibility, See Pouch of PH-2a 257. Enchantment Accessibility, Misc, DMG-2a 235. (Compulsion), PH-3 172. Acid, See Protection from Acid, Air Breathing, Rev. Water Breathing, Scroll, DMG-2a 197. Druid Alteration, PH-1 58. Rev. Acid Fog, Conjuration (Creation), Water Breathing, Wiz. 3 PH-3 172. Alteration, PH-2 153, PH-2a 197. Acid Resistance, Oil, DMG-2a 193. Rev. Water Breathing, Pr. 3 Acid Storm, Wiz. 7 Evocation, Tome-2 Alteration, Spheres: Elemental 40. (Water), Elemental (Air); PH-2 Adaptation, Necklace, DMG-2a 232. 215, PH-2a 273. Pr. 3 Enchantment/Charm, Air Breating, Rev. Water Breating, Alteration; Spheres: War, Tome-2 Magic-User Alteration, PH-1 75. 63. Air Spores, Misc, Tome-2 132. Addition, Pr. 4 Alteration, Spheres: Air Walk, Pr. 5 Alteration, Spheres: Numbers, Creation; Tome-2 74. Elemental (Air), PH-2 221, PH-2a Adjustments, See Thieving Skill 280. Transmutation, PH-3 172. Racial Adjustments, table PH-2a Airboat, Wiz. 8 Alteration, 54. See Racial Ability Enchantment; Tome-2 43. Adjustments, table PH-2a 27. See Airy Water, Magic-User Alteration, Thieving Skill Dexterity PH-1 79. Wiz. 5 Alteration, PH-2 Adjustments, table PH-2a 54. 165, PH-2a 209. Advanced Illusion, Wiz. 5 Alacrity, Wiz. 3 Alteration, Tome-2 Illusion/Phantasm, PH-2 164, PH-2a 24. 209. Alamir's Fundamental Breakdown, Wiz. Compilation is Copyright 2002 Perette Barella. All Rights Reserved. Permission is granted to copy and distribute this document, as long as no fee is charged. Advanced Dungeons & Dragons is a registered trademark of TSR, Inc., a subsidiary of Wizards of the Coast, Inc. Created: Fri Jan 12 17:08:43 EST 2007 $Id: process_xref,v 1.5 2003/10/03 14:20:17 perette Exp perette $ Advanced Dungeons & Dragons Cross Reference Page 2 3 Divination, Tome-2 24. Conjuration, Summoning; Spheres: Alarm, Wiz. 1 Abjuration, Evocation; Animal, Summoning; PH-2 226, PH-2a PH-2 131, PH-2a 170. Abjuration, 287. Druid Conjuration/Summoning, PH-3 172. PH-1 61. Alchemy Jug, Misc, DMG-2a 213. Animal Trance, Enchantment Alignment, See Opposite Alignment, (Compulsion), PH-3 173. Helm, DMG-2a 227. See Weapon Animate Dead, Magic-User Necromantic, Alignment, table DMG-2a 247. PH-1 79. Wiz. 5 Necromancy, PH-2 Alter Reality, Illusionist 165, PH-2a 210. Pr. 3 Necromancy, Illusion/Phantasm, Spheres: Necromantic, PH-2 208, Conjuration/Summoning; PH-1 100. PH-2a 265. Necromancy, PH-3 174. Alter Self, Wiz. 2 Alteration, PH-2 Cleric Necromantic, PH-1 46. 139, PH-2a 180. Transmutation, Animate Object, Cleric Alteration, PH-3 172. PH-1 50. Pr. 6 Alteration, Alternate Reality, Wiz. 3 Alteration, Spheres: Creation, Summoning; PH-2 Tome-2 24. 226, PH-2a 287. Alterness, Rod, DMG-2a 204. Animate Objects, Transmutation, PH-3 Analyze Balance, Pr. 1 Divination, 174. Spheres: Numbers, Divination; Animate Rock, Pr. 7 Alteration, Tome-2 51. Spheres: Elemental (Earth), PH-2 Analyze Dweomer, Divination, . 230, PH-2a 292. Druid Alteration, Animal Control, Potion, DMG-2a 191. PH-1 63. Animal Friendship, Druid Animate Rope, Transmutation, PH-3 Enchantment/Charm, PH-1 54. 174. Ring, DMG-2a 198. Pr. 1 Animated Attack, Broom, DMG-2a 218. Enchantment/Charm, Spheres: Annihilation, DMG-2a 238. Animal, PH-2 198, PH-2a 252. Anti-Animal Shell, Druid Abjuration, Enchantment (Charm), PH-3 173. PH-1 61. Animal Growth, Druid Alteration, PH-1 Anti-Magic Shell, Magic-User 60. Magic-User Alteration, PH-1 Abjuration, PH-1 82. 79. Wiz. 5 Alteration, PH-2 165, Anti-Plant Shell, Druid Abjuration, PH-2a 209. Pr. 5 Alteration, PH-1 60. Spheres: Animal, PH-2 221, PH-2a Anti-Vermin Barrier, Pr. 1 280. Transmutation, PH-3 173. Abjuration, Spheres: Wards, Tome-2 Animal Horde, Pr. Quest 51. Conjuration/Summoning, Spheres: Antianimal Shell, Pr. 6 Abjuration, Animal, Summoning; Tome-2 112. Spheres: Animal, Protection; PH-2 Animal Messenger, Enchantment 226, PH-2a 288. (Compulsion), PH-3 173. Antilife Shell, Abjuration, PH-3 Animal Shapes, Transmutation, PH-3 174. 173. Antimagic Field, Abjuration, PH-3 Animal Shrink, Rev. Animal Growth, 175. Pr. 5 Alteration, Spheres: Animal, Antimagic Shell, Wiz. 6 Abjuration, PH-2 221, PH-2a 280. PH-2 173, PH-2a 220. Animal Spy, Pr. 2 Divination, Antipathy, Enchantment (Compulsion), Spheres: Animal, Druids-2 87. PH-3 175. Animal Summoning I, Pr. 4 Antipathy-Sympathy, Wiz. 8 Conjuration/Summoning, Spheres: Enchantment/Charm, PH-2 188, PH-2a Animal, Summoning; PH-2 216, PH-2a 238. 274. Druid Conjuration/Summoning, Antipathy/Sympathy, Magic-User PH-1 59. Enchantment/Charm, PH-1 89. Animal Summoning II, Pr. 5 Antiplant Shell, Abjuration, PH-3 Conjuration/Summoning, Spheres: 175. Pr. 5 Abjuration, Spheres: Animal, Summoning; PH-2 221, PH-2a Plant, Protection; PH-2 221, PH-2a 281. Druid Conjuration/Summoning, 281. PH-1 60. Antlered Helm, Armor, Druids-2 100. Animal Summoning III, Pr. 6 Apparatus of Kwalish, Misc, DMG-2a Advanced Dungeons & Dragons Cross Reference Page 3 214. table PH-2a 36. See Specialist Appearance, Dust, DMG-2a 223. Attacks Per Round, table PH-2a Arachnida, Cloak, DMG-2a 219. 71. Arcane Eye, Divination, PH-3 175. Attraction, Rev. Avoidance, Wiz. 5 Arcane Lock, Abjuration, PH-3 176. Abjuration, Alteration; PH-2 165, Arcane Mark, Universal, PH-3 176. PH-2a 210. Archery, See Archery, Bracers, Audible Glamer, Illusionist DMG-2a 218. Bracers, DMG-2a Illusion/Phantasm, PH-1 94. Wiz. 218. 1 Illusion/Phantasm, PH-2 131, Archmagi, Robe, DMG-2a 235. PH-2a 170. Magic-User Armor, See Weapon Type Vs. Armor Illusion/Phantasm, PH-1 69. Modifiers, table DMG-2a 75. Wiz. Augmentation I, Wiz. 3 1 Conjuration, PH-2 131, PH-2a Invocation/Evocation, Tome-2 2. 170. See Unused Metal Armors, Augmentation II, Wiz. 6 Evocation, table DMG-2a 56. Tome-2 37. Armor Allowed, table DMG-2a 33. Augury, Cleric Divination, PH-1 45. Armor Class Adjustment, table DMG-2a Pr. 2 Divination, Spheres: 189. Divination, PH-2 203, PH-2a 257. Armor Class Ratings, table PH-2a 99. Divination, PH-3 177. Armor Modifiers for Wrestling, table Aura of Comfort, Pr. 2 Evocation, DMG-2a 84. table PH-2a 128. Spheres: Travelers, Tome-2 56. Armor Type, table DMG-2a 189. Average Height and Weight, table Armoring, Ring, Tome-2 128. PH-2a 33. Aroma of Dreams, Oil, Tome-2 125. Avoidance, Wiz. 5 Abjuration, Arrow of Direction, Weapon, DMG-2a Alteration; PH-2 165, PH-2a 210. 242. Awaken, Transmutation, PH-3 177. Arrow of Slaying, Weapon, DMG-2a Axe +2, throwing, Weapon, DMG-2a 242. 242. Arrows (Enspelled), Items Weapon, Axe of Hurling, Weapon, DMG-2a 242. Elves-2-2 105. Badberry, Rev. Goodberry, Pr. 2 Arrows (Magical), Items Weapon, Alteration, Evocation; Spheres: Elves-2-2 105. Plant, PH-2 205, PH-2a 260. Art, See Objects of Art, table DMG-2a Bag of Bones, Misc, Tome-2 133. 182. Bag of Tricks Animals, table DMG-2a Artifacts and Relics, Misc, DMG-2a 215. 212. Bags, Bottles, Pouches, Containers, Artificial Limbs, Items Magic, table Tome-2 123. Miscellaneous, Elves-2-2 106. Bane, Enchantment (Compulsion), PH-3 Astral Projection, Necromancy, PH-3 177. 176. Banishment, Wiz. 7 Abjuration, PH-2 Astral Spell, Cleric Alteration, PH-1 182, PH-2a 232. Abjuration, PH-3 52. Illusionist Alteration, PH-1 177. 100. Magic-User Evocation, PH-1 Bard Spell Progression, table PH-2a 92. Wiz. 9 Evocation, PH-2 194, 59. PH-2a 245. Pr. 7 Alteration, Barkskin, Druid Alteration, PH-1 55. Spheres: Astral, PH-2 231, PH-2a Transmutation, PH-3 177. Pr. 2 293. Alteration, Spheres: Protection, Astral Window, Pr. 3 Divination, Plant; PH-2 203, PH-2a 258. Spheres: Astral, Tome-2 63. Barrier of Protection, Pr. 5 Atonement, Cleric Abjuration, PH-1 Abjuration, Spheres: Wards, Tome-2 49. Pr. 5 Abjuration, Spheres: 88. All, PH-2 221, PH-2a 281. Base Climbing Success Rates, table Abjuration, PH-3 176. PH-2a 161. Attack Roll Adjustment, table DMG-2a Base Experience Points, table DMG-2a 189. 35. Attacks, Jewel, DMG-2a 230. See Base Movement Rates, table PH-2a Warrior Melee Attacks per Round, 157. Advanced Dungeons & Dragons Cross Reference Page 4 Bat, Cloak, DMG-2a 219. DMG-2a 240. Beads of Force, Misc, DMG-2a 215. Bless, Pr. 1 Conjuration/Summoning, Beaker of Plentiful Potions, Misc, Spheres: All, PH-2 198, PH-2a 252. DMG-2a 215. Cleric Conjuration/Summoning, Beans, Bag, DMG-2a 214. PH-1 43. Enchantment Beastmask, Pr. 1 Illusion/Phantasm, (Compulsion), PH-3 180. Spheres: Animal, Druids-2 86. Bless Water, Transmutation, PH-3 Beastspite, Pr. 2 Enchantment/Charm, 180. Spheres: Animal, Druids-2 88. Blessed Abundance, Pr. 5 Conjuration, Beguiling, Rod, DMG-2a 205. Spheres: Creation, Tome-2 88. Bells' Pallette of Identity, Misc, Blessed Warmth, Pr. 4 Alteration, Tome-2 133. Spheres: Sun, Tome-2 75. Bestow Curse, Transmutation, PH-3 Blindness, Wiz. 2 Illusion/Phantasm, 177. Rev. Remove Curse, PH-2 140, PH-2a 181. Illusionist Magic-User Abjuration, PH-1 78. Illusion/Phantasm, PH-1 95. Rev. Remove Curse, Cleric Blindness/Deafness, Transmutation, Abjuration, PH-1 47. Rev. Remove PH-3 180. Curse, Pr. 3 Abjuration, Spheres: Blink, Transmutation, PH-3 180. Protection, PH-2 213, PH-2a 271. Magic-User Alteration, PH-1 72. Bigby's Clenched Fist, Evocation, Wiz. 3 Alteration, PH-2 147, PH-2a PH-3 178. Magic-User Evocation, 190. PH-1 89. Wiz. 8 Evocation, PH-2 Blinking, Ring, DMG-2a 198. See 188, PH-2a 239. Teleportation, Helm, DMG-2a 228. Bigby's Crushing Hand, Magic-User Bloodstone's Frightful Joining, Wiz. Evocation, PH-1 92. Wiz. 9 7 Necromancy, Tome-2 40. Evocation, PH-2 194, PH-2a 247. Bloodstone's Spectral Steed, Wiz. 6 Evocation, PH-3 178. Necromancy, Tome-2 37. Bigby's Forceful Hand, Wiz. 6 Blur, Wiz. 2 Illusion/Phantasm, PH-2 Evocation, PH-2 173, PH-2a 221. 140, PH-2a 181. Illusionist Magic-User Evocation, PH-1 83. Illusion/Phantasm, PH-1 95. Evocation, PH-3 178. Illusion (Glamer), PH-3 181. Bigby's Grasping Hand, Magic-User Boat Movement, table DMG-2a 170. Evocation, PH-1 86. Evocation, Boat, Folding, Misc, DMG-2a 215. PH-3 178. Wiz. 7 Evocation, PH-2 Boccob's Blessed Book, Book, DMG-2a 183, PH-2a 232. 216. Bigby's Interposing Hand, Wiz. 5 Bodily Health, Manual, DMG-2a 231. Evocation, PH-2 165, PH-2a 210. Body Clock, Pr. 4 Alteration, Magic-User Evocation, PH-1 79. Spheres: Time, Tome-2 75. Bind, Wiz. 2 Enchantment, PH-2 139, Bone Club, Wiz. 3 Enchantment, PH-2a 181. Necromancy; Wiz Hbk-2 99. Binding, Wiz. 8 Enchantment, Bones, Bag of, See Bag of Bones, Evocation; PH-2 188, PH-2a 239. Misc, Tome-2 133. Enchantment (Compulsion), PH-3 Books, Misc, DMG-2a 212. 179. Books, Librams, Manuals, Tomes, Black Circle, The, Rev. Great Circle, Magic, table Tome-2 123. The, Pr. 6 Abjuration, Spheres: Boots, Misc, DMG-2a 213. Sun, Tome-2 101. Bountiful Spade, Misc, Druids-2 Black Veil, Powder, Tome-2 127. 100. Blackmantle, Wiz. 6 Necromancy, Bow +1, Weapon, DMG-2a 242. Enchantment; Wiz Hbk-2 104. Bowl Commanding Water Elementals, Blade Barrier, Cleric Evocation, PH-1 Misc, DMG-2a 217. 51. Evocation, PH-3 179. Pr. 6 Bowl of Watery Death, Misc, DMG-2a Evocation, Spheres: Guardian, 217. Creation; PH-2 227, PH-2a 288. Bracers of Brandishings, Misc, Blasphemy, Evocation, PH-3 179. Tome-2 134. Blasting, Horn, DMG-2a 228. Bracers, Gloves, Hats, Robes, Magic, Blending, Robe, DMG-2a 235. Armor, table Tome-2 123. Advanced Dungeons & Dragons Cross Reference Page 5 Brachiation, Bracers, DMG-2a 218. War, Tome-2 63. Brandishings, Bracers of, See Bracers Camouflage, Spells Alteration, of Brandishings, Misc, Tome-2 Elves-2-2 101. 134. Cancellation, Rod, DMG-2a 205. Brazier Commanding Fire Elemental, Candle of Invocation, Misc, DMG-2a Misc, DMG-2a 218. 218. Brazier of Sleep Smoke, Misc, DMG-2a Candles, Dusts, Ointments, Stones, 218. Magic, table Tome-2 123. Break Camp, Rev. Create Campsite, Pr. Cantrip, Wiz. 1 All, PH-2 131, PH-2a 3 Conjuration/Summoning, Spheres: 171. Travelers, Tome-2 64. Capacity, See Carrying Capacities of Break Enchantment, Abjuration, PH-3 Animals, table PH-2a 105. See 181. Spell Book Capacities, table Breath of Death, Rev. Breath of Life, DMG-2a 62. See Stowage Capacity, Pr. 7 Necromantic, Spheres: table PH-2a 105. Necromantic, Tome-2 105. Carpet of Flying, Misc, DMG-2a 218. Breath of Life, Pr. 7 Necromantic, Carrying Capacities of Animals, table Spheres: Necromantic, Tome-2 105. PH-2a 105. Brightness, Gem, DMG-2a 226. Cat's Grace, Transmutation, PH-3 Brilliance, Helm, DMG-2a 227. 182. Brooch of Number Numbing, Misc, Cause Blindness or Disease, Rev. Cure Tome-2 134. Blindness or Disease, Pr. 3 Brooch of Shielding, Misc, DMG-2a Abjuration, Spheres: Necromantic, 218. PH-2 209, PH-2a 266. Bubbles, Horn, DMG-2a 228. Cause Critial Wounds, Rev. Cure Building, See Lyre of Building, Critical Wounds, Pr. 5 Necromancy, Misc, DMG-2a 231. Spheres: Healing, PH-2 222, PH-2a Bull's Strength, Transmutation, PH-3 282. 181. Cause Critical Wounds, Rev. Cure Bureaucratic Wizardry, Ring, Tome-2 Critical Wounds, Cleric 128. Necromantic, PH-1 49. Rev. Cure Burning Hands, Magic-User Alteration, Critical Wounds, Druid PH-1 64. Wiz. 1 Alteration, PH-2 Necromantic, PH-1 62. 131, PH-2a 170. Transmutation, Cause Disease, Rev. Cure Disease, PH-3 181. Cleric Abjuration, PH-1 46. Rev. Cacodemon, Magic-User Cure Disease, Druid Necromantic, Conjuration/Summoning, PH-1 86. PH-1 57. Calculated THAC0s, table DMG-2a 76. Cause Fear, Rev. Remove Fear, Cleric table PH-2a 121. Abjuration, PH-1 44. Necromancy, Call Lightning, Pr. 3 Alteration, PH-3 182. Spheres: Weather, PH-2 209, PH-2a Cause Light Wounds, Rev. Cure Light 266. Druid Alteration, PH-1 57. Wounds, Cleric Necromantic, PH-1 Evocation, PH-3 182. 43. Rev. Cure Light Wounds, Druid Call Upon Faith, Pr. 1 Invocation, Necromantic, . Rev. Cure Light Spheres: Summoning, Tome-2 51. Wounds, Pr. 1 Necromancy, Spheres: Call Woodland Beings, Druid , PH-2 199, PH-2a 253. Conjuration/Summoning, PH-1 59. Cause Serious Wounds, Rev. Cure Pr. 4 Conjuration/Summoning, Serious Wounds, Druid Necromantic, Spheres: Summoning, PH-2 216, PH-1 59. Rev. Fourth Level PH-2a 274. Spells, Cleric Necromantic, PH-1 Calm Animals, Enchantment 48. Rev. Cure Serious Wounds, Pr. (Compulsion), PH-3 182. 4 Necromancy, Spheres: Healing, Calm Chaos, Pr. 2 Enchantment/Charm, PH-2 217, PH-2a 275. Spheres: Law, Tome-2 56. Censer Controlling Air Elementals, Calm Encounters, Enchantment Misc, DMG-2a 219. (Compulsion), PH-3 182. Censer of Summoning Hostile Air Caltrops, Pr. 3 Evocation, Spheres: Elementals, Misc, DMG-2a 219. Advanced Dungeons & Dragons Cross Reference Page 6 Chain Contingency, Wiz. 9 Evocation, Charm Person, Magic-User Tome-2 45. Enchantment/Charm, PH-1 65. Wiz. Chain Lightning, Evocation, PH-3 1 Enchantment/Charm, PH-2 132, 182. Wiz. 6 Evocation, PH-2 173, PH-2a 171. Enchantment (Charm), PH-2a 221. PH-3 183. Chameleon Power, Ring, DMG-2a 198. Charm Person or Animal, Druid Champion's Strength, Pr. 5 Enchantment/Charm, PH-1 55. Alteration, Spheres: Law, Tome-2 Enchantment (Charm), PH-3 183. 88. Charm Person or Mammal, Pr. 2 Chance of Getting Hopelessly Lost, Enchantment/Charm, Spheres: table DMG-2a 172. Animal, PH-2 203, PH-2a 258. Chance to Hear Noise by Race, table Charm Plants, Magic-User DMG-2a 175. Enchantment/Charm, PH-1 87. Wiz. Change of Random Effects of 7 Enchantment/Charm, PH-2 183, Alteration Spells in Outer Planes, PH-2a 232. table Wiz Hbk-2 78. Charming, Eyes, DMG-2a 224. See Change Self, Illusionist Harp of Charming, Misc, DMG-2a Illusion/Phantasm, PH-1 94. Wiz. 227. 1 Illusion/Phantasm, PH-2 132, Chill Metal, Rev. Heat Metal, Pr. 2 PH-2a 171. Illusion (Glamer), Alteration, Spheres: Elemental PH-3 183. (Fire), PH-2 205, PH-2a 261. Changestaff, Transmutation, PH-3 Transmutation, PH-3 183. Rev. 183. Pr. 7 Evocation, Heat Metal, Druid Alteration, PH-1 Enchantment; Spheres: Plant, 56. Creation; PH-2 231, PH-2a 292. Chill Touch, Wiz. 1 Necromancy, PH-2 Chant, Pr. 2 Conjuration/Summoning, 132, PH-2a 172. Necromancy, PH-3 Spheres: Combat, PH-2 203, PH-2a 184. 258. Cleric Chime of Hunger, Misc, DMG-2a 219. Conjuration/Summoning, PH-1 45. Chime of Interruption, Misc, DMG-2a Chaos, Wiz. 5 Enchantment/Charm, PH-2 219. 166, PH-2a 210. Illusionist Chime of Opening, Misc, DMG-2a 219. Enchantment/Charm, PH-1 98. Choke, Wiz. 2 Necromancy, Chaos Hammer, Evocation, PH-3 183. Conjuration/Summoning; Wiz Hbk-2 Chaos Shield, Wiz. 2 Abjuration, 97. Tome-2 21. Choose Future, Pr. 3 Divination, Chaotic Combat, Pr. 4 Spheres: Time, Tome-2 64. Invocation/Evocation, Spheres: Chromatic Orb, Wiz. 1 Alteration, Chaos, Tome-2 75. Evocation; Wiz Hbk-2 95. Chaotic Commands, Pr. 5 Chromatic Orb Effects, table Wiz Enchantment/Charm, Spheres: Chaos, Hbk-2 96. Tome-2 89. Circle of Death, Necromancy, PH-3 Chaotic Sleep, Pr. 4 Alteration, 184. Spheres: Chaos, Tome-2 76. Circle of Doom, Necromancy, PH-3 Character Encumbrance, table PH-2a 184. 103. Circle of Privacy, Pr. 4 Alteration, Character Saving Throws, table PH-2a Spheres: Travelers, Tome-2 76. 134. table DMG-2a 92. Circle of Sunmotes, Pr. Quest Chariot of Sustarre, Pr. 7 Evocation, Alteration, Invocation/Evocation, Spheres: Elemental (Fire), Necromancy; Spheres: Sun, Tome-2 Creation; PH-2 231, PH-2a 294. 112. Druid Evocation, PH-1 63. Clairaudience, Divination, PH-3 184. Charisma, table PH-2a 25. Potion, DMG-2a 191. Wiz. 3 Charm Monster, Enchantment (Charm), Divination, PH-2 147, PH-2a 190. PH-3 183. Magic-User Magic-User Divination, PH-1 72. Enchantment/Charm, PH-1 75. Wiz. Clairvoyance, Magic-User Divination, 4 Enchantment/Charm, PH-2 154, PH-1 73. Wiz. 3 Divination, PH-2 PH-2a 198. 147, PH-2a 190. See Advanced Dungeons & Dragons Cross Reference Page 7 Clairaudience, Divination, PH-3 238. 184. Potion, DMG-2a 192. Combat Modifiers, table PH-2a 120. Class, See Class Restrictions, table table DMG-2a 74. DMG-2a 34. Combat Value Used, table DMG-2a 33. Class Ability Minimums, table PH-2a Combine, Pr. 1 Evocation, Spheres: 35. All, PH-2 198, PH-2a 252. Class Restrictions, table DMG-2a 34. Command, Enchantment (Compulsion), Claw's of the Umber Hulk, Wiz. 6 PH-3 185. Staff, DMG-2a 207. Alteration, Tome-2 38. Pr. 1 Enchantment/Charm, Spheres: Clear Path, Pr. 5 Alteration, Charm, PH-2 199, PH-2a 252. Spheres: Travelers, Tome-2 89. Cleric Enchantment/Charm, PH-1 43. Clear Thought, Tome, DMG-2a 240. Armor, DMG-2a 241. Climbing, See Rates of Climbing, Command Plants, Enchantment (Charm), table PH-2a 163. See Swimming and PH-3 186. Climbing, Gauntlets, DMG-2a 225. Common Individual Awards, table See Spider Climbing, Slippers, DMG-2a 70. DMG-2a 238. Potion, DMG-2a 192. Common Wages, table DMG-2a 150. Rope, DMG-2a 237. See Base Commune, Pr. 5 Divination, Spheres: Climbing Success Rates, table Divination, PH-2 222, PH-2a 281. PH-2a 161. Divination, PH-3 186. Cleric Climbing Modifiers, table PH-2a 161. Divination, PH-1 49. Cloak of Bravery, Pr. 4 Commune with Nature, Pr. 5 Conjuration/Summoning, Spheres: Divination, Spheres: Divination, Charm, PH-2 216, PH-2a 274. Elemental; PH-2 222, PH-2a 281. Cloak of Chaos, Abjuration, PH-3 Druid Divination, PH-1 60. 184. Divination, PH-3 186. Cloak of Fear, Rev. Cloak of Bravery, Comprehend Languages, Magic-User Pr. 4 Conjuration/Summoning, Alteration, PH-1 65. Divination, Spheres: Charm, PH-2 216, PH-2a PH-3 186. Wiz. 1 Alteration, PH-2 274. 133, PH-2a 172. Cloak of the Beasts, Misc, Druids-2 Comprehending Languages and Reading 100. Magic, Helm, DMG-2a 227. Clone, Wiz. 8 Necromancy, PH-2 189, Compulsive Order, Pr. 4 PH-2a 240. Necromancy, PH-3 184. Enchantment/Charm, Spheres: Law, Magic-User Necromantic, PH-1 89. Tome-2 76. Cloud of Purification, Pr. 5 Cond of Cold, Magic-User Evocation, Evocation, Spheres: Elemental PH-1 79. (Air), Elemental (Water); Tome-2 Conduit, Spells Enchantment, 89. Invocation; Elves-2-2 102. Cloudkill, Conjuration (Creation), Cone of Cold, Wiz. 5 Evocation, PH-2 PH-3 185. Magic-User Evocation, 166, PH-2a 212. Evocation, PH-3 PH-1 79. 186. Cloudscape, Pr. 5 Alteration, Conformance, Pr. Quest Spheres: Weather, Druids-2 93. Conjuration/Summoning, Invocation; Clumsiness, Ring, DMG-2a 198. Spheres: Law, Tome-2 113. Clutter Path, Rev. Clear Path, Pr. 5 Confuse Languages, Rev. Comprehend Alteration, Spheres: Travelers, Languages, Wiz. 1 Alteration, PH-2 Tome-2 89. 133, PH-2a 172. Rev. Comprehend Coagulation, Powder, Tome-2 127. Languages, Magic-User Alteration, Cold, See Protection from Cold, PH-1 65. Scroll, DMG-2a 197. Confusion, Magic-User Collapsing, Horn, DMG-2a 228. Enchantment/Charm, PH-1 76. Druid Color Spray, Illusionist Alteration, Enchantment/Charm, PH-1 63. Pr. 7 PH-1 94. Wiz. 1 Alteration, PH-2 Enchantment/Charm, Spheres: Charm, 132, PH-2a 172. Illusion PH-2 231, PH-2a 294. Enchantment (Pattern), PH-3 185. (Compulsion), PH-3 186. Colossal Excavation, Spade, DMG-2a Illusionist Enchantment/Charm, Advanced Dungeons & Dragons Cross Reference Page 8 PH-1 97. Wiz. 4 Alteration, Spheres: Sun, PH-2 Enchantment/Charm, PH-2 154, PH-2a 209, PH-2a 266. Wiz. 2 198. Alteration, PH-2 140, PH-2a 181. Conjuration, Wand, DMG-2a 210. Cleric Alteration, PH-1 46. Conjure Animals, Illusionist Contrariness, Ring, DMG-2a 200. Conjuration/Summoning, PH-1 99. Control, See Giant Control, Potion, Cleric Conjuration/Summoning, PH-1 DMG-2a 193. See Animal Control, 51. Wiz. 6 Conjuration/Summoning, Potion, DMG-2a 191. See Mammal PH-2 174, PH-2a 221. Pr. 6 Control, Ram, DMG-2a 201. See Conjuration/Summoning, Spheres: Human Control, Potion, DMG-2a Summoning, PH-2 227, PH-2a 288. 193. See Undead Control, Potion, Conjure Earth Elemental, Druid DMG-2a 195. See Plant Control, Conjuration/Summoning, PH-1 63. Potion, DMG-2a 194. See Dragon Pr. 7 Conjuration/Summoning, Control, Potion, DMG-2a 192. Spheres: Elemental (Earth), Control Plants, Transmutation, PH-3 Summoning; PH-2 232, PH-2a 294. 188. Conjure Elemental, Wiz. 5 Control Temperature, 10 Foot Radius, Conjuration/Summoning, PH-2 166, Pr. 4 Alteration, Spheres: PH-2a 212. Magic-User Weather, PH-2 216, PH-2a 275. Conjuration/Summoning, PH-1 79. Control Temperature, 10' Radius, Conjure Fire Elemental, Druid Druid Alteration, PH-1 59. Conjuration/Summoning, PH-1 61. Control Undead, Wiz. 7 Necromancy, Pr. 6 Conjuration/Summoning, PH-2 183, PH-2a 232. Necromancy, Spheres: Elemental (Fire), PH-2 PH-3 188. 227, PH-2a 288. Control Water, Transmutation, PH-3 Conjure Spell Components, Wiz. 1 188. Conjuration/Summoning, Tome-2 17. Control Weather, Transmutation, PH-3 Conjuritis Results, table Wiz Hbk-2 188. Magic-User Alteration, PH-1 110. 83. Cleric Alteration, PH-1 52. Consecrate, Evocation, PH-3 187. Wiz. 6 Alteration, PH-2 174, PH-2a Consequence, Pr. 5 Divination, 222. Pr. 7 Alteration, Spheres: Spheres: Numbers, Divination; Weather, PH-2 232, PH-2a 294. Tome-2 89. Druid Alteration, PH-1 63. Constituion Saving Throw Bonuses, Control Winds, Druid Alteration, PH-1 table PH-2a 28. 60. Transmutation, PH-3 189. Constitution, table PH-2a 21. Pr. 5 Alteration, Spheres: Constriction, Rope, DMG-2a 237. Weather, PH-2 222, PH-2a 282. Contact Other Plane, Divination, Controlling Earth Elementals, Stone, PH-3 187. Magic-User Divination, DMG-2a 239. PH-1 80. Wiz. 5 Divination, PH-2 Copy, Wiz. 1 Evocation, Wiz Hbk-2 167, PH-2a 212. 95. Contagion, Necromancy, PH-3 187. Corpse Visage, Wiz. 1 Illusion, Wiz. 4 Necromancy, PH-2 155, PH-2a Necromancy; Wiz Hbk-2 96. 199. Corridors, Wand, Tome-2 131. Contaminate Water, Rev. Purify Water, Couldkill, Wiz. 5 Evocation, PH-2 Druid Alteration, PH-1 55. 166, PH-2a 212. Contingency, Evocation, PH-3 187. Courage, Pr. 1 Enchantment/Charm, Wiz. 6 Evocation, PH-2 174, PH-2a Spheres: War, Tome-2 52. 221. Cover and Concealment Modifers, table Continual Darkness, Rev. Continual PH-2a 132. Light, Cleric Alteration, PH-1 46. Cover and Concealment Modifiers, Illusionist Alteration, PH-1 96. table DMG-2a 88. Continual Flame, Evocation (Light), Crawlbane, Herbal Ointment, Druids-2 PH-3 188. 105. Continual Light, Magic-User Create Campsite, Pr. 3 Alteration, PH-1 69. Illusionist Conjuration/Summoning, Spheres: Alteration, PH-1 96. Pr. 3 Travelers, Tome-2 64. Advanced Dungeons & Dragons Cross Reference Page 9 Create Food & Water, Pr. 3 Necromantic, PH-1 43. Druid Alteration, Spheres: Creation, Necromantic, . Pr. 1 Necromancy, PH-2 209, PH-2a 266. Cleric Spheres: , PH-2 199, PH-2a 253. Alteration, PH-1 46. Cure Minor Wounds, Conjuration Create Food and Water, Conjuration (Healing), PH-3 190. (Creation), PH-3 189. Cure Moderate Wounds, Conjuration Create Greater Undead, Necromancy, (Healing), PH-3 190. PH-3 189. Cure Serious Wounds, Conjuration Create Holy Symbol, Pr. 2 (Healing), PH-3 190. Pr. 4 Conjuration, Spheres: Creation, Necromancy, Spheres: Healing, PH-2 Tome-2 57. 217, PH-2a 275. Druid Create Water, Conjuration Necromantic, PH-1 59. (Creation), PH-3 189. Pr. 1 Curing, Staff, DMG-2a 207. Alteration, Spheres: Elemental Currency, See Standard Exchange (water), PH-2 199, PH-2a 253. Rates, table PH-2a 89. Druid Alteration, PH-1 56. Cleric Curse, Rev. Bless, Cleric Alteration, PH-1 43. Conjuration/Summoning, PH-1 43. Creature Experience Point Values, Rev. Bless, Pr. 1 table DMG-2a 69. Conjuration/Summoning, Spheres: Creature THAC0, table DMG-2a 76. All, PH-2 198, PH-2a 252. Creeping Doom, Druid Curse Water, Transmutation, PH-3 Conjuration/Summoning, PH-1 63. 190. Conjuration (Summoning), PH-3 190. Curses, See Flask of Curses, Misc, Pr. 7 Conjuration/Summoning, DMG-2a 225. Spheres: Animal, Summoning; PH-2 Daern's Instant Fortress, Misc, 232, PH-2a 295. DMG-2a 221. Crossbow of Accuracy, +3, Weapon, Dagger +2, Longtooth, Weapon, DMG-2a DMG-2a 242. 242. Crossbow of Distance, Weapon, DMG-2a Dagger of Throwing, Weapon, DMG-2a 242. 242. Crossbow of Speed, Weapon, DMG-2a Dagger of Venom, Weapon, DMG-2a 242. 243. Crushing Walls, Pr. 6 Enchantment, Damage, See Suggested Maximum Damage Spheres: Wards, Tome-2 98. of Spells By Level, table Wiz Crystal Ball, Misc, DMG-2a 220. Hbk-2 24. Crystalbrittle, Wiz. 9 Alteration, Dancing, Boots, DMG-2a 216. PH-2 194, PH-2a 247. Dancing Lights, Magic-User Crystall Hypnosis Ball, Misc, DMG-2a Alteration, PH-1 65. Evocation 221. (Light), PH-3 190. Illusionist Cube of Frost Resistance, Misc, Alteration, PH-1 94. DMG-2a 221. Dark, See Optional Degrees of Cubic Gate, Misc, DMG-2a 221. Darkness, table DMG-2a 161. Curdled Death, Oil, Tome-2 125. Darkness, Rev. Light, Cleric Cure Blindness, Cleric Abjuration, Alteration, PH-1 44. Rev. Light, PH-1 46. Pr. 1 Alteration, Spheres: Sun, Cure Blindness or Disease, Pr. 3 PH-2 201, PH-2a 255. Evocation, Abjuration, Spheres: Necromantic, PH-3 190. Illusionist Alteration, PH-2 209, PH-2a 266. PH-1 94. Cure Critical Wounds, Conjuration Darkness, 15' Radius, Wiz. 2 (Healing), PH-3 190. Druid Alteration, PH-2 140, PH-2a 181. Necromantic, PH-1 62. Pr. 5 Magic-User Alteration, PH-1 69. Necromancy, Spheres: Healing, PH-2 Darkvision, Transmutation, PH-3 222, PH-2a 282. Cleric 190. Necromantic, PH-1 49. Darkweed, Herbal Ointment, Druids-2 Cure Disease, Cleric Abjuration, PH-1 105. 46. Druid Necromantic, PH-1 57. Darts of Homing, Weapon, DMG-2a Cure Light Wounds, Cleric 243. Advanced Dungeons & Dragons Cross Reference Page 10 Daylight, Evocation, PH-3 191. Ring, DMG-2a 200. Daze, Enchantment (Compulsion), PH-3 Demand, Enchantment (Compulsion), 191. PH-3 191. Wiz. 8 Evocation, Dead Man's Eyes, Wiz. 6 Necromancy, Enchantment/Charm; PH-2 189, PH-2a Wiz Hbk-2 105. 240. Deafness, Wiz. 2 Illusion/Phantasm, Demi-Shadow Magic, Illusionist PH-2 140, PH-2a 181. Illusionist Illusion/Phantasm, PH-1 99. Illusion/Phantasm, PH-1 95. Demi-Shadow Monsters, Illusionist Death, Scarab, DMG-2a 237. Illusion/Phantasm, PH-1 98. Death Fog, Wiz. 6 Alteration, Demishadow Magic, Wiz. 6 Evocation; PH-2 175, PH-2a 222. Illusion/Phantasm, PH-2 175, PH-2a Death Knell, Necromancy, PH-3 191. 223. Death Recall, Wiz. 2 Necromancy, Demishadow Monsters, Wiz. 5 Divination; Wiz Hbk-2 97. Illusion/Phantasm, PH-2 167, PH-2a Death Spell, Magic-User 213. Conjuration/Summoning, PH-1 83. Desecrate, Evocation, PH-3 192. Wiz. 6 Necromancy, PH-2 175, PH-2a Destroy Water, Rev. Create Water, 222. Cleric Alteration, PH-1 43. Rev. Death Ward, Necromancy, PH-3 191. Create Water, Pr. 1 Alteration, Deathmock, Herbal Tea, Druids-2 105. Spheres: Elemental (water), PH-2 Deathwatch, Necromancy, PH-3 191. 199, PH-2a 253. Decanter of Endless Water, DMG-2a Destruction, Rev. Resurrection, Pr. 7 221. Necromancy, Spheres: Necromantic, Deck of Illusions, Misc, DMG-2a PH-2 235, PH-2a 298. Rev. 221. Resurrection, Cleric Necromantic, Deck of Many Things, table DMG-2a PH-1 53. Necromancy, PH-3 192. 222. Misc, DMG-2a 222. Detect Animal Attacker, Pr. 4 Deeper Darkness, Evocation, PH-3 Divination, Spheres: Animal, 191. Druids-2 90. Deeppockets, Wiz. 2 Alteration, Detect Animals or Plants, Enchantment; PH-2 140, PH-2a 182. Divination, PH-3 192. Defense, See Defense, Bracers, Detect Chaos, Divination, PH-3 192. DMG-2a 218. Bracers, DMG-2a Detect Charm, Cleric Divination, PH-1 218. 45. Pr. 2 Divination, Spheres: Defenselessness, Bracers, DMG-2a Divination, PH-2 , PH-2a 259. 218. See Defenselessness, Detect Disease, Wiz. 1 Divination, Bracers, DMG-2a 218. Wiz Hbk-2 97. Defensive Harmony, Pr. 4 Detect Evil, Cleric Divination, PH-1 Enchantment/Charm, Spheres: Law, 44. Wiz. 2 Divination, PH-2 140, Tome-2 77. PH-2a 182. Divination, PH-3 192. Defile, Rev. Sanctify, Pr. 2 Magic-User Divination, PH-1 69. Conjuration/Summoning, Spheres: , Pr. 1 Divination, Spheres: All, Tome-2 62. PH-2 199, PH-2a 253. Wiz. 2 Defoliate, Wiz. 8 Necromancy, Wiz Divination, Wiz Hbk-2 98. Hbk-2 106. Detect Good, Rev. Detect Evil, Wiz. 2 Delay Death, Wiz. 3 Enchantment, Divination, PH-2 140, PH-2a 182. Necromancy; Wiz Hbk-2 99. Rev. Detect Evil, Pr. 1 Delay Poison, Conjuration (Healing), Divination, Spheres: All, PH-2 . 199, PH-2a 253. Rev. Detect Evil, Delayed Blast Fire Ball, Magic-User Cleric Divination, PH-1 44. Evocation, PH-1 87. Divination, PH-3 193. Rev. Detect Delayed Blast Fireball, Evocation, Evil, Magic-User Divination, PH-1 PH-3 191. Wiz. 7 Evocation, PH-2 69. 183, PH-2a 233. Detect Illusion, Illusionist Delude, Wiz. 3 Alteration, PH-2 148, Divination, PH-1 94. PH-2a 190. Detect Invisibility, Illusionist Delusion, Potion, DMG-2a 192. Divination, PH-1 94. Magic-User Advanced Dungeons & Dragons Cross Reference Page 11 Divination, PH-1 69. Wiz. 2 Dimension Door, Magic-User Divination, PH-2 141, PH-2a 182. Alteration, PH-1 76. Wiz. 4 Detect Law, Divination, PH-3 193. Alteration, PH-2 155, PH-2a 199. Detect Lie, Pr. 4 Divination, Dimensional Anchor, Abjuration, PH-3 Spheres: Divination, PH-2 217, 195. PH-2a 275. Cleric Divination, Dimensional Door, Transmutation, PH-1 48. PH-3 195. Detect Magic, Illusionist Divination, Dimensional Folding, Pr. 4 PH-1 95. Druid Divination, PH-1 Alteration, Spheres: Numbers, 54. Magic-User Divination, PH-1 Tome-2 77. 65. Cleric Divination, PH-1 44. Diminish Plants, Transmutation, PH-3 Pr. 1 Divination, Spheres: 195. Divination, PH-2 199, PH-2a 253. Diminution, Potion, DMG-2a 192. Wiz. 1 Divination, PH-2 133, PH-2a Disappearance, Dust, DMG-2a 223. 172. Universal, PH-3 193. Disbelief, Pr. 6 Enchantment/Charm, Detect Poision, Divination, PH-3 Spheres: Thought, Tome-2 99. 193. Discern Lies, Divination, PH-3 195. Detect Poison, Pr. 1 Divination, Discern Location, Divination, PH-3 Spheres: Divination, PH-2 199, 195. PH-2a 254. Disenchantment, Oil, DMG-2a 193. Detect Scrying, Wiz. 4 Divination, Disguise, See Hat of Disguise, Misc, PH-2 155, PH-2a 199. DMG-2a 227. Pr. 5 Detect Secret Doors, Divination, Illusion/Phantasm, Spheres: War, PH-3 193. Tome-2 90. Detect Snares & Pits, Pr. 1 Disintegrate, Wiz. 6 Alteration, PH-2 Divination, Spheres: Divination, 175, PH-2a 223. Transmutation, PH-2 200, PH-2a 254. Druid PH-3 195. Divination, PH-1 54. Disintegration, Magic-User Detect Snares and Pits, Divination, Alteration, PH-1 83. PH-3 194. Dismiss Earth Elemental, Rev. Conjure Detect Thoughts, Divination, PH-3 Earth Elemental, Pr. 7 194. Conjuration/Summoning, Spheres: Detect Undead, Wiz. 1 Divination, Elemental (Earth), Summoning; PH-2 Necromancy; PH-2 133, PH-2a 173. 232, PH-2a 294. Divination, PH-3 194. Dismiss Fire Elemental, Rev. Conjure Detection, See Lens of Detection, Fire Elemental, Pr. 6 DMG-2a 230. See Magic Detection, Conjuration/Summoning, Spheres: Wand, DMG-2a 211. See Secret Door Elemental (Fire), PH-2 227, PH-2a and Trap Locatation, Wand, DMG-2a 288. Rev. Conjure Earth 212. See Enemy Detection, Wand, Elemental, Druid DMG-2a 210. See Metal and Mineral Conjuration/Summoning, PH-1 63. Detection, Wand, DMG-2a 211. See Rev. Conjure Fire Elemental, Druid Proof Against Detection and Conjuration/Summoning, PH-1 61. Location, Amulet, DMG-2a 213. Dismissal, Abjuration, PH-3 196. Devouring, Bag, DMG-2a 214. Wiz. 5 Abjuration, PH-2 167, PH-2a Dexterity, See Thieving Skill 213. Dexterity Adjustments, table PH-2a Dispel Chaos, Abjuration, PH-3 196. 54. Gauntlets, DMG-2a 225. Dispel Evil, Abjuration, PH-3 196. table PH-2a 20. Cleric Abjuration, PH-1 49. Pr. 5 Dictum, Evocation, PH-3 194. Abjuration, Spheres: Protection, Dig, Magic-User Evocation, PH-1 76. Summoning; PH-2 222, PH-2a 282. Wiz. 4 Evocation, PH-2 155, PH-2a Dispel Exhaustion, Illusionist 199. Illusion/Phantasm, PH-1 97. Dilation I, Wiz. 4 Alteration, Tome-2 Dispel Good, Abjuration, PH-3 196. 28. Rev. Dispel Evil, Pr. 5 Dilation II, Wiz. 6 Alteration, Abjuration, Spheres: Protection, Tome-2 38. Summoning; PH-2 222, PH-2a 282. Advanced Dungeons & Dragons Cross Reference Page 12 Rev. Dispel Evil, Cleric Spheres: Wards, Tome-2 99. Abjuration, PH-1 49. Draw Upon Holy Might, Pr. 2 Dispel Illusion, Illusionist Invocation, Spheres: Summoning, Abjuration, PH-1 96. Tome-2 58. Dispel Law, Abjuration, PH-3 196. Drawmij's Instant Summons, Dispel Magic, Wiz. 3 Abjuration, PH-2 Conjuration (Summoning), PH-3 198. 148, PH-2a 191. Pr. 3 Abjuration, Magic-User Conjuration/Summoning, Spheres: Protection, PH-2 210, PH-1 87. Wiz. 7 PH-2a 267. Druid Abjuration, PH-1 Conjuration/Summoning, PH-2 183, 59. Cleric Abjuration, PH-1 47. PH-2a 233. Magic-User Abjuration, PH-1 73. Dream, Illusion (Phantasm), PH-3 Displacement, Illusion (Glamer), 198. Wiz. 5 Invocation, PH-3 197. Cloak, DMG-2a 219. Illusion/Phantasm; PH-2 168, PH-2a Disrupt Undead, Necromancy, PH-3 214. 197. Druid's Yoke, Misc, Druids-2 100. Dissension's Feast, Pr. 2 Drums of Deafening, Misc, DMG-2a Enchantment/Charm, Spheres: , 223. Tome-2 57. Drums of Panic, Misc, DMG-2a 223. Distance, See Encounter Distance, Dryness, Dust, DMG-2a 223. table DMG-2a 139. Dungeon Level, table DMG-2a 135. Distance Distortion, Wiz. 5 Duo-Dimension, Magic-User Alteration, Alteration, PH-2 167, PH-2a 213. PH-1 87. Wiz. 7 Alteration, PH-2 Magic-User Alteration, PH-1 80. 184, PH-2a 233. Distortion, Rod, Tome-2 130. Duplicate, Wiz. 4 Conjuration, Wiz Divination, Pr. 4 Divination, Hbk-2 101. Spheres: Divination, PH-2 217, Dust Devil, Pr. 2 PH-2a 275. Cleric Divination, Conjuration/Summoning, Spheres: PH-1 48. Divination, PH-3 197. Elemental (Air), PH-2 204, PH-2a Divination Enhancement, Wiz. 4 259. Evocation, Tome-2 28. Dust to Water, Rev. Transmute Water Divine Favor, Evocation, PH-3 197. to Dust, Wiz. 6 Alteration, PH-2 Divine Inspiration, Pr. 7 Divination, 182, PH-2a 231. Rev. Transmute Spheres: Thought, Divination; Water to Dust, Pr. 6 Alteration, Tome-2 106. Spheres: Elemental (Water), Divine Power, Evocation, PH-3 197. Elemental (Earth); PH-2 229, PH-2a Divining Rod, Wiz. 1 Divination, 291. Enchantment; Wiz Hbk-2 97. Dwarvenkind, Girdle, DMG-2a 226. Djinni Summoning, Ring, DMG-2a 200. Eagle, Misc, DMG-2a 224. Dominate Animal, Enchantment Earth and Stone, Wand, DMG-2a 210. (Compulsion), PH-3 197. Earthmaw, Pr. 4 Alteration, Spheres: Dominate Monster, Enchantment Elemental (earth), Druids-2 91. (Compulsion), PH-3 197. Earthquake, Evocation, PH-3 198. Dominate Person, Enchantment Cleric Alteration, PH-1 52. Pr. 7 (Compulsion), PH-3 197. Alteration, Spheres: Elemental, Domination, Wiz. 5 Enchantment/Charm, 295, PH-2 233, PH-2a 295. PH-2 168, PH-2a 214. Earthwrack, Pr. 6 Alteration, Doom, Enchantment (Compulsion), PH-3 Spheres: Necromantic, Plant; 198. Druids-2 95. Doubt, Rev. Leadership, Pr. 4 Easy March, Pr. 5 Invocation, Enchantment/Charm, Alteration; Spheres: Travelers, Tome-2 90. Spheres: War, Tome-2 81. Effects of Witch's Curse, table Wiz Dragon, See Protection from Dragon Hbk-2 47. Breath, Scroll, DMG-2a 197. Efficacious Monster Ward, Pr. 3 Dragon Control, Potion, DMG-2a 192. Abjuration, Spheres: Wards, Tome-2 Dragon Scales, Wiz. 6 Abjuration, Wiz 65. Hbk-2 105. Efreeti Bottle, Misc, DMG-2a 224. Dragonbane, Pr. 6 Abjuration, Electricity, See Protection from Advanced Dungeons & Dragons Cross Reference Page 13 Electricity, Scroll, DMG-2a 197. Enchanted Weapon, Magic-User Element Transmogrification, Wand, Alteration, PH-1 76. Wiz. 4 Tome-2 131. Enchantment, PH-2 157, PH-2a 200. Elemental Aura, Wiz. 9 Abjuration, Encounter Distance, table DMG-2a Evocation; Tome-2 46. 139. Elemental Command, Ring, DMG-2a Encounter Reactions, table DMG-2a 200. 140. Elemental Control, Potion, Tome-2 Encounters, See 2-20 Encounter Table, 125. table DMG-2a 133. Elemental Forbiddance, Pr. 5 Encumbrance, See Character Abjuration, Spheres: Wards, Encumbrance, table PH-2a 103. Elemental (Air), Elemental Endurance, Transmutation, PH-3 199. (Water), Elemental (Fire), Endure Cold, Pr. 1 Alteration, Elemental (Earth); Tome-2 91. Spheres: Protection, PH-2 200, Elemental Invulnerability, Oil, PH-2a 254. DMG-2a 194. Endure Elements, Abjuration, PH-3 Elemental Metamorphosis, Ring, 199. Tome-2 128. Endure Heat, Rev. Endure Cold, Pr. 1 Elemental Plane Invulnerability, Alteration, Spheres: Protection, Oil, Tome-2 127. PH-2 200, PH-2a 254. Elemental Swarm, Pr. Quest Enemy Detection, Wand, DMG-2a 210. Conjuration/Summoning, Spheres: Energy Drain, Wiz. 9 Evocation, Elemental, Summoning; Tome-2 113. Necromancy; PH-2 194, PH-2a 247. Elementals, See Controlling Earth Necromancy, PH-3 199. Rev. Elementals, Stone, DMG-2a 239. Restoration, Cleric Necromantic, See Brazier Commanding Fire PH-1 53. Rev. Restoration, Pr. 7 Elemental, Misc, DMG-2a 218. See Necromancy, Spheres: Necromantic, Bowl Commanding Water Elementals, PH-2 235, PH-2a 298. Misc, DMG-2a 217. See Censer Enervation, Necromancy, PH-3 199. Controlling Air Elementals, Misc, Wiz. 4 Necromancy, PH-2 157, PH-2a DMG-2a 219. See Elemental 200. Command, Ring, DMG-2a 200. See Enlarge, Magic-User Alteration, PH-1 Censer of Summoning Hostile Air 65. Transmutation, PH-3 200. Elementals, Misc, DMG-2a 219. Wiz. 1 Alteration, PH-2 134, PH-2a See Protection from Elementals, 173. Scroll, DMG-2a 197. Enraging Enemies, Scarab, DMG-2a Elements, Staff, Tome-2 130. 237. Elven Chain Mail, Armor, DMG-2a Ensnarement, Wiz. 6 241. Conjuration/Summoning, PH-2 176, Elvenkind, Boots, DMG-2a 216. PH-2a 224. Cloak, DMG-2a 219. Entangle, Druid Alteration, PH-1 54. Emotion, Illusionist Pr. 1 Alteration, Spheres: Plant, Enchantment/Charm, PH-1 97. PH-2 200, PH-2a 254. Enchantment/Compulsion, PH-3 199. Transmutation, PH-3 200. Wiz. 4 Enchantment/Charm, PH-2 Entanglement, Rope, DMG-2a 237. 155, PH-2a 200. Enthrall, Enchantment (Charm), PH-3 Emotion Control, Pr. 3 Alteration, 200. Pr. 2 Enchantment/Charm, Enchantment/Charm; Spheres: Spheres: Charm, PH-2 204, PH-2a Thought, Charm; Tome-2 65. 259. Emotion Perception, Pr. 2 Divination, Entropic Shield, Abjuration, PH-3 Spheres: War, Tome-2 58. 200. Emotion Read, Pr. 1 Divination, Equipment, table PH-2a 90-92. See Spheres: Thought, Tome-2 52. Weapons, table PH-2a 94-95. Enchant an Item, Wiz. 6 Enchantment, Equipment by Time Period, table Invocation; PH-2 175, PH-2a 223. DMG-2a 53. Magic-User Conjuration/Summoning, Erase, Wiz. 1 Alteration, PH-2 134, PH-1 83. PH-2a 173. Magic-User Alteration, Advanced Dungeons & Dragons Cross Reference Page 14 PH-1 65. Transmutation, PH-3 Extension, Amulet, Tome-2 132. 200. Extension I, Magic-User Alteration, ESP, Medallion, DMG-2a 232. PH-1 76. Wiz. 4 Alteration, PH-2 Potion, DMG-2a 192. Wiz. 2 157, PH-2a 201. Divination, PH-2 141, PH-2a 182. Extension II, Magic-User Alteration, Magic-User Divination, PH-1 70. PH-1 80. Estate Transference, Wiz. 9 Extension III, Magic-User Alteration, Alteration, Tome-2 46. PH-1 84. Wiz. 6 Alteration, PH-2 Ethereal Jaunt, Transmutation, PH-3 177, PH-2a 225. 200. Extra Sensory Perception, See ESP, Etherealness, Transmutation, PH-3 Magic-User Divination, PH-1 70. 201. Oil, DMG-2a 194. Extra-Healing, Potion, DMG-2a 192. Etherwalk, Pr. Quest Alteration, Extradimensional Detection, Pr. 3 Spheres: Astral, Travelers; Tome-2 Divination, Spheres: Numbers, 113. Divination; Tome-2 66. European Titles, table DMG-2a 152. Extradimensional Manipulation, Pr. 5 Evard's Black Tentacles, Wiz. 4 Alteration, Spheres: Numbers, Conjuration/Summoning, PH-2 157, Tome-2 91. PH-2a 200. Conjuration Extradimensional Pocket, Pr. 5 (Creation), PH-3 201. Alteration, Spheres: Numbers, Eversmoking Bottle, Misc, DMG-2a Tome-2 91. 224. Eyebite, Transmutation, PH-3 202. Evil, See Ultimate Evil, Talisman, Wiz. 6 Enchantment/Charm, DMG-2a 239. Illusion/Phantasm; PH-2 177, PH-2a Evilness, Rev. Goodness, Horn, 225. DMG-2a 228. Eyes, Robe, DMG-2a 236. Misc, Exaction, Pr. 7 Evocation, DMG-2a 213. Alteration; Spheres: Charm, Fabricate, Wiz. 5 Enchantment, Summoning; PH-2 233, PH-2a 295. Alteration; PH-2 168, PH-2a 214. Exalted Deeds, Book, DMG-2a 216. Transmutation, PH-3 202. Exercise, See Gainful Exercise, Faerie Fire, Pr. 1 Alteration, Manual, DMG-2a 231. Spheres: Weather, PH-2 200, PH-2a Exorcise, Cleric Abjuration, PH-1 254. Druid Alteration, PH-1 54. 48. Evocation, PH-3 202. Expeditious Retreat, Transmutation, Faithfulness, Phylactery, DMG-2a PH-3 202. 234. Expenses, See Player Character Living Falling, See Feather Falling, Ring, Expenses, table DMG-2a 51. See DMG-2a 201. NPC Spell Costs, table DMG-2a False Seeing, Rev. True Seeing, 154. Cleric Divination, PH-1 50. Rev. Experience, See Warrior Experience True Seeing, Pr. 5 Divination, Levels, table PH-2a 36. See Spheres: Divination, PH-2 225, Priest Experience Levels, table PH-2a 285. PH-2a 47. See Creature Experience False Vision, Wiz. 5 Divination, PH-2 Point Values, table DMG-2a 69. 168, PH-2a 214. Illusion See Common Individual Awards, (Glamer), PH-3 202. table DMG-2a 70. See Wizard Familiars, See Summoned Familiars, Experience Levels, table PH-2a 42. table Wiz Hbk-2 108. See Rogue Experience Levels, Fan, See Wind Fan, Misc, DMG-2a table PH-2a 53. See Individual 240. Class Awards, table DMG-2a 70. Far Reaching I, Wiz. 3 Alteration, See Wizard Experience Levels Tome-2 25. Beyond 20th, table Wiz Hbk-2 82. Far Reaching II, Wiz. 4 Alteration, Explosive Runes, Magic-User Tome-2 28. Alteration, PH-1 73. Abjuration, Far Reaching III, Wiz. 5 Alteration, PH-3 202. Wiz. 3 Alteration, PH-2 Tome-2 34. 148, PH-2a 191. Far Reachings, Amulet, Tome-2 132. Advanced Dungeons & Dragons Cross Reference Page 15 Farm Random Events, table Druids-2 Necromancy, PH-3 203. 23. Fire, See Protection from Fire, Farm Rating, table Druids-2 22. Scroll, DMG-2a 197. See Flame Fear, Magic-User Illusion/Phantasm, Extinguishing, Wand, DMG-2a 210. PH-1 76. Wand, DMG-2a 210. Wiz. Wand, DMG-2a 210. 4 Illusion/Phantasm, PH-2 157, Fire Aura, Wiz. 4 Abjuration, Wiz PH-2a 201. Necromancy, PH-3 203. Hbk-2 101. Illusionist Illusion/Phantasm, Fire Breath, Potion, DMG-2a 192. PH-1 96. Fire Burst, Wiz. 1 Alteration, Fear Contagion, Pr. Quest Abjuration, Evocation; Tome-2 17. Spheres: Charm, War; Tome-2 114. Fire Charm, Wiz. 4 Enchantment/Charm, Fear Ward, Wiz. 8 Abjuration, Wiz PH-2 158, PH-2a 201. Magic-User Hbk-2 106. Enchantment/Charm, PH-1 76. Feather Fall, Magic-User Alteration, Fire Purge, Pr. 4 Abjuration, PH-1 66. Wiz. 1 Alteration, PH-2 Spheres: Wards, Tome-2 78. 134, PH-2a 173. Transmutation, Fire Quench, Rev. Fire Storm, Pr. 7 PH-3 203. Evocation, Spheres: Elemental, Feather Falling, Ring, DMG-2a 201. Fire; PH-2 234, PH-2a 296. Rev. Feather Tokens, See Quaal's Feather Fire Storm, Druid Evocation, PH-1 Tokens, Misc, DMG-2a 235. 64. Feeblemind, Magic-User Fire Resistance, Ring, DMG-2a 201. Enchantment/Charm, PH-1 80. Wiz. Potion, DMG-2a 192. 5 Enchantment/Charm, PH-2 168, Fire Seeds, Druid Conjuration, PH-1 PH-2a 215. Enchantment 62. Pr. 6 Conjuration, Spheres: (Compulsion), PH-3 203. Druid Elemental (Fire), PH-2 227, PH-2a Enchantment/Charm, PH-1 62. 289. Conjuration (Creation), Feign Death, Pr. 3 Necromancy, PH-3 204. Spheres: Necromantic, PH-2 210, Fire Shield, Evocation, PH-3 204. PH-2a 267. Magic-User Wiz. 4 Evocation, Alteration; PH-2 Necromantic, PH-1 73. Cleric 158, PH-2a 201. Magic-User Necromantic, PH-1 47. Wiz. 3 Evocation, Alteration; PH-1 77. Necromancy, PH-2 149, PH-2a 191. Fire Storm, Pr. 7 Evocation, Spheres: Druid Necromantic, PH-1 56. Elemental, Fire; PH-2 234, PH-2a Femininity, Girdle, DMG-2a 226. 296. Druid Evocation, PH-1 64. Fields of Study, table DMG-2a 145. Evocation, PH-3 205. Fiendflower, Herbal Tea, Druids-2 Fire Trap, Wiz. 4 Abjuration, 106. Evocation; PH-2 158, PH-2a 201. Fiery Burning, Oil, DMG-2a 194. Druid Evocation, PH-1 56. Figurines of Wondrous Powers, Misc, Magic-User Evocation, PH-1 77. DMG-2a 224. Pr. 2 Abjuration, Evocation; Filter, Wiz. 2 Abjuration, Wiz Hbk-2 Spheres: Elemental (Fire), PH-2 98. 204, PH-2a 260. Abjuration, PH-3 Find Familiar, Wiz. 1 205. Conjuration/Summoning, PH-2 134, Fireball, Evocation, PH-3 203. PH-2a 174. Magic-User Magic-User Evocation, PH-1 73. Conjuration/Summoning, PH-1 66. Wiz. 3 Evocation, PH-2 149, PH-2a Find the Path, Divination, PH-3 203. 191. Pr. 6 Divination, Spheres: Fireflow, Wiz. 3 Alteration, Tome-2 Divination, PH-2 227, PH-2a 288. 25. Cleric Divination, PH-1 51. Fist of Stone, Wiz. 1 Alteration, Find Traps, Pr. 2 Divination, Tome-2 17. Spheres: Divination, PH-2 204, Flailing, Rod, DMG-2a 205. PH-2a 260. Divination, PH-3 203. Flame Arrow, Conjuration (Creation), Cleric Divination, PH-1 45. PH-3 205. Wiz. 3 Finger of Death, Wiz. 7 Necromancy, Conjuration/Summoning, PH-2 149, PH-2 184, PH-2a 233. Druid PH-2a 192. Magic-User Enchantment/Charm, PH-1 64. Conjuration/Summoning, PH-1 73. Advanced Dungeons & Dragons Cross Reference Page 16 Flame Blade, Pr. 2 Evocation, 207. Spheres: Elemental (Fire), PH-2 Forest's Fiery Constrictor, Wiz. 6 205, PH-2a 260. Evocation, PH-3 Conjuration/Summoning, Tome-2 38. 205. Forget, Magic-User Enchantment/Charm, Flame Extinguishing, Wand, DMG-2a PH-1 70. Wiz. 2 210. Enchantment/Charm, PH-2 142, PH-2a Flame Strike, Cleric Evocation, PH-1 183. 49. Evocation, PH-3 205. Pr. 5 Fortify, Pr. 4 Necromancy, Spheres: Evocation, Spheres: Combat, PH-2 Healing, Tome-2 80. 223, PH-2a 282. Fortifying Stew, Pr. 2 Necromancy, Flame Walk, Pr. 3 Alteration, Spheres: Healing, Druids-2 88. Spheres: Elemental (Fire), PH-2 Fortitude, Ring, Tome-2 129. 210, PH-2a 268. Fortress, See Daern's Instant Flaming Sphere, Wiz. 2 Evocation, Fortress, Misc, DMG-2a 221. PH-2 141, PH-2a 182. Evocation, Foul Rotting, Periapt, DMG-2a 234. PH-3 206. Fourth Level Spells, Cleric Flare, Evocation, PH-3 206. Necromantic, PH-1 48. Flask of Curses, Misc, DMG-2a 225. Free Action, Ring, DMG-2a 201. Pr. Flawlessness, Jewel, DMG-2a 230. 4 Abjuration, Enchantment; Flesh to Stone, Transmutation, PH-3 Spheres: Charm, PH-2 217, PH-2a 206. Rev. Stone to Flesh, Wiz. 6 275. Alteration, PH-2 181, PH-2a 230. Freedom, Rev. Imprisonment, Wiz. 9 Rev. Stone To Flesh, Magic-User Abjuration, PH-2 195, PH-2a 248. Alteration, PH-1 86. Rev. Imprisonment, Magic-User Fly, Wiz. 3 Alteration, PH-2 149, Abjuration, PH-1 92. Abjuration, PH-2a 192. Transmutation, PH-3 PH-3 207. 206. Magic-User Alteration, PH-1 Freedom of Movement, Abjuration, 73. PH-3 207. Flying, Broom, DMG-2a 218. Potion, Friends, Magic-User DMG-2a 192. See Wings of Flying, Enchantment/Charm, PH-1 66. Wiz. Misc, DMG-2a 240. See Carpet of 1 Enchantment/Charm, PH-2 134, Flying, Misc, DMG-2a 218. See PH-2a 174. Winged, Boots, DMG-2a 217. See Frisky Chest, Pr. 2 Levitation, Boots, DMG-2a 216. Enchantment/Charm, Spheres: Wards, Focus, Pr. 4 Invocation, Spheres: Tome-2 58. All, Tome-2 79. Frost, Wand, DMG-2a 211. Fog, Horn, DMG-2a 228. Frost Resistance, See Cube of Frost Fog Cloud, Conjuration (Creation), Resistance, Misc, DMG-2a 221. PH-3 206. Illusionist Alteration, Fumble, Magic-User Enchantment/Charm, PH-1 95. Wiz. 2 Alteration, PH-2 PH-1 77. Wiz. 4 141, PH-2a 183. Enchantment/Charm, PH-2 158, PH-2a Fool's Gold, Magic-User Alteration, 202. PH-1 70. Fumbling, Oil, DMG-2a 194. Fool's Speech, Wiz. 3 Alteration, Gauntlets, DMG-2a 225. Tome-2 25. Gainful Conjuration, Libram, DMG-2a Fools' Gold, Wiz. 2 Alteration, 230. Illusion; PH-2 141, PH-2a 183. Gainful Exercise, Manual, DMG-2a Forbiddance, Abjuration, PH-3 206. 231. Pr. 6 Abjuration, Spheres: Gas, See Protection from Gas, Protection, PH-2 228, PH-2a 289. Scroll, DMG-2a 197. Force Shapechange, Wiz. 5 Necromancy, Gaseous Form, Transmutation, PH-3 Wiz Hbk-2 102. 207. Potion, DMG-2a 192. Forcecage, Wiz. 7 Evocation, PH-2 Gate, Cleric Conjuration/Summoning, 184, PH-2a 234. PH-1 53. Pr. 7 Forecage, Evocation, PH-3 207. Conjuration/Summoning, Spheres: Foresight, Wiz. 9 Divination, PH-2 Summoning, PH-2 234, PH-2a 296. 195, PH-2a 247. Divination, PH-3 Conjuration (Creation), Advanced Dungeons & Dragons Cross Reference Page 17 Conjuration (Calling); PH-3 207. Glyph of Warding, Abjuration, PH-3 Wiz. 9 Conjuration/Summoning, PH-2 209. Pr. 3 Abjuration, Evocation; 195, PH-2a 248. Magic-User Spheres: Guardian, PH-2 210, PH-2a Conjuration/Summoning, PH-1 92. 268. Cleric Abjuration, Gaze Reflection, Illusionist Evocation; PH-1 47. Alteration, PH-1 94. Wiz. 1 Golems, See Versus Golems, Scarab, Alteration, PH-2 135, PH-2a 174. DMG-2a 238. Manual, DMG-2a 231. Geas, Magic-User Enchantment/Charm, Good Luck, Stone, DMG-2a 239. PH-1 84. Wiz. 6 Good, 10' Radius, ClericPH-1 49. Enchantment/Charm, PH-2 177, PH-2a Goodberry, Pr. 2 Alteration, 225. Evocation; Spheres: Plant, PH-2 Geas/Quest, Enchantment 205, PH-2a 260. Transmutation, (Compulsion), PH-3 208. PH-3 210. Gem Table, table DMG-2a 181. Goodness, Horn, DMG-2a 228. Gem Variations, table DMG-2a 182. Gravity Variation, Pr. 6 Alteration, General Traits, table DMG-2a 156. Spheres: War, Tome-2 100. Genie, See Djinni Summoning, Ring, Grease, Wiz. 1 Conjuration, PH-2 135, DMG-2a 200. PH-2a 175. Conjuration Genius, Pr. 4 Divination, Spheres: (Creation), PH-3 210. Thought, Tome-2 80. Great Circle, The, Pr. 6 Abjuration, Gentle Repose, Necromancy, PH-3 Spheres: Sun, Tome-2 101. 208. Greater Command, Enchantment Ghost Sound, Illusion (Figment), (Compulsion), PH-3 210. PH-3 209. Greater Dispelling, Abjuration, PH-3 Ghostroot, Herbal Vapor, Druids-2 210. 106. Greater Glyph of Warding, Ghoul Touch, Wiz. 2 Necromancy, Wiz Abjuration, PH-3 210. Hbk-2 98. Necromancy, PH-3 209. Greater Grove Powers, table Druids-2 Giant Control, Potion, DMG-2a 193. 114. Giant Insect, Pr. 4 Alteration, Greater Magic Fang, Transmutation, Spheres: Animal, PH-2 217, PH-2a PH-3 210. 276. Greater Magic Weapon, Transmutation, Giant Strength, Girdle, DMG-2a 226. PH-3 210. Potion, DMG-2a 193. Greater Malison, Wiz. 4 Giant Vermin, Transmutation, PH-3 Echantment/Charm, Tome-2 29. 209. Greater Planar Ally, Conjuration Girdle of Giant Strength, table (Calling), PH-3 211. DMG-2a 226. Greater Planar Binding, Conjuration Glassee, Magic-User Alteration, PH-1 (Calling), PH-3 211. 84. Wiz. 6 Alteration, PH-2 177, Greater Restoration, Necromancy, PH-2a 225. PH-3 211. Glassteel, Magic-User Alteration, Greater Scrying, Divination, PH-3 PH-1 90. Wiz. 8 Alteration, PH-2 211. 189, PH-2a 240. Greater Shadow Conjuration, Illusion Glibness, Philter, DMG-2a 194. (Shadow), PH-3 211. Glitterdust, Conjuration (Creation), Grenadelike Missile Effects, table PH-3 209. Wiz. 2 DMG-2a 88. Conjuration/Summoning, PH-2 142, Grimoire, See Vacuous Grimoire, PH-2a 183. Misc, DMG-2a 240. Globe Of Invulnerability, Grounding, Pr. 5 Abjuration, Spheres: Magic-UserPH-1 84. Abjuration, Wards, Tome-2 92. PH-3 209. Wiz. 6 Abjuration, PH-2 Group Mind, Pr. 6 Divination, 177, PH-2a 225. Enchantment/Charm; Spheres: Glorious Transformation, Wiz. 9 Thought, Tome-2 101. Alteration, Tome-2 47. Groves, See Lesser Grove Powers, Gloves, See Missile Snaring, Misc, table Druids-2 112. See Greater DMG-2a 227. Grove Powers, table Druids-2 114. Advanced Dungeons & Dragons Cross Reference Page 18 See Properties of Cursed Groves, PH-3 213. table Druids-2 115. Healing, Potion, DMG-2a 193. Growth, Potion, DMG-2a 193. Healing Circle, Conjuration Guards and Wards, Abjuration, PH-3 (Healing), PH-3 213. 211. Wiz. 6 Evocation, PH-2 178, Health, See Bodily Health, Manual, PH-2a 226. Magic-User Evocation, DMG-2a 231. Periapt, DMG-2a Alteration, Enchantment/Charm; 234. PH-1 84. Health Blessing, Pr. Quest Guidance, Divination, PH-3 211. Necromancy, Spheres: Healing, Gunther's Kaleidoscopic Strike, Wiz. Necromantic; Tome-2 114. 8 Invocation/Evocation, Tome-2 Hearing, See Chance to Hear Noise by 43. Race, table DMG-2a 175. Gust of Wind, Evocation, PH-3 212. Heartwood Cudgel, Weapon, Druids-2 Magic-User Alteration, PH-1 73. 100. Wiz. 3 Alteration, PH-2 149, PH-2a Heat Metal, Pr. 2 Alteration, 192. Spheres: Elemental (Fire), PH-2 Hallow, Evocation, PH-3 211. 205, PH-2a 261. Druid Alteration, Hallucinatory Forest, Druid PH-1 56. Transmutation, PH-3 Illusion/Phantasm, PH-1 59. Pr. 4 213. Illusion/Phantasm, Spheres: Plant, Heath, Elixir, DMG-2a 192. PH-2 218, PH-2a 276. Height, See Average Height and Hallucinatory Terrain, Illusion Weight, table PH-2a 33. (Glamer), PH-3 212. Illusionist Helms of Valor, Items Armor, Illusion/Phantasm, PH-1 96. Elves-2-2 104. Magic-User Illusion/Phantasm, PH-1 Helping Hand, Evocation, PH-3 213. 77. Wiz. 4 Illusion/Phantasm, Pr. 3 Evocation, Spheres: PH-2 158, PH-2a 202. Travelers, Tome-2 66. Halo of Eyes, Wiz. 4 Abjuration, Herbmaster's Pouch, Misc, Druids-2 Conjuration; Wiz Hbk-2 101. 100. Halt Undead, Necromancy, PH-3 212. Hero's Heart, Powder, Tome-2 127. Hammer +3, Dwarven Thrower, Weapon, Heroes' Feast, Evocation, PH-3 213. DMG-2a 243. Pr. 6 Evocation, Spheres: Hammer of Thunderbirds, Weapon, Creation, PH-2 228, PH-2a 289. DMG-2a 243. Heroism, Potion, DMG-2a 193. Harm, Rev. Heal, Pr. 6 Necromancy, Hesitation, Pr. 2 Enchantment/Charm, Spheres: Healing, PH-2 228, PH-2a Spheres: Time, Tome-2 59. 289. Rev. Heal, Cleric Heward's Handy Haversack, Misc, Necromantic, PH-1 51. DMG-2a 228. Necromancy, PH-3 212. Highway, Pr. Quest Alteration, Harp of Charming, Misc, DMG-2a 227. Evocation; Spheres: Travelers, Haste, Wiz. 3 Alteration, PH-2 149, Tome-2 114. PH-2a 192. Magic-User Alteration, Hit Dice Per Level, table DMG-2a 33. PH-1 74. Transmutation, PH-3 Hit Dice Value Modifiers, table 212. DMG-2a 69. Hat of Disguise, Misc, DMG-2a 227. Hit Dice Vs. Immunity, table DMG-2a Hat of Stupidity, Misc, DMG-2a 227. 97. Hatch the Stone from the Egg, Wiz. 7 Hit Points of Items, table DMG-2a Alteration, Enchantment, 56. Evocation; Tome-2 40. Hit Points Per Level Beyond 9th, Haunting, Pipes, DMG-2a 234. table DMG-2a 33. Haversack, See Heward's Handy Hold Animal, Pr. 3 Enchantment/Charm, Haversack, Misc, DMG-2a 228. Spheres: Animal, PH-2 211, PH-2a Heal, Cleric Necromantic, PH-1 51. 268. Druid Enchantment/Charm, Pr. 6 Necromancy, Spheres: PH-1 57. Enchantment Healing, PH-2 228, PH-2a 289. (Compulsion), PH-3 214. Conjuration (Healing), PH-3 213. Hold Monster, Magic-User Heal Mount, Conjuration (Healing), Enchantment/Charm, PH-1 80. Advanced Dungeons & Dragons Cross Reference Page 19 Enchantment (Compulsion), PH-3 Hunger, See Chime of Hunger, Misc, 214. Wiz. 5 Enchantment/Charm, DMG-2a 219. Pr. 4 Alteration, PH-2 169, PH-2a 215. Spheres: Animal, Plant; Druids-2 Hold Person, Pr. 2 Enchantment/Charm, 92. Spheres: Charm, PH-2 205, PH-2a Hushthorn, Herbal Tea, Druids-2 106. 261. Enchantment (Compulsion), Hypnotic Pattern, Wiz. 2 PH-3 214. Magic-User Illusion/Phantasm, PH-2 142, PH-2a Enchantment/Charm, PH-1 74. Wiz. 183. Illusionist 3 Enchantment/Charm, PH-2 150, Illusion/Phantasm, PH-1 95. PH-2a 193. Cleric Illusion (Pattern), PH-3 215. Enchantment/Charm, PH-1 45. Hypnotism, Enchantment (Compulsion), Hold Plant, Druid Enchantment/Charm, PH-3 215. Illusionist PH-1 59. Pr. 4 Enchantment/Charm, Enchantment/Charm, PH-1 95. Wiz. Spheres: Plant, PH-2 218, PH-2a 1 Enchantment/Charm, PH-2 135, 276. PH-2a 175. Hold Portal, Wiz. 1 Alteration, PH-2 Ice Knife, Wiz. 2 Evocation, Wiz 135, PH-2a 175. Magic-User Hbk-2 98. Alteration, PH-1 66. Abjuration, Ice Storm, Wiz. 4 Evocation, PH-2 PH-3 214. 159, PH-2a 202. Magic-User Hold Undead, Wiz. 3 Necromancy, PH-2 Evocation, PH-1 77. Evocation, 150, PH-2a 193. PH-3 216. Holding, Bag, DMG-2a 214. Idea, Pr. 2 Divination, Spheres: Hole, See Portable Hole, Misc, Thought, Tome-2 59. DMG-2a 235. Identify, Wiz. 1 Divination, PH-2 Holy Aura, Abjuration, PH-3 214. 135, PH-2a 175. Magic-User Holy Smite, Evocation, PH-3 214. Divination, PH-1 66. Divination, Holy Sword, Evocation, PH-3 215. PH-3 216. Holy Word, Pr. 7 Illumination, Wand, DMG-2a 211. Conjuration/Summoning, Spheres: Illusion, Dust, DMG-2a 223. Wand, Combat, PH-2 234, PH-2a 296. DMG-2a 211. Cleric Conjuration/Summoning, PH-1 Illusionary Script, Illusionist 53. Evocation, PH-3 215. Illusion/Phantasm, PH-1 96. Wiz. Hornblade, Weapon, DMG-2a 243. 3 Illusion/Phantasm, PH-2 150, Hornung's Baneful Deflector, Wiz. 2 PH-2a 193. Evocation, Tome-2 21. Illusionary Wall, Wiz. 4 Hornung's Guess, Wiz. 1 Divination, Illusion/Phantasm, PH-2 159, PH-2a Tome-2 17. 202. Hornung's Random Dispatcher, Wiz. 8 Illusions, See Deck of Illusions, Abjuration, Tome-2 44. Misc, DMG-2a 221. Hornung's Surge Selector, Wiz. 7 Illusory Artillery, Pr. 5 Alteration, Tome-2 41. Enchantment/Charm, Spheres: War, Horrid Wilting, Necromancy, PH-3 Tome-2 92. 215. Illusory Fortification, Pr. 7 Horse Quality, table DMG-2a 54. Illusion/Phantasm, Spheres: War, Horse Traits, table DMG-2a 55. Tome-2 107. Household items, Tools, Musical Illusory Script, Illusion Instruments, Magic, table Tome-2 (Phantasm), PH-3 216. 124. Illusory Wall, Illusion (Figment), Hovering Road, Pr. 7 PH-3 216. Conjuration/Summoning, Spheres: Imago Interrogation, Pr. Quest Travelers, Tome-2 106. Divination, Enchantment/Charm; Hovering Skull, Wiz. 3 Necromancy, Spheres: Astral, Divination, Time; Wiz Hbk-2 99. Tome-2 116. Human Control, Potion, DMG-2a 193. Imbue With Spell Ability, Pr. 4 Human Influence, Ring, DMG-2a 201. Enchantment, Spheres: Charm, PH-2 Humunculus Shield, Wiz. 8 Evocation, 218, PH-2a 277. Evocation, PH-3 Necromancy; Tome-2 44. 216. Advanced Dungeons & Dragons Cross Reference Page 20 Impact, Oil, DMG-2a 194. to Initiative, table PH-2a 125. Impending Permission, Pr. 5 Insanity, Enchantment (Compulsion), Enchantment/Charm, Spheres: Law, PH-3 217. Scarab, DMG-2a 237. Tome-2 92. Insatiable Thirst, Wiz. 2 Implosion, Evocation, PH-3 216. Enchantment/Charm, Tome-2 21. Implosion/Inversion, Pr. Quest Insect Plague, Pr. 5 Invocation, Spheres: Numbers, Conjuration/Summoning, Spheres: Combat; Tome-2 116. Combat, PH-2 223, PH-2a 282. Imprisonment, Magic-User Abjuration, Conjuration, PH-3 217. Cleric PH-1 92. Abjuration, PH-3 217. Conjuration/Summoning, PH-1 50. Wiz. 9 Abjuration, PH-2 195, PH-2a Druid Conjuration/Summoning, PH-1 248. 61. Improved Invisibility, Illusion Insight, Gem, DMG-2a 226. (Glamer), PH-3 217. Illusionist Intelligence, table PH-2a 22. Illusion/Phantasm, PH-1 97. Wiz. Intensify Summoning, Wiz. 7 4 Illusion/Phantasm, PH-2 159, Conjuration/Summoning, Necromancy; PH-2a 203. Tome-2 41. Improved Phantasmal Force, Wiz. 2 Interdiction, Pr. Quest Abjuration, Illusion/Phantasm, PH-2 142, PH-2a Spheres: Chaos, Law, Wards; Tome-2 184. Illusionist 116. Illusion/Phantasm, PH-1 95. Inverted Ethics, Pr. 4 Incendiary Cloud, Conjuration Enchantment/Charm, Spheres: Chaos, (Creation), PH-3 217. Wiz. 8 Tome-2 80. Alteration, Evocation; PH-2 189, Invisibility, Illusionist PH-2a 240. Illusion/Phantasm, PH-1 96. Incendiary Could, Magic-User Illusion (Glamer), PH-3 217. Alteration, Evocation; PH-1 90. Ring, DMG-2a 201. Magic-User Incense of Meditation, Misc, DMG-2a Illusion/Phantasm, PH-1 70. Wiz. 229. 2 Illusion/Phantasm, PH-2 142, Incense of Obsession, Misc, DMG-2a PH-2a 184. Potion, DMG-2a 193. 230. Invisibility Purge, Evocation, PH-3 Individual Class Awards, table DMG-2a 218. Pr. 3 Abjuration, Spheres: 70. Wards, Tome-2 67. Ineffable Damnation, Libram, DMG-2a Invisibility to Animals, Pr. 1 231. Alteration, Spheres: Animal, PH-2 Infinite Spells, Book, DMG-2a 216. 200, PH-2a 255. Druid Alteration, Inflict Critical Wounds, Necromancy, PH-1 54. Abjuration, PH-3 218. PH-3 217. Invisibility to Undead, Pr. 1 Inflict Light Wounds, Necromancy, Abjuration, Spheres: Necromantic, PH-3 217. PH-2 200, PH-2a 255. Abjuration, Inflict Minor Wounds, Necromancy, PH-3 218. PH-3 217. Invisibility, 10 Foot Radius, Wiz. 3 Inflict Moderate Wounds, Necromancy, Illusion/Phantasm, PH-2 150, PH-2a PH-3 217. 193. Inflict Serious Wounds, Necromancy, Invisibility, 10' Radius, Magic-User PH-3 217. Illusion/Phantasm, PH-1 74. Infravision, Wiz. 3 Alteration, PH-2 Illusionist Illusion/Phantasm, 150, PH-2a 193. Magic-User PH-1 96. Alteration, PH-1 74. Invisible Mail, Wiz. 3 Evocation, Initial Character Funds, table PH-2a Abjuration; Wiz Hbk-2 100. 89. Invisible Stalker, Magic-User Initiative, See Optional Modifiers to Conjuration/Summoning, PH-1 84. Initiative, table PH-2a 125. See Wiz. 6 Conjuration/Summoning, PH-2 Standard Modifiers to Initiative, 178, PH-2a 226. table DMG-2a 78. See Optional Invulnerability, Potion, DMG-2a Modifiers to Initiative, table 193. DMG-2a 79. See Standard Modifiers Invulnerability to Magical Weapons, Advanced Dungeons & Dragons Cross Reference Page 21 Wiz. 6 Abjuration, Wiz Hbk-2 105. Know Value, Wiz. 5 Divination, Wiz Invulnerability to Normal Weapons, Hbk-2 103. Wiz. 5Wiz Hbk-2 103. Land of Stability, Pr. 6 Abjuration, Ioun Stones, Misc, DMG-2a 230. Spheres: Wards, Tome-2 101. table DMG-2a 229. Languages Spoken by Weapon, table Iron Bands of Bilarro, Misc, DMG-2a DMG-2a 249. 230. Lasting Breath, Wiz. 1 Alteration, Iron Body, Transmutation, PH-3 218. Tome-2 19. Iron Flask, Misc, DMG-2a 230. Leadership, Amulet, Tome-2 132. Pr. Iron Mind, Wiz. 3 Abjuration, Wiz 4 Enchantment/Charm, Alteration; Hbk-2 100. Spheres: War, Tome-2 81. Ironwood, Transmutation, PH-3 218. Leadership and Influence, Tome, Irritation, Wiz. 2 Illusion/Phantasm, DMG-2a 240. PH-2 142, PH-2a 184. Legal Thoughts, Pr. 6 Item, Wiz. 3 Alteration, PH-2 150, Enchantment/Charm, Spheres: Law, PH-2a 194. Tome-2 101. Item Saving Throws, table DMG-2a 58. Legend Lore, Divination, PH-3 219. Items, See Item Saving Throws, table Wiz. 6 Divination, PH-2 178, PH-2a DMG-2a 58. See Hit Points of 226. Magic-User Divination, PH-1 Items, table DMG-2a 56. 84. Ivy Siege, Pr. 6 Enchantment, Lens of Detection, DMG-2a 230. Spheres: Plant, Druids-2 95. Leomund's Lamentable Belaborment, Javelin of Lightning, Weapon, DMG-2a Wiz. 5 Enchantment, Evocation; 243. PH-2 169, PH-2a 215. Javelin of Piercing, Weapon, DMG-2a Leomund's Secret Chest, Wiz. 5 243. Alteration, Conjuration/Summoning; Jewels, Jewelry, Phylacteries, PH-2 169, PH-2a 215. Conjuration Magic, table Tome-2 123. (Summoning), PH-3 220. Magic-User Join With Astral Traveler, Pr. 4 Alteration, Conjuration/Summoning, Alteration, Spheres: Astral, 80; . Tome-2 81. Leomund's Secure Shelter, Jump, Magic-User Alteration, PH-1 67. Conjuration (Creation), PH-3 220. Transmutation, PH-3 219. Wiz. 1 Wiz. 4 Alteration, Enchantment; Alteration, PH-2 135, PH-2a 176. PH-2 159, PH-2a 203. Jumping, Ring, DMG-2a 201. Leomund's Tiny Hut, Magic-User Keen Edge, Transmutation, PH-3 219. Alteration, PH-1 74. Evocation, Keoghtom's Ointment, Ointment, PH-3 220. Wiz. 3 Alteration, PH-2 DMG-2a 230. 151, PH-2a 194. Khazid's Procurement, Wiz. 5 Leomund's Trap, Wiz. 2 Divination, Summoning; Tome-2 34. Illusion/Phantasm, PH-2 143, PH-2a Knife, Buckle, Weapon, DMG-2a 243. 185. Magic-User Knock, Magic-User Alteration, PH-1 Illusion/Phantasm, PH-1 70. 70. Wiz. 2 Alteration, PH-2 143, Illusion (Glamer), PH-3 221. PH-2a 184. Lesser Geas, Enchantment Know Age, Pr. 1 Divination, Spheres: (Compulsion), PH-3 221. Time, Tome-2 52. Lesser Grove Powers, table Druids-2 Know Alignment, Wiz. 2 Divination, 112. PH-2 143, PH-2a 185. Cleric Lesser Planar Ally, Conjuration Divination, PH-1 45. Pr. 2 (Calling), PH-3 221. Divination, Spheres: Divination, Lesser Planar Binding, Conjuration PH-2 206, PH-2a 261. (Calling), PH-3 221. Know Customs, Pr. 3 Divination, Leve;, See Hit Points Per Level Spheres: Travelers, Tome-2 67. Beyond 9th, table DMG-2a 33. Know Direction, Pr. 1 Divination, Level, See THAC0 Advancement, table Spheres: Travelers, Tome-2 52. PH-2a 121. See Maximum Levels for Know Time, Pr. 1 Divination, Spheres: Variant Races, table DMG-2a 24. Time, Tome-2 53. See 0-Level Hit Points by Title, Advanced Dungeons & Dragons Cross Reference Page 22 table DMG-2a 27. See Suggested Locate Animals, Druid Divination, Maximum Damage of Spells By Level, PH-1 55. table Wiz Hbk-2 24. Locate Animals or Plants, Pr. 1 Levels, See Rogue Experience Levels, Divination, Spheres: Divination, table PH-2a 53. See Warrior PH-2 201, PH-2a 255. Experience Levels, table PH-2a 36. Locate Creature, Wiz. 4 Divination, See Wizard Spell Progression Tome-2 29. Beyond 20th Level, table Wiz Hbk-2 Locate Object, Wiz. 2 Divination, 82. See Wizard Experience Levels PH-2 143, PH-2a 185. Pr. 3 Beyond 20th, table Wiz Hbk-2 82. Divination, Spheres: Divination, See Wizard Experience Levels, PH-2 211, PH-2a 268. Cleric table PH-2a 42. See Priest Divination, PH-1 47. Magic-User Experience Levels, table PH-2a Divination, PH-1 70. 47. Locate Plants, Druid Divination, PH-1 Levitate, Magic-User Alteration, PH-1 56. 70. Wiz. 2 Alteration, PH-2 143, Lock, Rev. Knock, Wiz. 2 Alteration, PH-2a 185. PH-2 143, PH-2a 184. Levitation, See Winged, Boots, Lock Quality, table DMG-2a 54. DMG-2a 217. Potion, DMG-2a 193. Log of Everburning, Pr. 1 Boots, DMG-2a 216. See Flying, Enchantment, Spheres: Elemental Potion, DMG-2a 192. (Fire), Plant; Tome-2 53. Library Values Necessary for Spell Long Years, Phylactery, DMG-2a 234. Research, table Wiz Hbk-2 91. Longevity, Potion, DMG-2a 193. Life Protection, Amulet, DMG-2a Lordly Might, Rod, DMG-2a 205. 213. Lorloveim's Creeping Shadow, Wiz. 3 Life Trapping, Mirror, DMG-2a 232. Illusion, Tome-2 26. Light, See Optional Degrees of Lorloveim's Shadowy Transformation, Darkness, table DMG-2a 161. Wiz. Wiz. 6 Illusion, Tome-2 38. 1 Alteration, PH-2 136, PH-2a 176. Lose the Path, Rev. Find the Path, Magic-User Alteration, PH-1 67. Pr. 6 Divination, Spheres: Cleric Alteration, PH-1 44. Pr. 1 Divination, PH-2 227, PH-2a 288. Alteration, Spheres: Sun, PH-2 Rev. Find The Path, Cleric 201, PH-2a 255. Illusionist Divination, PH-1 51. Alteration, PH-1 95. Lost Modifiers, table DMG-2a 172. Light Sources, table PH-2a 155. Love, Philter, DMG-2a 194. Lighten Load, Pr. 2 Alteration, Lower Resistance, Wiz. 5 Abjuration, Spheres: Travelers, Tome-2 59. Alteration; Tome-2 34. Lightning, See Thunder and Lightning, Lower Water, Wiz. 6 Alteration, PH-2 Staff, DMG-2a 208. Wand, DMG-2a 178, PH-2a 227. Pr. 4 Alteration, 211. Spheres: Elemental (Water), PH-2 Lightning Bolt, Magic-User Evocation, 218, PH-2a 277. Magic-User PH-1 74. Wiz. 3 Evocation, PH-2 Alteration, PH-1 85. Cleric 151, PH-2a 194. Alteration, PH-1 48. Limited Wish, Magic-User Luckstone, See Good Luck, Stone, Conjuration/Summoning, PH-1 88. DMG-2a 239. Wiz. 7 Conjuration/Summoning, Lunar Sickle, Weapon, Druids-2 99. Invocation/Evocation; PH-2 184, Lycanthropy, See Protection from PH-2a 234. Lycanthropes, Scroll, DMG-2a Line of Destruction, Rev. Line of 197. Protection, Pr. 3 Abjuration, Lyre of Building, Misc, DMG-2a 231. Spheres: Protection, Tome-2 68. Mace of Disruption, Weapon, DMG-2a Line of Protection, Pr. 3 Abjuration, 243. Spheres: Protection, Tome-2 68. Madness, Elixir, DMG-2a 192. Liveoak, Pr. 6 Enchantment, Spheres: Magi, Staff, DMG-2a 207. Plant, PH-2 228, PH-2a 290. Magic, See Miscellaneous Magic- Loadstone, See Weight, Stone, DMG-2a Boots, Bracers, Gloves, table 239. DMG-2a 186. See Armor Type, table Advanced Dungeons & Dragons Cross Reference Page 23 DMG-2a 189. See Attack Roll PH-1 96. Wiz. 2 Alteration, PH-2 Adjustment, table DMG-2a 189. See 143, PH-2a 185. Rods, table DMG-2a 185. See Magic Resistance, Amulet, Tome-2 Miscellaneous Magic- Musical 132. Instruments, table DMG-2a 188. Magic Schools and Types of Effects, See Miscellaneous Magic- Bags, table Wiz Hbk-2 29. Bottles, Pouches, Containers, Magic Staff, Wiz. 5 table DMG-2a 187. See Enchantment/Charm, Tome-2 35. Miscellaneous Magic- Cloaks and Magical Items, table DMG-2a 183. Robes, table DMG-2a 186. See Magical Stone, Pr. 1 Enchantment, Books, Misc, DMG-2a 212. See Spheres: Combat, PH-2 201, PH-2a Special Weapons, table DMG-2a 190. 256. See Minimum Spells for a New Magical Vestment, Pr. 3 Enchantment, School, table . See Miscellaneous Spheres: Protection, PH-2 211, Magic- Candels, Dusts, Ointments, PH-2a 269. Incense, and Stones, table DMG-2a Major Creation, Wiz. 5 187. See Miscellaneous Magic- The Illusion/Phantasm, PH-2 170, PH-2a Weird Stuff, table DMG-2a 188. 217. Illusionist Alteration, PH-1 See Miscellaneous Magic- Girdles, 98. Hats, Helms, table DMG-2a 187. Malec-Keth's Flame Fist, Wiz. 7 See Rings, table DMG-2a 184. See Evocation, Tome-2 41. Special Armors, table DMG-2a 189. Mammal Control, Ram, DMG-2a 201. See Ropes, Misc, DMG-2a 213. See Manta Ray, Cloak, DMG-2a 220. Miscellaneous Magic- Jewels, Many Pouches, Girdle, DMG-2a 226. Jewelry, Phylacteries, table Masculinity, Rev. Femininity, DMG-2a 186. See Artifacts and Girdle, DMG-2a 226. Relics, Misc, DMG-2a 212. See Mask of Death, Wiz. 4 Necromancy, Miscellaneous Magic- Household Tome-2 29. Items and Tools, table DMG-2a 187. Mass Charm, Wiz. 8 Enchantment/Charm, See Weapon Type, table DMG-2a PH-2 190, PH-2a 240. Magic-User 189. See Staves, table DMG-2a Enchantment/Charm, PH-1 90. 185. See Boots, Misc, DMG-2a Magic-User Enchantment/Charm, PH-1 213. See Wands, table DMG-2a 185. 90. See Armor Class Adjustment, table Mass Invisibility, Magic-User DMG-2a 189. See Miscellaneous Illusion/Phantasm, PH-1 88. Wiz. Magic- Books, Librams, Manuals, 7 Illusion/Phantasm, PH-2 184, Tomes, table DMG-2a 185. See PH-2a 234. Potions and Oils, table DMG-2a Mass Morph, Magic-User 183. See Scrolls, table DMG-2a Illusion/Phantasm, PH-1 77. 184. See Eyes, Misc, DMG-2a 213. Mass Suggestion, Wiz. 6 See Protection from Magic, Enchantment/Charm, PH-2 179, PH-2a Scroll, DMG-2a 197. 227. Illusionist Magic Detection, Wand, DMG-2a 211. Enchantment/Charm, PH-1 99. Powder, Tome-2 127. Massmorph, Wiz. 4 Alteration, PH-2 Magic Font, Pr. 5 Divination, 160, PH-2a 203. Illusionist Spheres: Divination, PH-2 223, Illusion/Phantasm, PH-1 97. PH-2a 283. Mattock of the Titans, Misc, DMG-2a Magic Jar, Wiz. 5 Necromancy, PH-2 232. 169, PH-2a 216. Maul of the Titans, Misc, DMG-2a Magic Mirror, Wiz. 4 Enchantment, 232. Divination; PH-2 159, PH-2a 203. Maximilian's Earthen Grasp, Wiz. 2 Magic Missile, Wiz. 1 Evocation, PH-2 Alteration, Tome-2 22. 136, PH-2a 176. Magic-User Maximilian's Stony Grasp, Wiz. 3 Evocation, PH-1 67. Alteration, Tome-2 26. Magic Missiles, Wand, DMG-2a 211. Maximum Levels for Variant Races, Magic Mouth, Magic-User Alteration, table DMG-2a 24. PH-1 71. Illusionist Alteration, Maze, Wiz. 8 Conjuration/Summoning, Advanced Dungeons & Dragons Cross Reference Page 24 PH-2 190, PH-2a 241. Magic-User Thought, Tome-2 59. Conjuration/Summoning, PH-1 90. Mind Shielding, Ram, DMG-2a 201. Illusionist Conjuration/Summoning, Mind Tracker, Pr. 7 Divination, PH-1 98. Spheres: Divination, Tome-2 107. Meditation, See Incense of Mindnet, Pr. Quest Divination, Meditation, Misc, DMG-2a 229. Enchantment/Charm; Spheres: Meld, Pr. 5 Enchantment, Spheres: Thought, Tome-2 117. Charm, Tome-2 93. Mindshatter, Pr. 5 Enchantment/Charm, Meld Into Stone, Pr. 3 Alteration, Spheres: Thought, Tome-2 94. Spheres: Elemental (Earth), PH-2 Minimum Spells for a New School, 211, PH-2a 269. table . Melee, See Warrior Melee Attacks per Minor Creation, IllusionistPH-1 98. Round, table PH-2a 36. Wiz. 4 Illusion/Phantasm, PH-2 Melf's Acid Arrow, Wiz. 2 160, PH-2a 203. Conjuration, PH-2 144, PH-2a 186. Minor Globe of Invulnerability, Wiz. Melf's Minute Meteors, Wiz. 3 4 Abjuration, PH-2 160, PH-2a Evocation, Alteration; PH-2 151, 204. PH-2a 194. Minor Malison, Wiz. 3 Memory Wrack, Pr. 5 Alteration, Enchantment/Charm, Tome-2 26. Enchantment/Charm; Spheres: Minor Spell Turning, Wiz. 4 Thought, Tome-2 93. Abjuration, Tome-2 29. Mending, Wiz. 1 Alteration, PH-2 136, Minute Seeing, Misc, DMG-2a 224. PH-2a 176. Magic-User Alteration, Mirage Arcana, Wiz. 6 PH-1 67. Illusion/Phantasm, Alteration; Mental Domination, Pr. 4 PH-2 179, PH-2a 227. Enchantment/Charm, Spheres: Mirror Image, Illusionist Thought, Tome-2 81. Illusion/Phantasm, PH-1 96. Wiz. Mental Prowess, Mirror, DMG-2a 232. 2 Illusion/Phantasm, PH-2 144, Message, Wiz. 1 Alteration, PH-2 136, PH-2a 186. Magic-User PH-2a 176. Magic-User Alteration, Illusion/Phantasm, PH-1 71. PH-1 67. Miscast Magic, Pr. 3 Messenger, Pr. 2 Enchantment/Charm, Invocation/Evocation, Spheres: Spheres: Animal, PH-2 206, PH-2a Chaos, Tome-2 69. 262. Miscellaneous Magic- Bags, Bottles, Metal and Mineral Detection, Wand, Pouches, Containers, table DMG-2a DMG-2a 211. 187. Metal to Wood, See Transmute Metal to Miscellaneous Magic- Books, Librams, Wood, Pr. 7 Alteration, Spheres: Manuals, Tomes, table DMG-2a 185. Elemental (Earth), PH-2 236, PH-2a Miscellaneous Magic- Boots, Bracers, 299. Gloves, table DMG-2a 186. Metamorphose Liquids, Wiz. 1 Miscellaneous Magic- Candels, Dusts, Alteration, Tome-2 19. Ointments, Incense, and Stones, Metaspell Influence, Amulet, Tome-2 table DMG-2a 187. 133. Miscellaneous Magic- Cloaks and Meteor Swarm, Wiz. 9 Evocation, PH-2 Robes, table DMG-2a 186. 195, PH-2a 248. Magic-User Miscellaneous Magic- Girdles, Hats, Evocation, PH-1 92. Helms, table DMG-2a 187. Might, See Lordly Might, Rod, DMG-2a Miscellaneous Magic- Household Items 205. and Tools, table DMG-2a 187. Military Occupations, table DMG-2a Miscellaneous Magic- Jewels, Jewelry, 148. Phylacteries, table DMG-2a 186. Mind Blank, Magic-User Abjuration, Miscellaneous Magic- Musical PH-1 90. Wiz. 8 Abjuration, PH-2 Instruments, table DMG-2a 188. 190, PH-2a 241. Miscellaneous Magic- The Weird Stuff, Mind Fog, Wiz. 5 Enchantment/Charm, table DMG-2a 188. Tome-2 35. Misdirection, Illusionist Mind Read, Pr. 2 Divination, Spheres: Illusion/Phantasm, PH-1 96. Wiz. Advanced Dungeons & Dragons Cross Reference Page 25 2 Illusion/Phantasm, PH-2 144, Enchantment/Charm, Spheres: Time, PH-2a 186. Tome-2 83. Mislead, Wiz. 6 Illusion/Phantasm, Moment, Pr. 2 Divination, Spheres: PH-2 179, PH-2a 227. Numbers, Tome-2 60. Misplaced Objects, Wand, Tome-2 Moment Reading, Pr. 3 Divination, 131. Spheres: Numbers, Tome-2 69. Missile, See Magic Missiles, Wand, Money, See Common Wages, table DMG-2a DMG-2a 211. 150. See Initial Character Funds, Missile Attraction, Armor, DMG-2a table PH-2a 89. See Weapons, 241. table PH-2a 94-95. See Equipment, Missile Snaring, Misc, DMG-2a 227. table PH-2a 90-92. See Standard Missile Weapon Ranges, table PH-2a Exchange Rates, table PH-2a 89. 95. See Player Character Living Missiles, See Grenadelike Missile Expenses, table DMG-2a 51. Effects, table DMG-2a 88. See Monor Globe Of Invulnerability, Mounted Missile Fire, table DMG-2a Magic-User Abjuration, PH-1 77. 106. Necklace, DMG-2a 232. Monster Mount, Pr. 6 Mistaken Missive, Pr. 1 Alteration, Enchantment/Charm, Spheres: Spheres: Chaos, Tome-2 53. Travelers, Tome-2 102. Mistletoe Dart, Weapon, Druids-2 Monster Summoning, Wiz. 3 100. Conjuration/Summoning, PH-2 151, Modifers, See Optional Modifiers to PH-2a 195. Initiative, table PH-2a 125. Monster Summoning I, Magic-User Modified Movement Rates, table PH-2a Conjuration/Summoning, PH-1 74. 103. Monster Summoning II, Magic-User Modifiers, See Situational Modifiers, Conjuration/Summoning, PH-1 78. table DMG-2a 98. See Hit Dice Wiz. 4 Conjuration/Summoning, PH-2 Value Modifiers, table DMG-2a 69. 160, PH-2a 204. See Terrain Modifiers, table Monster Summoning III, Magic-User DMG-2a 168. See Standard Conjuration/Summoning, PH-1 81. Modifiers to Initiative, table Wiz. 5 Conjuration, PH-2 170, DMG-2a 78. See Surprise PH-2a 217. Modifiers, table DMG-2a 139. See Monster Summoning IV, Wiz. 6 Climbing Modifiers, table PH-2a Conjuration/Summoning, PH-2 179, 161. See Combat Modifiers, table PH-2a 228. Magic-User PH-2a 120. See Standard Modifiers Conjuration/Summoning, PH-1 85. to Initiative, table PH-2a 125. Monster Summoning V, Wiz. 7 See Optional Modifiers to Conjuration/Summoning, PH-2 185, Initiative, table DMG-2a 79. See PH-2a 234. Magic-User Permanent Morale Modifiers, table Conjuration/Summoning, PH-1 88. DMG-2a 157. See Weapon Type v. Monster Summoning VI, Wiz. 8 Armor Modifiers, table PH-2a 121. Conjuration/Summoning, PH-2 190, See Combat Modifiers, table DMG-2a PH-2a 241. Magic-User 74. See Sage Modifiers, table Conjuration/Summoning, PH-1 90. DMG-2a 146. See Cover and Monster Summoning VII, Wiz. 9 Concealment Modifers, table PH-2a Conjuration/Summoning, PH-2 195, 132. See Lost Modifiers, table PH-2a 249. Magic-User DMG-2a 172. See Armor Modifiers Conjuration/Summoning, PH-1 92. for Wrestling, table DMG-2a 84. Monstrous Attention, Phylactery, See Cover and Concealment DMG-2a 234. Modifiers, table DMG-2a 88. See Moonbeam, Pr. 5 Evocation, Tracking Modifiers, table PH-2a Alteration; Spheres: Sun, PH-2 86. See Armor Modifiers for 223, PH-2a 283. Wrestling, table PH-2a 128. See Morale, See Permanent Morale Sailing Movement Modifiers, table Modifiers, table DMG-2a 157. Pr. DMG-2a 170. 1 Enchantment/Charm, Spheres: War, Modify Memory, Pr. 4 Tome-2 53. Advanced Dungeons & Dragons Cross Reference Page 26 Morale Ratings, table DMG-2a 98. Murlynd's Spoon, Misc, DMG-2a 232. Mordenkainen's Celerity, Wiz. 4 Music of the Spheres, Pr. 2 Alteration, Invocation; Tome-2 Enchantment/Charm, Spheres: 30. Numbers, Charm; Tome-2 60. Mordenkainen's Disjunction, Wiz. 9 Mystic Transfer, Pr. 2 Invocation, Alteration, Enchantment; PH-2 196, Spheres: Charm, Tome-2 61. PH-2a 249. Nahal's Nonsensical Nullifier, Wiz. 2 Mordenkainen's Faithful Hound, Abjuration, Tome-2 22. Magic-User Conjuration/Summoning, Nahal's Reckless Dweomer, Wiz. 1 PH-1 81. Wiz. 5 Invocation, Evocation; Tome-2 20. Conjuration/Summoning, PH-2 170, Nap, Pr. 2 Alteration, Spheres: Time, PH-2a 217. Tome-2 61. Mordenkainen's Lucubration, Wiz. 6 Nature's Charm, Pr. 5 Alteration, PH-2 179, PH-2a 228. Enchantment/Charm, Spheres: Mordenkainen's Magnificent Mansion, Elemental (earth), Elemental Wiz. 7 Alteration, Conjuration; (water); Druids-2 94. PH-2 185, PH-2a 234. Necklace of Beast Speech, Misc, Mordenkainen's Private Sanctum, Wiz. Druids-2 100. 5 Alteration, Abjuration; Wiz Needlestorm, Pr. 4 Alteration, Hbk-2 103. Spheres: Plant, Druids-2 93. Mordenkainen's Sword, Wiz. 7 Negation, Wand, DMG-2a 211. Evocation, PH-2 185, PH-2a 235. Negative Plane Protection, Pr. 3 Magic-User Evocation, PH-1 88. Abjuration, Spheres: Protection, Mount, Wiz. 1 Conjuration/Summoning, Necromantic; PH-2 212, PH-2a 269. PH-2 136, PH-2a 177. Net of Entrapment, Weapon, DMG-2a Mounted Missile Fire, table DMG-2a 244. 106. Net of Snaring, Weapon, DMG-2a 244. Move Earth, Magic-User Alteration, Neutralize Poison, Druid Alteration, PH-1 85. Wiz. 6 Alteration, PH-2 PH-1 57. Pr. 4 Necromancy, 179, PH-2a 228. Spheres: Healing, PH-2 219, PH-2a Movement, See Chance of Getting 277. Cleric Alteration, PH-1 48. Hopelessly Lost, table DMG-2a 172. Nevermind, Herbal Tea, Druids-2 106. See Aerial Movement Modifiers, Nightmare Extension II, Rev. Dream, table DMG-2a 170. See Sailing Wiz. 5 Invocation, Movement Modifiers, table DMG-2a Illusion/Phantasm; PH-2 168, PH-2a 170. See Boat Movement, table 214. DMG-2a 170. See Modified Movement Nolzur's Marvelous Pigments, Misc, Rates, table PH-2a 103. See DMG-2a 233. Terrain Costs for Overland Non-detection, Illusionist Movement, table DMG-2a 168. See Abjuration, PH-1 96. Terrain Effects on Movement, table Nondetection, Wiz. 3 Abjuration, PH-2 DMG-2a 167. See Character 152, PH-2a 195. Encumbrance, table PH-2a 103. See Nonweapon Proficiency Group Base Movement Rates, table PH-2a Crossovers, table PH-2a 77. 157. See Carrying Capacities of Nonweapon Proficiency Groups, table Animals, table PH-2a 105. PH-2a 76. Movement While Tracking, table PH-2a North, Boots, DMG-2a 217. 87. NPC Professions, table DMG-2a 144. Mud to Rock, Rev. Transmute Rock to NPC Spell Costs, table DMG-2a 154. Mud, Wiz. 5 Alteration, PH-2 172, Number Numbing, Brooch of, See Brooch PH-2a 219. of Number Numbing, Misc, Tome-2 Mummy Rot, Wiz. 5 Necromancy, Wiz 134. Hbk-2 103. Nystul's Magic Aura, Magic-User Murdock's Feathery Flyere, Wiz. 1 Illusion/Phantasm, PH-1 67. Alteration, Tome-2 19. Nystul's Magical Aura, Wiz. 1 Murdock's Insect Ward, Oil, Tome-2 Illusion/Phantasm, PH-2 136, PH-2a 125. 177. Advanced Dungeons & Dragons Cross Reference Page 27 Objects of Art, table DMG-2a 182. 229, PH-2a 290. Magic-User Obscure Alignment, Rev. Know Alteration, PH-1 85. Cleric Alignment, Cleric Divination, PH-1 Alteration, PH-1 51. Wiz. 6 45. Alteration, PH-2 180, PH-2a 229. Obscure Object, Rev. Locate Object, Pass Plant, Druid Alteration, PH-1 Magic-User Divination, PH-1 70. 61. Pr. 5 Alteration, Spheres: Rev. Locate Object, Cleric Plant, PH-2 223, PH-2a 283. Divination, PH-1 47. Rev. Locate Pass Without Trace, Druid Object, Pr. 3 Divination, Spheres: Enchantment/Charm, PH-1 55. Pr. 1 Divination, PH-2 211, PH-2a 268. Enchantment/Charm, Spheres: Plant, Obscurement, Druid Alteration, PH-1 PH-2 201, PH-2a 256. 57. Pr. 2 Alteration, Spheres: Pass Without Trace, 10 Foot Radius, Weather, PH-2 206, PH-2a 262. Pr. 3 Enchantment/Charm, Spheres: Ogre Power, Gauntlets, DMG-2a 225. Plant, Druids-2 90. Oils, See Potions and Oils, table Passage, Rod, DMG-2a 205. DMG-2a 183. Passwall, Wiz. 5 Alteration, PH-2 Opening, See Chime of Opening, Misc, 171, PH-2a 217. Magic-User DMG-2a 219. Alteration, PH-1 81. Opposite Alignment, Helm, DMG-2a Past Life, Wiz. 2 Divination, Tome-2 227. 22. Opposition, Mirror, DMG-2a 232. Patternweave, Wiz. 1 Divination, Oppositional Schools for Militant Tome-2 20. Wizards, table Wiz Hbk-2 40. Permanency, Wiz. 8 Alteration, PH-2 Optional Abilities, table DMG-2a 33. 190, PH-2a 242. Magic-User Optional Degrees of Darkness, table Alteration, PH-1 91. DMG-2a 161. Permanent Illusion, Illusionist Optional Modifiers to Initiative, Illusion/Phantasm, PH-1 99. Wiz. table DMG-2a 79. table PH-2a 6 Illusion/Phantasm, PH-2 180, 125. PH-2a 229. Oriental Titles, table DMG-2a 152. Permanent Morale Modifiers, table Otiluke's Dispelling Screen, Wiz. 4 DMG-2a 157. Evocation, Abjuration; Wiz Hbk-2 Perpetual Youth, Amulet, Tome-2 101. 133. Otiluke's Freezing Sphere, Magic-User Personal Reading, Pr. 1 Divination, Alteration, Evocation; PH-1 85. Spheres: Numbers, Tome-2 54. Wiz. 6 Alteration, Evocation; PH-2 Persuasiveness, Philter, DMG-2a 180, PH-2a 228. 194. Otiluke's Resilient Sphere, Wiz. 4 Petrification, See Protection from Alteration, Evocation; PH-2 160, Petrification, Scroll, DMG-2a PH-2a 204. 197. Eyes, DMG-2a 224. Otiluke's Telekinetic Sphere, Wiz. 8 Phantasmal Force, Wiz. 1 Evocation, Alteration; PH-2 190, Illusion/Phantasm, PH-2 137, PH-2a PH-2a 241. 177. Illusionist Otto's Irresistible Dance, Wiz. 8 Illusion/Phantasm, PH-1 95. Enchantment/Charm, PH-2 190, PH-2a Magic-User Illusion/Phantasm, PH-1 241. Magic-User 75. Enchantment/Charm, PH-1 90. Phantasmal Killer, Illusionist Pain, Pipes, DMG-2a 234. Illusion/Phantasm, PH-1 98. Wiz. Pain Touch, Wiz. 3 Necromancy, Wiz 4 Illusion/Phantasm, PH-2 160, Hbk-2 100. PH-2a 205. Paladin Spell Progression, table Phantom Steed, Wiz. 3 Conjuration, PH-2a 40. Phantasm; PH-2 152, PH-2a 195. Paralyzation, Wand, DMG-2a 211. Phase Door, Magic-User Alteration, Illusionist Illusion/Phantasm, PH-1 88. Wiz. 7 Alteration, PH-2 PH-1 97. 185, PH-2a 234. Part Water, Pr. 6 Alteration, Philosopher's Stone, Misc, DMG-2a Spheres: Elemental (Water), PH-2 234. Advanced Dungeons & Dragons Cross Reference Page 28 Physical Mirror, Pr. 6 Alteration, 191. Spheres: Numbers, Tome-2 102. Potions and Oils, Magic, table Planar Quest, Pr. Quest Alteration, Tome-2 123. table DMG-2a 183. Spheres: Astral, Tome-2 117. Pouch of Accessibility, Misc, DMG-2a Plane Shift, Cleric Alteration, PH-1 235. 50. Pr. 5 Alteration, Spheres: Power, Staff, DMG-2a 208. Pearl, Astral, PH-2 224, PH-2a 283. DMG-2a 233. Planes, Amulet, DMG-2a 213. Power Word, Blind, Wiz. 8 Plant Control, Potion, DMG-2a 194. Conjuration/Summoning, PH-2 191, Plant Door, Druid Alteration, PH-1 PH-2a 243. Magic-User 59. Pr. 4 Alteration, Spheres: Conjuration/Summoning, PH-1 91. Plant, PH-2 219, PH-2a 277. Power Word, Kill, Magic-User Plant Growth, Pr. 3 Alteration, Conjuration/Summoning, PH-1 93. Spheres: Plant, PH-2 212, PH-2a Wiz. 9 Conjuration/Summoning, PH-2 269. Druid Alteration, PH-1 57. 196, PH-2a 249. Wiz. 4 Alteration, PH-2 161, PH-2a Power Word, Stun, Wiz. 7 205. Magic-User Alteration, PH-1 Conjuration/Summoning, PH-2 185, 78. PH-2a 235. Magic-User Plant Health, Potion, Druids-2 98. Conjuration/Summoning, PH-1 88. Plants, See Protection from Plants, Powerlessness, Robe, DMG-2a 236. Scroll, DMG-2a 198. Powers, See Lesser Grove Powers, Plate Mail of Etherealness, Armor, table Druids-2 112. See Powers of DMG-2a 241. Standing Stones, table Druids-2 Plate Mail of Fear, Armor, DMG-2a 118. See Greater Grove Powers, 241. table Druids-2 114. See Plate Mail of Vulnerability, Armor, Properties of Cursed Groves, table DMG-2a 241. Druids-2 115. Player Character Living Expenses, Powers of Standing Stones, table table DMG-2a 51. Druids-2 118. Poison, Rev. Neutralize Poison, Druid Prayer, Pr. 3 Conjuration/Summoning, Alteration, PH-1 57. Rev. Spheres: Combat, PH-2 212, PH-2a Neutralize Poison, Cleric 270. Alteration, PH-1 48. Potion, Prayer Beads, Necklace, DMG-2a 233. DMG-2a 194. Rev. Neutralize Predict Weather, Druid Divination, Poison, Pr. 4 Necromancy, Spheres: PH-1 55. Healing, PH-2 219, PH-2a 277. See Preservation, Oil, Tome-2 127. Pr. Protection from Poison, Scroll, Quest Abjuration, Spheres: Wards, DMG-2a 198. Tome-2 118. Poison Strength, table DMG-2a 101. Prices, See NPC Spell Costs, table Poisonousness, Cloak, DMG-2a 220. DMG-2a 154. See Player Character Polymorph Any Object, Magic-User Living Expenses, table DMG-2a 51. Alteration, PH-1 91. Wiz. 8 See Weapons, table PH-2a 94-95. Alteration, PH-2 191, PH-2a 242. See Equipment, table PH-2a 90-92. Polymorph Other, Magic-User Priest Experience Levels, table PH-2a Alteration, PH-1 78. Wiz. 4 47. Alteration, PH-2 161, PH-2a 205. Priest Spell Progression, table PH-2a Polymorph Self, Magic-User 47. Alteration, PH-1 78. Potion, Prime Material Pocket, Wand, Tome-2 DMG-2a 195. Wiz. 4 Alteration, 131. PH-2 161, PH-2a 206. Prime Requisite Bonuses, table DMG-2a Polymorphing, Wand, DMG-2a 212. 23. Portable Hole, Misc, DMG-2a 235. Prismatic Sphere, Wiz. 9 Abjuration, Possession, See Protection from Conjuration/Summoning; PH-2 196, Possession, Scroll, DMG-2a 198. PH-2a 249. Wiz. 7 Potion, See Beaker of Plentiful Conjuration/Summoning, PH-2 186, Potions, Misc, DMG-2a 215. PH-2a 235. Magic-User Abjuration, Potion Compatibility, table DMG-2a Conjuration/Summoning; PH-1 93. Advanced Dungeons & Dragons Cross Reference Page 29 Prismatic Spray, Illusionist From Evil, 10' Radius, Cleric Abjuration, Conjuration/Summoning; Abjuration, . PH-1 100. Protection from Acid, Scroll, DMG-2a Prismatic Wall, Wiz. 8 197. Conjuration/Summoning, PH-2 191, Protection From Cantrips, Wiz. 2 PH-2a 243. Illusionist Abjuration, PH-2 144, PH-2a 186. Abjuration, Conjuration/Summoning; Protection from Cold, Scroll, DMG-2a PH-1 100. 197. Probability Control, Pr. 4 Protection from Dragon Breath, Alteration, Spheres: Numbers, Scroll, DMG-2a 197. Tome-2 83. Protection from Electricity, Scroll, Produce Fire, Pr. 4 Alteration, DMG-2a 197. Spheres: Elemental (Fire), PH-2 Protection from Elementals, Scroll, 219, PH-2a 278. Druid Alteration, DMG-2a 197. PH-1 60. Protection From Evil, Cleric Produce Flame, Pr. 2 Alteration, Abjuration, PH-1 44. Pr. 1 Spheres: Elemental (Fire), PH-2 Abjuration, Spheres: Protection, 206, PH-2a 262. Druid Alteration, PH-2 201, PH-2a 256. Wiz. 1 PH-1 57. Abjuration, PH-2 137, PH-2a 177. Professions, See Military Protection From Evil, 10 Foot Radius, Occupations, table DMG-2a 148. Pr. 4 Abjuration, Spheres: See Fields of Study, table DMG-2a Protection, PH-2 219, PH-2a 278. 145. See NPC Professions, table Protection From Evil, 10' Radius, DMG-2a 144. Cleric Abjuration, . Wiz. 3 Proficiencies, See Nonweapon Abjuration, PH-2 152, PH-2a 195. Proficiency Group Crossovers, Magic-User Abjuration, PH-1 75. table PH-2a 77. See Nonweapon Protection from Fire, Scroll, DMG-2a Proficiency Groups, table PH-2a 197. Druid Abjuration, PH-1 58. 76. Pr. 3 Abjuration, Spheres: Proficiency Slots, table PH-2a 71. Protection, Elemental (Fire); PH-2 Programmed Illusion, Illusionist 212, PH-2a 270. Illusion/Phantasm, PH-1 99. Wiz. Protection from Gas, Scroll, DMG-2a 6 Illusion/Phantasm, PH-2 180, 197. PH-2a 229. Protection From Good, Rev. Protection Project Image, Magic-User Alteration, From Evil, 10 Foot Radius, Pr. 4 Illusion/Phantasm; PH-1 85. Wiz. Abjuration, Spheres: Protection, 6 Alteration, Illusion/Phantasm; PH-2 219, PH-2a 278. Rev. PH-2 180, PH-2a 229. Protection From Evil, Cleric Projected Image, Illusionist Abjuration, PH-1 44. Rev. Alteration, Illusion/Phantasm; Protection From Evil, Pr. 1 PH-1 99. Abjuration, Spheres: Protection, Proof Against Detection and Location, PH-2 201, PH-2a 256. Rev. Amulet, DMG-2a 213. Protection From Evil, 10' Radius, Proof Against Poison, Periapt, Magic-User Abjuration, PH-1 75. DMG-2a 234. Protection from Hunger and Thirst, Properties of Cursed Groves, table Wiz. 1 Abjuration, Wiz Hbk-2 97. Druids-2 115. Protection From Lightning, Druid Protect From Evil, Magic-User Abjuration, PH-1 60. Pr. 4 Abjuration, PH-1 67. Abjuration, Spheres: Protection, Protect From Good, Rev. Protect From Weather; PH-2 219, PH-2a 278. Evil, Magic-User Abjuration, PH-1 Protection from Lycanthropes, 67. Scroll, DMG-2a 197. Protection, See Protection, Ram, Protection from Magic, Scroll, DMG-2a 201. Cloak, DMG-2a 220. DMG-2a 197. Ram, DMG-2a 201. Scarab, DMG-2a Protection From Normal Missiles, 237. Magic-User Abjuration, PH-1 75. Protection from , Rev. Protection Wiz. 3 Abjuration, PH-2 152, PH-2a Advanced Dungeons & Dragons Cross Reference Page 30 196. Race, See Maximum Levels for Variant Protection From Paralysis, Wiz. 2 Races, table DMG-2a 24. table Abjuration, Tome-2 23. DMG-2a 33. See Chance to Hear Protection from Petrification, Noise by Race, table DMG-2a 175. Scroll, DMG-2a 197. Racial, See Thieving Skill Racial Protection from Plants, Scroll, Adjustments, table PH-2a 54. DMG-2a 198. Racial Ability Adjustments, table Protection from Poison, Scroll, PH-2a 27. DMG-2a 198. Racial Ability Requirements, table Protection from Possession, Scroll, PH-2a 27. DMG-2a 198. Rage, Armor, DMG-2a 241. Protection from Undead, Scroll, Rainbow, Pr. 5 Evocation, Alteration; DMG-2a 198. Spheres: Weather, Sun; PH-2 224, Protection from Water, Scroll, PH-2a 284. DMG-2a 198. Rainbow Hues, Potion, DMG-2a 195. Puffball, Pr. 1 Alteration, Spheres: Rainbow Pattern, Wiz. 4 Alteration, Plant, Druids-2 87. Illusion/Phantasm; PH-2 162, PH-2a Puissant Skill at Arms, Manual, 206. DMG-2a 231. Raise Dead, Cleric Necromantic, PH-1 Punching and Wrestling Results, table 50. Pr. 5 Necromancy, Spheres: DMG-2a 85. table PH-2a 129. Necromantic, PH-2 224, PH-2a 284. Pure Good, Talisman, DMG-2a 239. Raise Water, Rev. Lower Water, Cleric Purify Food & Drink, Pr. 1 Alteration, PH-1 48. Rev. Lower Alteration, Spheres: All, . Water, Magic-User Alteration, PH-1 Purify Food and Drink, Cleric 85. Rev. Lower Water, Pr. 4 Alteration, PH-1 44. Alteration, Spheres: Elemental Purify Water, Druid Alteration, PH-1 (Water), PH-2 218, PH-2a 277. 55. Rev. Lower Water, Wiz. 6 Push, Magic-User Alteration, PH-2 178, PH-2a 227. Conjuration/Summoning, PH-1 67. Rally, Pr. 2 Enchantment/Charm, Putrefy Food or Drink, Rev. Purify Spheres: War, Tome-2 62. Food & Drink, Pr. 1 Alteration, Random Causality, Pr. 3 Alteration, Spheres: All, . Spheres: Chaos, Tome-2 69. Pyrotechnics, Wiz. 2 Alteration, PH-2 Random Determination of Spell 144, PH-2a 186. Pr. 3 Alteration, Components, table Wiz Hbk-2 28. Spheres: Elemental (Fire), PH-2 Random Effects of Altered Shapes in 212, PH-2a 270. Magic-User the Outer Planes, table Wiz Hbk-2 Alteration, PH-1 71. Druid 78. Alteration, PH-1 58. Random Generation of Fantastic Quaal's Feather Tokens, Misc, DMG-2a Materials, table Wiz Hbk-2 117. 235. Randomness, Ring, Tome-2 129. Quarterstaff, Magical, Weapon, Ranger Abilities, table PH-2a 41. DMG-2a 244. Ranges, See Light Sources, table Quench Fire, Rev. Produce Fire, Pr. 4 PH-2a 155. See Missile Weapon Alteration, Spheres: Elemental Ranges, table PH-2a 95. See (Fire), PH-2 219, PH-2a 278. Rev. Visibility Ranges, table PH-2a Produce Fire, Druid Alteration, 155. PH-1 60. Rapport, Pr. 4 Divination, Quest, Cleric Enchantment/Charm, PH-1 Alteration; Spheres: Thought, 50. See Geas/Quest, Enchantment Tome-2 84. (Compulsion), PH-3 208. Pr. 5 Rary's Mnemonic Enhancer, Wiz. 4 Enchantment/Charm, Spheres: Charm, Alteration, PH-2 162, PH-2a 206. PH-2 224, PH-2a 284. Magic-User Alteration, PH-1 78. Quickness of Action, Manual, DMG-2a Rary's Telepathic Bond, Wiz. 5 231. Divination, Alteration; Wiz Hbk-2 Quiver of Ehlonna, Misc, DMG-2a 104. 235. Rates of Climbing, table PH-2a 163. Advanced Dungeons & Dragons Cross Reference Page 31 Ray of Enfeeblement, Wiz. 2 Resist Fire, Cleric Alteration, PH-1 Enchantment/Charm, PH-2 145, PH-2a 45. Pr. 2 Alteration, Spheres: 187. Magic-User Protection, PH-2 206, PH-2a 262. Enchantment/Charm, PH-1 71. Resistance, Ring, Tome-2 129. Read Magic, Wiz. 1 Divination, PH-2 Restoration, Cleric Necromantic, PH-1 137, PH-2a 178. Magic-User 53. Pr. 7 Necromancy, Spheres: Divination, PH-1 68. Necromantic, PH-2 235, PH-2a 298. Reading Magic, See Comprehending Restore Youth, Rev. Age Creature, Pr. Languages and Reading Magic, 6 Alteration, Spheres: Time, Helm, DMG-2a 227. Tome-2 98. Reduce, Rev. Enlarge, Wiz. 1 Results from the Garden of Jertulth, Alteration, PH-2 134, PH-2a 173. table Wiz Hbk-2 122. Rev. Enlarge, Magic-User Resurrection, Cleric Necromantic, Alteration, PH-1 65. PH-1 53. Pr. 7 Necromancy, Reflecting Pool, Pr. 4 Divination, Spheres: Necromantic, PH-2 235, Spheres: Divination, PH-2 219, PH-2a 298. Rod, DMG-2a 206. PH-2a 278. Revelation, Pr. Quest Divination, Regenerate, Pr. 7 Necromancy, Spheres: Divination, Tome-2 118. Spheres: Necromantic, PH-2 234, Reverse Gravity, Wiz. 7 Alteration, PH-2a 297. Cleric Necromantic, PH-2 186, PH-2a 236. Magic-User PH-1 53. Alteration, PH-1 88. Regeneration, Ring, DMG-2a 202. Reverse Time, Pr. 6 Alteration, Reincarnate, Pr. 7 Necromancy, Spheres: Time, Tome-2 103. Spheres: Necromantic, PH-2 234, Reversion, Pr. Quest Alteration, PH-2a 297. Druid Necromantic, Invocation; Spheres: Time, Tome-2 PH-1 64. 118. Reincarnation, Wiz. 6 Necromancy, Ride the Wind, Wiz. 2 Alteration, PH-2 181, PH-2a 230. Magic-User Tome-2 23. Necromantic, PH-1 85. Rigid Thinking, Pr. 3 Relics, See Artifacts and Relics, Enchantment/Charm, Spheres: Law, Misc, DMG-2a 212. Tome-2 70. Religious Titles, table DMG-2a 153. Ring of Hands, Pr. 1 Abjuration, Remove Curse, Pr. 3 Abjuration, Spheres: Protection, Tome-2 55. Spheres: Protection, PH-2 213, Ring of Spell Turning, Ring, DMG-2a PH-2a 271. Cleric Abjuration, 202. PH-1 47. Wiz. 4 Abjuration, PH-2 Ring of Sustenance, Ring, DMG-2a 162, PH-2a 207. Magic-User 203. Abjuration, PH-1 78. Ring of Swimming, Ring, DMG-2a 203. Remove Fear, Cleric Abjuration, PH-1 Ring of Telekinesis, Ring, DMG-2a 44. 203. Remove Paralysis, Pr. 3 Abjuration, Ring of the Hierophant, Ring, Spheres: Protection, . Druids-2 99. Repeat Action, Pr. 5 Ring of Truth, Ring, DMG-2a 203. Enchantment/Charm, Spheres: Time, Ring of Warmth, Ring, DMG-2a 203. Tome-2 95. Ring of Water Walking, Ring, DMG-2a Repel Insects, Pr. 4 Abjuration, 203. Alteration; Spheres: Animal, Ring of Weakness, Ring, DMG-2a 203. Protection; PH-2 220, PH-2a 279. Ring of Wishes, Multiple, Ring, Druid Abjuration, Alteration; PH-1 DMG-2a 203. 60. Ring of Wishes, Three, Ring, DMG-2a Repulsion, Magic-User Abjuration, 204. PH-1 86. Ring of Wizardry, Ring, DMG-2a 204. Research Times, table DMG-2a 146. Ring of Woe, Rev. Ring of Hands, Pr. Resist Cold, Cleric Alteration, PH-1 1 Abjuration, Spheres: Protection, 44. Rev. Resist Fire, Pr. 2 Tome-2 55. Alteration, Spheres: Protection, Ring of X-Ray Vision, Ring, DMG-2a PH-2 206, PH-2a 262. 204. Advanced Dungeons & Dragons Cross Reference Page 32 Rings, Magic, table Tome-2 123. PH-1 71. Wiz. 2 table DMG-2a 184. Enchantment/Charm, PH-2 145, PH-2a Robe of Healing, Pr. Quest 187. Enchantment, Necromancy; Spheres: Scimitar of Speed, Weapon, DMG-2a Healing, Tome-2 119. 244. Rock, Pr. 5Spheres: Elemental Scintillating Colors, Robe, DMG-2a (Earth), Elemental (Water); PH-2 236. 225, PH-2a 285. Screen, Wiz. 8 Divination/Illusion, Rock to Mud, See Transmute Rock to PH-2 192, PH-2a 243. Mud, Wiz. 5 Alteration, PH-2 172, Scrolls, table DMG-2a 184. PH-2a 219. Seclusion, Pr. 6 Alteration, Spheres: Rods, table DMG-2a 185. Numbers, Tome-2 103. Rods, Staves, Wands, Magic, table Secondary Skills, table PH-2a 75. Tome-2 123. Secret Door and Trap Locatation, Rogue Experience Levels, table PH-2a Wand, DMG-2a 212. 53. Secret Page, Wiz. 3 Alteration, PH-2 Rope Trick, Illusionist Alteration, 152, PH-2a 196. PH-1 97. Magic-User Alteration, Security, Rod, DMG-2a 206. PH-1 71. Wiz. 2 Alteration, PH-2 Seeds of Doom, Misc, Druids-2 101. 145, PH-2a 187. Seeds of Plenty, Misc, Druids-2 Ropes, Misc, DMG-2a 213. 101. Rulership, Rod, DMG-2a 206. Seeds of the Hedge, Misc, Druids-2 Sacred Guardian, Pr. 1 101. Enchantment/Charm, Spheres: Seeing, Gem, DMG-2a 226. Guardian, Tome-2 55. Seeking, Spells Enchantment, Safeguarding, Wiz. 5 Abjuration, Invocation; Elves-2-2 102. Tome-2 35. Seeming, Wiz. 5 Illusion/Phantasm, Sage Modifiers, table DMG-2a 146. PH-2 171, PH-2a 217. Sailing Movement Modifiers, table Selected Oriental Weapons for the Wu DMG-2a 170. Jen, table Wiz Hbk-2 48. Sanctify, Pr. 2 Selective Passage, Rev. Tanglefoot, Conjuration/Summoning, Spheres: , Pr. 4 Alteration, Abjuration; Tome-2 62. Spheres: War, Tome-2 85. Sanctuary, Cleric Abjuration, PH-1 Sending, Wiz. 5 Evocation, PH-2 171, 44. Pr. 1 Abjuration, Spheres: PH-2a 218. Protection, PH-2 202, PH-2a 257. Sense Shifting, Wiz. 2 Alteration, Sap of the Eldest Tree, Potion, Tome-2 23. Druids-2 98. Sepia Snake Sigil, Wiz. 3 Savage Wizard Omen Results, table Wiz Conjuration/Summoning, PH-2 152, Hbk-2 45. PH-2a 196. Saving Throw, See Character Saving Sequester, Wiz. 7 Illusion/Phantasm, Throws, table DMG-2a 92. See Abjuration; PH-2 186, PH-2a 236. Constituion Saving Throw Bonuses, Serpent, Staff, DMG-2a 208. table PH-2a 28. See Item Saving Serpents Seeds, Misc, Druids-2 101. Throws, table DMG-2a 58. See Serten's Spell Immunity, Magic-User Structural Saving Throws, table Abjuration, PH-1 91. Wiz. 8 DMG-2a 105. Abjuration, PH-2 192, PH-2a 244. Saving Throw Table Used, table DMG-2a Sewers, Pipes, DMG-2a 234. 33. Shades, Illusionist Saving Throws, See Summary of Illusion/Phantasm, PH-1 99. Wiz. Possible Modifiers for Saving 6 Illusion/Phantasm, PH-2 181, Throws vs. Illusions, table Wiz PH-2a 230. Hbk-2 90. See Character Saving Shadow Door, Wiz. 5 Throws, table PH-2a 134. Illusion/Phantasm, PH-2 171, PH-2a Saw of Might Cutting, Cutting, 218. Illusionist DMG-2a 237. Illusion/Phantasm, PH-1 99. Scare, Magic-User Enchantment/Charm, Shadow Engines, Pr. 7 Advanced Dungeons & Dragons Cross Reference Page 33 Illusion/Phantasm, Spheres: War, Alteration, PH-2 150, PH-2a 194. Tome-2 108. Sickle of the Harvest, Weapon, Shadow Form, Wiz. 8 Necromancy, Wiz Druids-2 99. Hbk-2 106. Siege Wall, Pr. Quest Alteration, Shadow Magic, Illusionist Invocation; Spheres: Creation, Illusion/Phantasm, PH-1 99. Wiz. Guardian; Tome-2 119. 5 Illusion/Phantasm, PH-2 171, Silence, 15' Radius, Pr. 2 PH-2a 218. Alteration, Spheres: Guardian, Shadow Monsters, Illusionist PH-2 206, PH-2a 263. Cleric Illusion/Phantasm, PH-1 98. Wiz. Alteration, PH-1 45. 4 Illusion/Phantasm, PH-2 162, Silver Magic, Libram, DMG-2a 231. PH-2a 207. Simulacrum, Magic-User Shadow Walk, Wiz. 7 Illusion, Illusion/Phantasm, PH-1 88. Wiz. Enchantment; PH-2 186, PH-2a 236. 7 Illusion/Phantasm, PH-2 186, Shadowcat, Wiz. 7 Illusion, Tome-2 PH-2a 236. 41. Sink, Wiz. 8 Enchantment, Alteration; Shape Binding, Wand/Stave, Druids-2 PH-2 192, PH-2a 244. 99. Sirines, Pearl, DMG-2a 233. Shape Change, Wiz. 9 Alteration, PH-2 Situational Modifiers, table DMG-2a 196, PH-2a 250. Magic-User 98. Alteration, PH-1 93. Size Alteration, Wand, DMG-2a 212. Shape Wood, Pr. 3 Alteration, Skills, See Secondary Skills, table Spheres: Plant, Druids-2 90. PH-2a 75. Shatter, Wiz. 2 Alteration, PH-2 145, Skip Day, Pr. 6 Invocation/Evocation, PH-2a 188. Magic-User Alteration, Spheres: Time, Tome-2 104. PH-1 71. Slay Dead, Rev. Raise Dead, Pr. 5 Shield, Wiz. 1 Evocation, PH-2 137, Necromancy, Spheres: Necromantic, PH-2a 178. Magic-User Evocation, PH-2 224, PH-2a 284. PH-1 68. Slay Living, Rev. Raise Dead, Cleric Shield -1, missile attractor, Necromantic, PH-1 50. Shield, DMG-2a 241. Sleep, Magic-User Enchantment/Charm, Shield, large, +1, +4 versus PH-1 68. Wiz. 1 missiles, Shield, DMG-2a 241. Enchantment/Charm, PH-2 138, PH-2a Shillel