Second edition spells, items, and tables in alphabetical order 0-Level Hit Points by Title, table Aerial Servant, Pr. 6 DMG-2a 27. Conjuration/Summoning, Spheres: 2-20 Encounter Table, table DMG-2a Summoning, PH-2 226, PH-2a 287. 133. Affect Normal Fires, Wiz. 1 Abi-Dalzim's Horrid Wilting, Wiz. 8 Alteration, PH-2 131, PH-2a 170. Alteration, Necromancy; Tome-2 Affliction, Ring, Tome-2 128. 43. Age, table PH-2a 33. Abilities, See Class Ability Age Creature, Pr. 6 Alteration, Minimums, table PH-2a 35. See Spheres: Time, Tome-2 98. Ranger Abilities, table PH-2a 41. Age Dragon, Pr. 7 Alteration, See Racial Ability Adjustments, Spheres: Time, Tome-2 105. table PH-2a 27. See Racial Age Object, Pr. 5 Alteration, Ability Requirements, table PH-2a Spheres: Time, Tome-2 87. 27. Age Plant, Pr. 4 Alteration, Spheres: Ability Check Bonuses for Time, Tome-2 74. Academicians, table Wiz Hbk-2 35. Aging Effects, table PH-2a 33. Abjure, Pr. 4 Abjuration, Spheres: Aid, Pr. 2 Necromancy, Conjuration; Summoning, PH-2 215, PH-2a 273. Spheres: Necromantic, PH-2 202, Absorption, Rod, DMG-2a 204. PH-2a 257. Abundance, Pr. Quest Alteration, Air Breathing, Rev. Water Breathing, Spheres: Creation, Plant; Tome-2 Wiz. 3 Alteration, PH-2 153, PH-2a 112. 197. Rev. Water Breathing, Pr. 3 Accelerate Healing, Pr. 3 Alteration, Alteration, Spheres: Elemental Spheres: Time, Tome-2 63. (Water), Elemental (Air); PH-2 Accessibility, See Pouch of 215, PH-2a 273. Accessibility, Misc, DMG-2a 235. Air Spores, Misc, Tome-2 132. Acid, See Protection from Acid, Air Walk, Pr. 5 Alteration, Spheres: Scroll, DMG-2a 197. Elemental (Air), PH-2 221, PH-2a Acid Resistance, Oil, DMG-2a 193. 280. Acid Storm, Wiz. 7 Evocation, Tome-2 Airboat, Wiz. 8 Alteration, 40. Enchantment; Tome-2 43. Adaptation, Pr. 3 Enchantment/Charm, Airy Water, Wiz. 5 Alteration, PH-2 Alteration; Spheres: War, Tome-2 165, PH-2a 209. 63. Necklace, DMG-2a 232. Alacrity, Wiz. 3 Alteration, Tome-2 Addition, Pr. 4 Alteration, Spheres: 24. Numbers, Creation; Tome-2 74. Alamir's Fundamental Breakdown, Wiz. Adjustments, See Racial Ability 3 Divination, Tome-2 24. Adjustments, table PH-2a 27. See Alarm, Wiz. 1 Abjuration, Evocation; Thieving Skill Dexterity PH-2 131, PH-2a 170. Adjustments, table PH-2a 54. See Alchemy Jug, Misc, DMG-2a 213. Thieving Skill Racial Adjustments, Alignment, See Opposite Alignment, table PH-2a 54. Helm, DMG-2a 227. See Weapon Advanced Illusion, Wiz. 5 Alignment, table DMG-2a 247. Illusion/Phantasm, PH-2 164, PH-2a Alter Self, Wiz. 2 Alteration, PH-2 209. 139, PH-2a 180. Aerial Movement Modifiers, table Alternate Reality, Wiz. 3 Alteration, DMG-2a 170. Tome-2 24. Compilation is Copyright 2002 Perette Barella. All Rights Reserved. Permission is granted to copy and distribute this document, as long as no fee is charged. Advanced Dungeons & Dragons is a registered trademark of TSR, Inc., a subsidiary of Wizards of the Coast, Inc. Created: Fri Jan 12 17:07:58 EST 2007 $Id: process_xref,v 1.5 2003/10/03 14:20:17 perette Exp perette $ Advanced Dungeons & Dragons Cross Reference Page 2 Alterness, Rod, DMG-2a 204. Spheres: Plant, Protection; PH-2 Analyze Balance, Pr. 1 Divination, 221, PH-2a 281. Spheres: Numbers, Divination; Antlered Helm, Armor, Druids-2 100. Tome-2 51. Apparatus of Kwalish, Misc, DMG-2a Animal Control, Potion, DMG-2a 191. 214. Animal Friendship, Pr. 1 Appearance, Dust, DMG-2a 223. Enchantment/Charm, Spheres: Arachnida, Cloak, DMG-2a 219. Animal, PH-2 198, PH-2a 252. Archery, Bracers, DMG-2a 218. See Ring, DMG-2a 198. Archery, Bracers, DMG-2a 218. Animal Growth, Pr. 5 Alteration, Archmagi, Robe, DMG-2a 235. Spheres: Animal, PH-2 221, PH-2a Armor, See Unused Metal Armors, table 280. Wiz. 5 Alteration, PH-2 165, DMG-2a 56. See Weapon Type Vs. PH-2a 209. Armor Modifiers, table DMG-2a 75. Animal Horde, Pr. Quest Wiz. 1 Conjuration, PH-2 131, Conjuration/Summoning, Spheres: PH-2a 170. Animal, Summoning; Tome-2 112. Armor Allowed, table DMG-2a 33. Animal Shrink, Rev. Animal Growth, Armor Class Adjustment, table DMG-2a Pr. 5 Alteration, Spheres: Animal, 189. PH-2 221, PH-2a 280. Armor Class Ratings, table PH-2a 99. Animal Spy, Pr. 2 Divination, Armor Modifiers for Wrestling, table Spheres: Animal, Druids-2 87. DMG-2a 84. table PH-2a 128. Animal Summoning I, Pr. 4 Armor Type, table DMG-2a 189. Conjuration/Summoning, Spheres: Armoring, Ring, Tome-2 128. Animal, Summoning; PH-2 216, PH-2a Aroma of Dreams, Oil, Tome-2 125. 274. Arrow of Direction, Weapon, DMG-2a Animal Summoning II, Pr. 5 242. Conjuration/Summoning, Spheres: Arrow of Slaying, Weapon, DMG-2a Animal, Summoning; PH-2 221, PH-2a 242. 281. Arrows (Enspelled), Items Weapon, Animal Summoning III, Pr. 6 Elves-2-2 105. Conjuration, Summoning; Spheres: Arrows (Magical), Items Weapon, Animal, Summoning; PH-2 226, PH-2a Elves-2-2 105. 287. Art, See Objects of Art, table DMG-2a Animate Dead, Wiz. 5 Necromancy, PH-2 182. 165, PH-2a 210. Pr. 3 Necromancy, Artifacts and Relics, Misc, DMG-2a Spheres: Necromantic, PH-2 208, 212. PH-2a 265. Artificial Limbs, Items Animate Object, Pr. 6 Alteration, Miscellaneous, Elves-2-2 106. Spheres: Creation, Summoning; PH-2 Astral Spell, Wiz. 9 Evocation, PH-2 226, PH-2a 287. 194, PH-2a 245. Pr. 7 Alteration, Animate Rock, Pr. 7 Alteration, Spheres: Astral, PH-2 231, PH-2a Spheres: Elemental (Earth), PH-2 293. 230, PH-2a 292. Astral Window, Pr. 3 Divination, Animated Attack, Broom, DMG-2a 218. Spheres: Astral, Tome-2 63. Annihilation, DMG-2a 238. Atonement, Pr. 5 Abjuration, Spheres: Anti-Vermin Barrier, Pr. 1 All, PH-2 221, PH-2a 281. Abjuration, Spheres: Wards, Tome-2 Attack Roll Adjustment, table DMG-2a 51. 189. Antianimal Shell, Pr. 6 Abjuration, Attacks, Jewel, DMG-2a 230. See Spheres: Animal, Protection; PH-2 Specialist Attacks Per Round, 226, PH-2a 288. table PH-2a 71. See Warrior Melee Antimagic Shell, Wiz. 6 Abjuration, Attacks per Round, table PH-2a PH-2 173, PH-2a 220. 36. Antipathy-Sympathy, Wiz. 8 Attraction, Rev. Avoidance, Wiz. 5 Enchantment/Charm, PH-2 188, PH-2a Abjuration, Alteration; PH-2 165, 238. PH-2a 210. Antiplant Shell, Pr. 5 Abjuration, Audible Glamer, Wiz. 1 Advanced Dungeons & Dragons Cross Reference Page 3 Illusion/Phantasm, PH-2 131, PH-2a Evocation, PH-2 188, PH-2a 239. 170. Bigby's Crushing Hand, Wiz. 9 Augmentation I, Wiz. 3 Evocation, PH-2 194, PH-2a 247. Invocation/Evocation, Tome-2 2. Bigby's Forceful Hand, Wiz. 6 Augmentation II, Wiz. 6 Evocation, Evocation, PH-2 173, PH-2a 221. Tome-2 37. Bigby's Grasping Hand, Wiz. 7 Augury, Pr. 2 Divination, Spheres: Evocation, PH-2 183, PH-2a 232. Divination, PH-2 203, PH-2a 257. Bigby's Interposing Hand, Wiz. 5 Aura of Comfort, Pr. 2 Evocation, Evocation, PH-2 165, PH-2a 210. Spheres: Travelers, Tome-2 56. Bind, Wiz. 2 Enchantment, PH-2 139, Average Height and Weight, table PH-2a 181. PH-2a 33. Binding, Wiz. 8 Enchantment, Avoidance, Wiz. 5 Abjuration, Evocation; PH-2 188, PH-2a 239. Alteration; PH-2 165, PH-2a 210. Black Circle, The, Rev. Great Circle, Axe +2, throwing, Weapon, DMG-2a The, Pr. 6 Abjuration, Spheres: 242. Sun, Tome-2 101. Axe of Hurling, Weapon, DMG-2a 242. Black Veil, Powder, Tome-2 127. Badberry, Rev. Goodberry, Pr. 2 Blackmantle, Wiz. 6 Necromancy, Alteration, Evocation; Spheres: Enchantment; Wiz Hbk-2 104. Plant, PH-2 205, PH-2a 260. Blade Barrier, Pr. 6 Evocation, Bag of Bones, Misc, Tome-2 133. Spheres: Guardian, Creation; PH-2 Bag of Tricks Animals, table DMG-2a 227, PH-2a 288. 215. Blasting, Horn, DMG-2a 228. Bags, Bottles, Pouches, Containers, Blending, Armor, DMG-2a 240. Robe, Magic, table Tome-2 123. DMG-2a 235. Banishment, Wiz. 7 Abjuration, PH-2 Bless, Pr. 1 Conjuration/Summoning, 182, PH-2a 232. Spheres: All, PH-2 198, PH-2a Bard Spell Progression, table PH-2a 252. 59. Blessed Abundance, Pr. 5 Conjuration, Barkskin, Pr. 2 Alteration, Spheres: Spheres: Creation, Tome-2 88. Protection, Plant; PH-2 203, PH-2a Blessed Warmth, Pr. 4 Alteration, 258. Spheres: Sun, Tome-2 75. Barrier of Protection, Pr. 5 Blindness, Wiz. 2 Illusion/Phantasm, Abjuration, Spheres: Wards, Tome-2 PH-2 140, PH-2a 181. 88. Blink, Wiz. 3 Alteration, PH-2 147, Base Climbing Success Rates, table PH-2a 190. PH-2a 161. Blinking, See Teleportation, Helm, Base Experience Points, table DMG-2a DMG-2a 228. Ring, DMG-2a 198. 35. Bloodstone's Frightful Joining, Wiz. Base Movement Rates, table PH-2a 7 Necromancy, Tome-2 40. 157. Bloodstone's Spectral Steed, Wiz. 6 Bat, Cloak, DMG-2a 219. Necromancy, Tome-2 37. Beads of Force, Misc, DMG-2a 215. Blur, Wiz. 2 Illusion/Phantasm, PH-2 Beaker of Plentiful Potions, Misc, 140, PH-2a 181. DMG-2a 215. Boat Movement, table DMG-2a 170. Beans, Bag, DMG-2a 214. Boat, Folding, Misc, DMG-2a 215. Beastmask, Pr. 1 Illusion/Phantasm, Boccob's Blessed Book, Book, DMG-2a Spheres: Animal, Druids-2 86. 216. Beastspite, Pr. 2 Enchantment/Charm, Bodily Health, Manual, DMG-2a 231. Spheres: Animal, Druids-2 88. Body Clock, Pr. 4 Alteration, Beguiling, Rod, DMG-2a 205. Spheres: Time, Tome-2 75. Bells' Pallette of Identity, Misc, Bone Club, Wiz. 3 Enchantment, Tome-2 133. Necromancy; Wiz Hbk-2 99. Bestow Curse, Rev. Remove Curse, Pr. Bones, Bag of, See Bag of Bones, 3 Abjuration, Spheres: Protection, Misc, Tome-2 133. PH-2 213, PH-2a 271. Books, Misc, DMG-2a 212. Bigby's Clenched Fist, Wiz. 8 Books, Librams, Manuals, Tomes, Advanced Dungeons & Dragons Cross Reference Page 4 Magic, table Tome-2 123. Elves-2-2 101. Boots, Misc, DMG-2a 213. Cancellation, Rod, DMG-2a 205. Bountiful Spade, Misc, Druids-2 Candle of Invocation, Misc, DMG-2a 100. 218. Bow +1, Weapon, DMG-2a 242. Candles, Dusts, Ointments, Stones, Bowl Commanding Water Elementals, Magic, table Tome-2 123. Misc, DMG-2a 217. Cantrip, Wiz. 1 All, PH-2 131, PH-2a Bowl of Watery Death, Misc, DMG-2a 171. 217. Capacity, See Stowage Capacity, table Bracers of Brandishings, Misc, PH-2a 105. See Carrying Tome-2 134. Capacities of Animals, table PH-2a Bracers, Gloves, Hats, Robes, Magic, 105. See Spell Book Capacities, table Tome-2 123. table DMG-2a 62. Brachiation, Bracers, DMG-2a 218. Carpet of Flying, Misc, DMG-2a 218. Brandishings, Bracers of, See Bracers Carrying Capacities of Animals, table of Brandishings, Misc, Tome-2 PH-2a 105. 134. Cause Blindness or Disease, Rev. Cure Brazier Commanding Fire Elemental, Blindness or Disease, Pr. 3 Misc, DMG-2a 218. Abjuration, Spheres: Necromantic, Brazier of Sleep Smoke, Misc, DMG-2a PH-2 209, PH-2a 266. 218. Cause Critial Wounds, Rev. Cure Break Camp, Rev. Create Campsite, Pr. Critical Wounds, Pr. 5 Necromancy, 3 Conjuration/Summoning, Spheres: Spheres: Healing, PH-2 222, PH-2a Travelers, Tome-2 64. 282. Breath of Death, Rev. Breath of Life, Cause Light Wounds, Rev. Cure Light Pr. 7 Necromantic, Spheres: Wounds, Pr. 1 Necromancy, Spheres: Necromantic, Tome-2 105. , PH-2 199, PH-2a 253. Breath of Life, Pr. 7 Necromantic, Cause Serious Wounds, Rev. Cure Spheres: Necromantic, Tome-2 105. Serious Wounds, Pr. 4 Necromancy, Brightness, Gem, DMG-2a 226. Spheres: Healing, PH-2 217, PH-2a Brilliance, Helm, DMG-2a 227. 275. Brooch of Number Numbing, Misc, Censer Controlling Air Elementals, Tome-2 134. Misc, DMG-2a 219. Brooch of Shielding, Misc, DMG-2a Censer of Summoning Hostile Air 218. Elementals, Misc, DMG-2a 219. Bubbles, Horn, DMG-2a 228. Chain Contingency, Wiz. 9 Evocation, Building, See Lyre of Building, Tome-2 45. Misc, DMG-2a 231. Chain Lightning, Wiz. 6 Evocation, Bureaucratic Wizardry, Ring, Tome-2 PH-2 173, PH-2a 221. 128. Chameleon Power, Ring, DMG-2a 198. Burning Hands, Wiz. 1 Alteration, Champion's Strength, Pr. 5 PH-2 131, PH-2a 170. Alteration, Spheres: Law, Tome-2 Calculated THAC0s, table PH-2a 121. 88. table DMG-2a 76. Chance of Getting Hopelessly Lost, Call Lightning, Pr. 3 Alteration, table DMG-2a 172. Spheres: Weather, PH-2 209, PH-2a Chance to Hear Noise by Race, table 266. DMG-2a 175. Call Upon Faith, Pr. 1 Invocation, Change of Random Effects of Spheres: Summoning, Tome-2 51. Alteration Spells in Outer Planes, Call Woodland Beings, Pr. 4 table Wiz Hbk-2 78. Conjuration/Summoning, Spheres: Change Self, Wiz. 1 Summoning, PH-2 216, PH-2a 274. Illusion/Phantasm, PH-2 132, PH-2a Calm Chaos, Pr. 2 Enchantment/Charm, 171. Spheres: Law, Tome-2 56. Changestaff, Pr. 7 Evocation, Caltrops, Pr. 3 Evocation, Spheres: Enchantment; Spheres: Plant, War, Tome-2 63. Creation; PH-2 231, PH-2a 292. Camouflage, Spells Alteration, Chant, Pr. 2 Conjuration/Summoning, Advanced Dungeons & Dragons Cross Reference Page 5 Spheres: Combat, PH-2 203, PH-2a Circle of Sunmotes, Pr. Quest 258. Alteration, Invocation/Evocation, Chaos, Wiz. 5 Enchantment/Charm, PH-2 Necromancy; Spheres: Sun, Tome-2 166, PH-2a 210. 112. Chaos Shield, Wiz. 2 Abjuration, Clairaudience, Potion, DMG-2a 191. Tome-2 21. Wiz. 3 Divination, PH-2 147, PH-2a Chaotic Combat, Pr. 4 190. Invocation/Evocation, Spheres: Clairvoyance, Potion, DMG-2a 192. Chaos, Tome-2 75. Wiz. 3 Divination, PH-2 147, PH-2a Chaotic Commands, Pr. 5 190. Enchantment/Charm, Spheres: Chaos, Class, See Class Restrictions, table Tome-2 89. DMG-2a 34. Chaotic Sleep, Pr. 4 Alteration, Class Ability Minimums, table PH-2a Spheres: Chaos, Tome-2 76. 35. Character Encumbrance, table PH-2a Class Restrictions, table DMG-2a 34. 103. Claw's of the Umber Hulk, Wiz. 6 Character Saving Throws, table PH-2a Alteration, Tome-2 38. 134. table DMG-2a 92. Clear Path, Pr. 5 Alteration, Chariot of Sustarre, Pr. 7 Evocation, Spheres: Travelers, Tome-2 89. Spheres: Elemental (Fire), Clear Thought, Tome, DMG-2a 240. Creation; PH-2 231, PH-2a 294. Climbing, See Swimming and Climbing, Charisma, table PH-2a 25. Gauntlets, DMG-2a 225. See Spider Charm Monster, Wiz. 4 Climbing, Slippers, DMG-2a 238. Enchantment/Charm, PH-2 154, PH-2a See Base Climbing Success Rates, 198. table PH-2a 161. Potion, DMG-2a Charm Person, Wiz. 1 192. Rope, DMG-2a 237. See Enchantment/Charm, PH-2 132, PH-2a Rates of Climbing, table PH-2a 171. 163. Charm Person or Mammal, Pr. 2 Climbing Modifiers, table PH-2a 161. Enchantment/Charm, Spheres: Cloak of Bravery, Pr. 4 Animal, PH-2 203, PH-2a 258. Conjuration/Summoning, Spheres: Charm Plants, Wiz. 7 Charm, PH-2 216, PH-2a 274. Enchantment/Charm, PH-2 183, PH-2a Cloak of Fear, Rev. Cloak of Bravery, 232. Pr. 4 Conjuration/Summoning, Charming, Eyes, DMG-2a 224. See Spheres: Charm, PH-2 216, PH-2a Harp of Charming, Misc, DMG-2a 274. 227. Cloak of the Beasts, Misc, Druids-2 Chill Metal, Rev. Heat Metal, Pr. 2 100. Alteration, Spheres: Elemental Clone, Wiz. 8 Necromancy, PH-2 189, (Fire), PH-2 205, PH-2a 261. PH-2a 240. Chill Touch, Wiz. 1 Necromancy, PH-2 Cloud of Purification, Pr. 5 132, PH-2a 172. Evocation, Spheres: Elemental Chime of Hunger, Misc, DMG-2a 219. (Air), Elemental (Water); Tome-2 Chime of Interruption, Misc, DMG-2a 89. 219. Cloudscape, Pr. 5 Alteration, Chime of Opening, Misc, DMG-2a 219. Spheres: Weather, Druids-2 93. Choke, Wiz. 2 Necromancy, Clumsiness, Ring, DMG-2a 198. Conjuration/Summoning; Wiz Hbk-2 Clutter Path, Rev. Clear Path, Pr. 5 97. Alteration, Spheres: Travelers, Choose Future, Pr. 3 Divination, Tome-2 89. Spheres: Time, Tome-2 64. Coagulation, Powder, Tome-2 127. Chromatic Orb, Wiz. 1 Alteration, Cold, See Protection from Cold, Evocation; Wiz Hbk-2 95. Scroll, DMG-2a 197. Chromatic Orb Effects, table Wiz Collapsing, Horn, DMG-2a 228. Hbk-2 96. Color Spray, Wiz. 1 Alteration, PH-2 Circle of Privacy, Pr. 4 Alteration, 132, PH-2a 172. Spheres: Travelers, Tome-2 76. Colossal Excavation, Spade, DMG-2a Advanced Dungeons & Dragons Cross Reference Page 6 238. Conjuration/Summoning, Tome-2 17. Combat Modifiers, table DMG-2a 74. Conjuritis Results, table Wiz Hbk-2 table PH-2a 120. 110. Combat Value Used, table DMG-2a 33. Consequence, Pr. 5 Divination, Combine, Pr. 1 Evocation, Spheres: Spheres: Numbers, Divination; All, PH-2 198, PH-2a 252. Tome-2 89. Command, Staff, DMG-2a 207. Armor, Constituion Saving Throw Bonuses, DMG-2a 241. Pr. 1 table PH-2a 28. Enchantment/Charm, Spheres: Charm, Constitution, table PH-2a 21. PH-2 199, PH-2a 252. Constriction, Rope, DMG-2a 237. Common Individual Awards, table Contact Other Plane, Wiz. 5 DMG-2a 70. Divination, PH-2 167, PH-2a 212. Common Wages, table DMG-2a 150. Contagion, Wiz. 4 Necromancy, PH-2 Commune, Pr. 5 Divination, Spheres: 155, PH-2a 199. Divination, PH-2 222, PH-2a 281. Contingency, Wiz. 6 Evocation, PH-2 Commune with Nature, Pr. 5 174, PH-2a 221. Divination, Spheres: Divination, Continual Light, Pr. 3 Alteration, Elemental; PH-2 222, PH-2a 281. Spheres: Sun, PH-2 209, PH-2a 266. Comprehend Languages, Wiz. 1 Wiz. 2 Alteration, PH-2 140, Alteration, PH-2 133, PH-2a 172. PH-2a 181. Comprehending Languages and Reading Contrariness, Ring, DMG-2a 200. Magic, Helm, DMG-2a 227. Control, See Animal Control, Potion, Compulsive Order, Pr. 4 DMG-2a 191. See Dragon Control, Enchantment/Charm, Spheres: Law, Potion, DMG-2a 192. See Human Tome-2 76. Control, Potion, DMG-2a 193. See Conduit, Spells Enchantment, Undead Control, Potion, DMG-2a Invocation; Elves-2-2 102. 195. See Plant Control, Potion, Cone of Cold, Wiz. 5 Evocation, PH-2 DMG-2a 194. See Giant Control, 166, PH-2a 212. Potion, DMG-2a 193. See Mammal Conformance, Pr. Quest Control, Ram, DMG-2a 201. Conjuration/Summoning, Invocation; Control Temperature, 10 Foot Radius, Spheres: Law, Tome-2 113. Pr. 4 Alteration, Spheres: Confuse Languages, Rev. Comprehend Weather, PH-2 216, PH-2a 275. Languages, Wiz. 1 Alteration, PH-2 Control Undead, Wiz. 7 Necromancy, 133, PH-2a 172. PH-2 183, PH-2a 232. Confusion, Pr. 7 Enchantment/Charm, Control Weather, Wiz. 6 Alteration, Spheres: Charm, PH-2 231, PH-2a PH-2 174, PH-2a 222. Pr. 7 294. Wiz. 4 Enchantment/Charm, Alteration, Spheres: Weather, PH-2 PH-2 154, PH-2a 198. 232, PH-2a 294. Conjuration, Wand, DMG-2a 210. Control Winds, Pr. 5 Alteration, Conjure Animals, Wiz. 6 Spheres: Weather, PH-2 222, PH-2a Conjuration/Summoning, PH-2 174, 282. PH-2a 221. Pr. 6 Controlling Earth Elementals, Stone, Conjuration/Summoning, Spheres: DMG-2a 239. Summoning, PH-2 227, PH-2a 288. Copy, Wiz. 1 Evocation, Wiz Hbk-2 Conjure Earth Elemental, Pr. 7 95. Conjuration/Summoning, Spheres: Corpse Visage, Wiz. 1 Illusion, Elemental (Earth), Summoning; PH-2 Necromancy; Wiz Hbk-2 96. 232, PH-2a 294. Corridors, Wand, Tome-2 131. Conjure Elemental, Wiz. 5 Couldkill, Wiz. 5 Evocation, PH-2 Conjuration/Summoning, PH-2 166, 166, PH-2a 212. PH-2a 212. Courage, Pr. 1 Enchantment/Charm, Conjure Fire Elemental, Pr. 6 Spheres: War, Tome-2 52. Conjuration/Summoning, Spheres: Cover and Concealment Modifers, table Elemental (Fire), PH-2 227, PH-2a PH-2a 132. 288. Cover and Concealment Modifiers, Conjure Spell Components, Wiz. 1 table DMG-2a 88. Advanced Dungeons & Dragons Cross Reference Page 7 Crawlbane, Herbal Ointment, Druids-2 Daern's Instant Fortress, Misc, 105. DMG-2a 221. Create Campsite, Pr. 3 Dagger +2, Longtooth, Weapon, DMG-2a Conjuration/Summoning, Spheres: 242. Travelers, Tome-2 64. Dagger of Throwing, Weapon, DMG-2a Create Food & Water, Pr. 3 242. Alteration, Spheres: Creation, Dagger of Venom, Weapon, DMG-2a PH-2 209, PH-2a 266. 243. Create Holy Symbol, Pr. 2 Damage, See Suggested Maximum Damage Conjuration, Spheres: Creation, of Spells By Level, table Wiz Tome-2 57. Hbk-2 24. Create Water, Pr. 1 Alteration, Dancing, Boots, DMG-2a 216. Spheres: Elemental (water), PH-2 Dark, See Optional Degrees of 199, PH-2a 253. Darkness, table DMG-2a 161. Creature Experience Point Values, Darkness, Rev. Light, Pr. 1 table DMG-2a 69. Alteration, Spheres: Sun, PH-2 Creature THAC0, table DMG-2a 76. 201, PH-2a 255. Creeping Doom, Pr. 7 Darkness, 15' Radius, Wiz. 2 Conjuration/Summoning, Spheres: Alteration, PH-2 140, PH-2a 181. Animal, Summoning; PH-2 232, PH-2a Darkweed, Herbal Ointment, Druids-2 295. 105. Crossbow of Accuracy, +3, Weapon, Darts of Homing, Weapon, DMG-2a DMG-2a 242. 243. Crossbow of Distance, Weapon, DMG-2a Dead Man's Eyes, Wiz. 6 Necromancy, 242. Wiz Hbk-2 105. Crossbow of Speed, Weapon, DMG-2a Deafness, Wiz. 2 Illusion/Phantasm, 242. PH-2 140, PH-2a 181. Crushing Walls, Pr. 6 Enchantment, Death, Scarab, DMG-2a 237. Spheres: Wards, Tome-2 98. Death Fog, Wiz. 6 Alteration, Crystal Ball, Misc, DMG-2a 220. Evocation; PH-2 175, PH-2a 222. Crystalbrittle, Wiz. 9 Alteration, Death Recall, Wiz. 2 Necromancy, PH-2 194, PH-2a 247. Divination; Wiz Hbk-2 97. Crystall Hypnosis Ball, Misc, DMG-2a Death Spell, Wiz. 6 Necromancy, PH-2 221. 175, PH-2a 222. Cube of Frost Resistance, Misc, Deathmock, Herbal Tea, Druids-2 105. DMG-2a 221. Decanter of Endless Water, DMG-2a Cubic Gate, Misc, DMG-2a 221. 221. Curdled Death, Oil, Tome-2 125. Deck of Illusions, Misc, DMG-2a Cure Blindness or Disease, Pr. 3 221. Abjuration, Spheres: Necromantic, Deck of Many Things, table DMG-2a PH-2 209, PH-2a 266. 222. Misc, DMG-2a 222. Cure Critical Wounds, Pr. 5 Deeppockets, Wiz. 2 Alteration, Necromancy, Spheres: Healing, PH-2 Enchantment; PH-2 140, PH-2a 182. 222, PH-2a 282. Defense, See Defense, Bracers, Cure Light Wounds, Pr. 1 Necromancy, DMG-2a 218. Bracers, DMG-2a Spheres: , PH-2 199, PH-2a 253. 218. Cure Serious Wounds, Pr. 4 Defenselessness, Bracers, DMG-2a Necromancy, Spheres: Healing, PH-2 218. See Defenselessness, 217, PH-2a 275. Bracers, DMG-2a 218. Curing, Staff, DMG-2a 207. Defensive Harmony, Pr. 4 Currency, See Standard Exchange Enchantment/Charm, Spheres: Law, Rates, table PH-2a 89. Tome-2 77. Curse, Rev. Bless, Pr. 1 Defile, Rev. Sanctify, Pr. 2 Conjuration/Summoning, Spheres: Conjuration/Summoning, Spheres: , All, PH-2 198, PH-2a 252. Tome-2 62. Curses, See Flask of Curses, Misc, Defoliate, Wiz. 8 Necromancy, Wiz DMG-2a 225. Hbk-2 106. Advanced Dungeons & Dragons Cross Reference Page 8 Delay Death, Wiz. 3 Enchantment, PH-2 200, PH-2a 254. Necromancy; Wiz Hbk-2 99. Detect Undead, Wiz. 1 Divination, Delayed Blast Fireball, Wiz. 7 Necromancy; PH-2 133, PH-2a 173. Evocation, PH-2 183, PH-2a 233. Detection, See Magic Detection, Delude, Wiz. 3 Alteration, PH-2 148, Wand, DMG-2a 211. See Enemy PH-2a 190. Detection, Wand, DMG-2a 210. See Delusion, Ring, DMG-2a 200. Secret Door and Trap Locatation, Potion, DMG-2a 192. Wand, DMG-2a 212. See Metal and Demand, Wiz. 8 Evocation, Mineral Detection, Wand, DMG-2a Enchantment/Charm; PH-2 189, PH-2a 211. See Lens of Detection, 240. DMG-2a 230. See Proof Against Demishadow Magic, Wiz. 6 Detection and Location, Amulet, Illusion/Phantasm, PH-2 175, PH-2a DMG-2a 213. 223. Devouring, Bag, DMG-2a 214. Demishadow Monsters, Wiz. 5 Dexterity, table PH-2a 20. Illusion/Phantasm, PH-2 167, PH-2a Gauntlets, DMG-2a 225. See 213. Thieving Skill Dexterity Destroy Water, Rev. Create Water, Pr. Adjustments, table PH-2a 54. 1 Alteration, Spheres: Elemental Dig, Wiz. 4 Evocation, PH-2 155, (water), PH-2 199, PH-2a 253. PH-2a 199. Destruction, Rev. Resurrection, Pr. 7 Dilation I, Wiz. 4 Alteration, Tome-2 Necromancy, Spheres: Necromantic, 28. PH-2 235, PH-2a 298. Dilation II, Wiz. 6 Alteration, Detect Animal Attacker, Pr. 4 Tome-2 38. Divination, Spheres: Animal, Dimension Door, Wiz. 4 Alteration, Druids-2 90. PH-2 155, PH-2a 199. Detect Charm, Pr. 2 Divination, Dimensional Folding, Pr. 4 Spheres: Divination, PH-2 , PH-2a Alteration, Spheres: Numbers, 259. Tome-2 77. Detect Disease, Wiz. 1 Divination, Diminution, Potion, DMG-2a 192. Wiz Hbk-2 97. Disappearance, Dust, DMG-2a 223. Detect Evil, Pr. 1 Divination, Disbelief, Pr. 6 Enchantment/Charm, Spheres: All, PH-2 199, PH-2a 253. Spheres: Thought, Tome-2 99. Wiz. 2 Divination, Wiz Hbk-2 98. Disenchantment, Oil, DMG-2a 193. Wiz. 2 Divination, PH-2 140, PH-2a Disguise, Pr. 5 Illusion/Phantasm, 182. Spheres: War, Tome-2 90. See Hat Detect Good, Rev. Detect Evil, Wiz. 2 of Disguise, Misc, DMG-2a 227. Divination, PH-2 140, PH-2a 182. Disintegrate, Wiz. 6 Alteration, PH-2 Rev. Detect Evil, Pr. 1 175, PH-2a 223. Divination, Spheres: All, PH-2 Dismiss Earth Elemental, Rev. Conjure 199, PH-2a 253. Earth Elemental, Pr. 7 Detect Invisibility, Wiz. 2 Conjuration/Summoning, Spheres: Divination, PH-2 141, PH-2a 182. Elemental (Earth), Summoning; PH-2 Detect Lie, Pr. 4 Divination, 232, PH-2a 294. Spheres: Divination, PH-2 217, Dismiss Fire Elemental, Rev. Conjure PH-2a 275. Fire Elemental, Pr. 6 Detect Magic, Wiz. 1 Divination, PH-2 Conjuration/Summoning, Spheres: 133, PH-2a 172. Pr. 1 Divination, Elemental (Fire), PH-2 227, PH-2a Spheres: Divination, PH-2 199, 288. PH-2a 253. Dismissal, Wiz. 5 Abjuration, PH-2 Detect Poison, Pr. 1 Divination, 167, PH-2a 213. Spheres: Divination, PH-2 199, Dispel Evil, Pr. 5 Abjuration, PH-2a 254. Spheres: Protection, Summoning; Detect Scrying, Wiz. 4 Divination, PH-2 222, PH-2a 282. PH-2 155, PH-2a 199. Dispel Good, Rev. Dispel Evil, Pr. 5 Detect Snares & Pits, Pr. 1 Abjuration, Spheres: Protection, Divination, Spheres: Divination, Summoning; PH-2 222, PH-2a 282. Advanced Dungeons & Dragons Cross Reference Page 9 Dispel Magic, Wiz. 3 Abjuration, PH-2 Elemental (Air), PH-2 204, PH-2a 148, PH-2a 191. Pr. 3 Abjuration, 259. Spheres: Protection, PH-2 210, Dust to Water, Rev. Transmute Water PH-2a 267. to Dust, Wiz. 6 Alteration, PH-2 Displacement, Cloak, DMG-2a 219. 182, PH-2a 231. Rev. Transmute Dissension's Feast, Pr. 2 Water to Dust, Pr. 6 Alteration, Enchantment/Charm, Spheres: , Spheres: Elemental (Water), Tome-2 57. Elemental (Earth); PH-2 229, PH-2a Distance, See Encounter Distance, 291. table DMG-2a 139. Dwarvenkind, Girdle, DMG-2a 226. Distance Distortion, Wiz. 5 Eagle, Misc, DMG-2a 224. Alteration, PH-2 167, PH-2a 213. Earth and Stone, Wand, DMG-2a 210. Distortion, Rod, Tome-2 130. Earthmaw, Pr. 4 Alteration, Spheres: Divination, Pr. 4 Divination, Elemental (earth), Druids-2 91. Spheres: Divination, PH-2 217, Earthquake, Pr. 7 Alteration, PH-2a 275. Spheres: Elemental, 295, PH-2 Divination Enhancement, Wiz. 4 233, PH-2a 295. Evocation, Tome-2 28. Earthwrack, Pr. 6 Alteration, Divine Inspiration, Pr. 7 Divination, Spheres: Necromantic, Plant; Spheres: Thought, Divination; Druids-2 95. Tome-2 106. Easy March, Pr. 5 Invocation, Divining Rod, Wiz. 1 Divination, Spheres: Travelers, Tome-2 90. Enchantment; Wiz Hbk-2 97. Effects of Witch's Curse, table Wiz Djinni Summoning, Ring, DMG-2a 200. Hbk-2 47. Domination, Wiz. 5 Enchantment/Charm, Efficacious Monster Ward, Pr. 3 PH-2 168, PH-2a 214. Abjuration, Spheres: Wards, Tome-2 Doubt, Rev. Leadership, Pr. 4 65. Enchantment/Charm, Alteration; Efreeti Bottle, Misc, DMG-2a 224. Spheres: War, Tome-2 81. Electricity, See Protection from Dragon, See Protection from Dragon Electricity, Scroll, DMG-2a 197. Breath, Scroll, DMG-2a 197. Element Transmogrification, Wand, Dragon Control, Potion, DMG-2a 192. Tome-2 131. Dragon Scales, Wiz. 6 Abjuration, Wiz Elemental Aura, Wiz. 9 Abjuration, Hbk-2 105. Evocation; Tome-2 46. Dragonbane, Pr. 6 Abjuration, Elemental Command, Ring, DMG-2a Spheres: Wards, Tome-2 99. 200. Draw Upon Holy Might, Pr. 2 Elemental Control, Potion, Tome-2 Invocation, Spheres: Summoning, 125. Tome-2 58. Elemental Forbiddance, Pr. 5 Drawmij's Instant Summons, Wiz. 7 Abjuration, Spheres: Wards, Conjuration/Summoning, PH-2 183, Elemental (Air), Elemental PH-2a 233. (Water), Elemental (Fire), Dream, Wiz. 5 Invocation, Elemental (Earth); Tome-2 91. Illusion/Phantasm; PH-2 168, PH-2a Elemental Invulnerability, Oil, 214. DMG-2a 194. Druid's Yoke, Misc, Druids-2 100. Elemental Metamorphosis, Ring, Drums of Deafening, Misc, DMG-2a Tome-2 128. 223. Elemental Plane Invulnerability, Drums of Panic, Misc, DMG-2a 223. Oil, Tome-2 127. Dryness, Dust, DMG-2a 223. Elemental Swarm, Pr. Quest Dungeon Level, table DMG-2a 135. Conjuration/Summoning, Spheres: Duo-Dimension, Wiz. 7 Alteration, Elemental, Summoning; Tome-2 113. PH-2 184, PH-2a 233. Elementals, See Bowl Commanding Water Duplicate, Wiz. 4 Conjuration, Wiz Elementals, Misc, DMG-2a 217. Hbk-2 101. See Censer of Summoning Hostile Dust Devil, Pr. 2 Air Elementals, Misc, DMG-2a 219. Conjuration/Summoning, Spheres: See Protection from Elementals, Advanced Dungeons & Dragons Cross Reference Page 10 Scroll, DMG-2a 197. See Brazier Entanglement, Rope, DMG-2a 237. Commanding Fire Elemental, Misc, Enthrall, Pr. 2 Enchantment/Charm, DMG-2a 218. See Elemental Spheres: Charm, PH-2 204, PH-2a Command, Ring, DMG-2a 200. See 259. Controlling Earth Elementals, Equipment, See Weapons, table PH-2a Stone, DMG-2a 239. See Censer 94-95. table PH-2a 90-92. Controlling Air Elementals, Misc, Equipment by Time Period, table DMG-2a 219. DMG-2a 53. Elements, Staff, Tome-2 130. Erase, Wiz. 1 Alteration, PH-2 134, Elven Chain Mail, Armor, DMG-2a PH-2a 173. 241. ESP, Medallion, DMG-2a 232. Wiz. 2 Elvenkind, Cloak, DMG-2a 219. Divination, PH-2 141, PH-2a 182. Boots, DMG-2a 216. Potion, DMG-2a 192. Emotion, Wiz. 4 Enchantment/Charm, Estate Transference, Wiz. 9 PH-2 155, PH-2a 200. Alteration, Tome-2 46. Emotion Control, Pr. 3 Alteration, Etherealness, Oil, DMG-2a 194. Enchantment/Charm; Spheres: Etherwalk, Pr. Quest Alteration, Thought, Charm; Tome-2 65. Spheres: Astral, Travelers; Tome-2 Emotion Perception, Pr. 2 Divination, 113. Spheres: War, Tome-2 58. European Titles, table DMG-2a 152. Emotion Read, Pr. 1 Divination, Evard's Black Tentacles, Wiz. 4 Spheres: Thought, Tome-2 52. Conjuration/Summoning, PH-2 157, Enchant an Item, Wiz. 6 Enchantment, PH-2a 200. Invocation; PH-2 175, PH-2a 223. Eversmoking Bottle, Misc, DMG-2a Enchanted Weapon, Wiz. 4 Enchantment, 224. PH-2 157, PH-2a 200. Evil, See Ultimate Evil, Talisman, Encounter Distance, table DMG-2a DMG-2a 239. 139. Evilness, Rev. Goodness, Horn, Encounter Reactions, table DMG-2a DMG-2a 228. 140. Exaction, Pr. 7 Evocation, Encounters, See 2-20 Encounter Table, Alteration; Spheres: Charm, table DMG-2a 133. Summoning; PH-2 233, PH-2a 295. Encumbrance, See Character Exalted Deeds, Book, DMG-2a 216. Encumbrance, table PH-2a 103. Exercise, See Gainful Exercise, Endure Cold, Pr. 1 Alteration, Manual, DMG-2a 231. Spheres: Protection, PH-2 200, Expenses, See NPC Spell Costs, table PH-2a 254. DMG-2a 154. See Player Character Endure Heat, Rev. Endure Cold, Pr. 1 Living Expenses, table DMG-2a 51. Alteration, Spheres: Protection, Experience, See Rogue Experience PH-2 200, PH-2a 254. Levels, table PH-2a 53. See Enemy Detection, Wand, DMG-2a 210. Wizard Experience Levels, table Energy Drain, Rev. Restoration, Pr. 7 PH-2a 42. See Wizard Experience Necromancy, Spheres: Necromantic, Levels Beyond 20th, table Wiz PH-2 235, PH-2a 298. Wiz. 9 Hbk-2 82. See Individual Class Evocation, Necromancy; PH-2 194, Awards, table DMG-2a 70. See PH-2a 247. Creature Experience Point Values, Enervation, Wiz. 4 Necromancy, PH-2 table DMG-2a 69. See Warrior 157, PH-2a 200. Experience Levels, table PH-2a 36. Enlarge, Wiz. 1 Alteration, PH-2 134, See Common Individual Awards, PH-2a 173. table DMG-2a 70. See Priest Enraging Enemies, Scarab, DMG-2a Experience Levels, table PH-2a 237. 47. Ensnarement, Wiz. 6 Explosive Runes, Wiz. 3 Alteration, Conjuration/Summoning, PH-2 176, PH-2 148, PH-2a 191. PH-2a 224. Extension, Amulet, Tome-2 132. Entangle, Pr. 1 Alteration, Spheres: Extension I, Wiz. 4 Alteration, PH-2 Plant, PH-2 200, PH-2a 254. 157, PH-2a 201. Advanced Dungeons & Dragons Cross Reference Page 11 Extension III, Wiz. 6 Alteration, Feeblemind, Wiz. 5 Enchantment/Charm, PH-2 177, PH-2a 225. PH-2 168, PH-2a 215. Extra-Healing, Potion, DMG-2a 192. Feign Death, Wiz. 3 Necromancy, PH-2 Extradimensional Detection, Pr. 3 149, PH-2a 191. Pr. 3 Necromancy, Divination, Spheres: Numbers, Spheres: Necromantic, PH-2 210, Divination; Tome-2 66. PH-2a 267. Extradimensional Manipulation, Pr. 5 Femininity, Girdle, DMG-2a 226. Alteration, Spheres: Numbers, Fields of Study, table DMG-2a 145. Tome-2 91. Fiendflower, Herbal Tea, Druids-2 Extradimensional Pocket, Pr. 5 106. Alteration, Spheres: Numbers, Fiery Burning, Oil, DMG-2a 194. Tome-2 91. Figurines of Wondrous Powers, Misc, Eyebite, Wiz. 6 Enchantment/Charm, DMG-2a 224. Illusion/Phantasm; PH-2 177, PH-2a Filter, Wiz. 2 Abjuration, Wiz Hbk-2 225. 98. Eyes, Misc, DMG-2a 213. Robe, Find Familiar, Wiz. 1 DMG-2a 236. Conjuration/Summoning, PH-2 134, Fabricate, Wiz. 5 Enchantment, PH-2a 174. Alteration; PH-2 168, PH-2a 214. Find the Path, Pr. 6 Divination, Faerie Fire, Pr. 1 Alteration, Spheres: Divination, PH-2 227, Spheres: Weather, PH-2 200, PH-2a PH-2a 288. 254. Find Traps, Pr. 2 Divination, Faithfulness, Phylactery, DMG-2a Spheres: Divination, PH-2 204, 234. PH-2a 260. Falling, See Feather Falling, Ring, Finger of Death, Wiz. 7 Necromancy, DMG-2a 201. PH-2 184, PH-2a 233. False Seeing, Rev. True Seeing, Pr. 5 Fire, See Flame Extinguishing, Wand, Divination, Spheres: Divination, DMG-2a 210. Wand, DMG-2a 210. PH-2 225, PH-2a 285. See Protection from Fire, Scroll, False Vision, Wiz. 5 Divination, PH-2 DMG-2a 197. 168, PH-2a 214. Fire Aura, Wiz. 4 Abjuration, Wiz Familiars, See Summoned Familiars, Hbk-2 101. table Wiz Hbk-2 108. Fire Breath, Potion, DMG-2a 192. Fan, See Wind Fan, Misc, DMG-2a Fire Burst, Wiz. 1 Alteration, 240. Evocation; Tome-2 17. Far Reaching I, Wiz. 3 Alteration, Fire Charm, Wiz. 4 Enchantment/Charm, Tome-2 25. PH-2 158, PH-2a 201. Far Reaching II, Wiz. 4 Alteration, Fire Purge, Pr. 4 Abjuration, Tome-2 28. Spheres: Wards, Tome-2 78. Far Reaching III, Wiz. 5 Alteration, Fire Quench, Rev. Fire Storm, Pr. 7 Tome-2 34. Evocation, Spheres: Elemental, Far Reachings, Amulet, Tome-2 132. Fire; PH-2 234, PH-2a 296. Farm Random Events, table Druids-2 Fire Resistance, Potion, DMG-2a 192. 23. Ring, DMG-2a 201. Farm Rating, table Druids-2 22. Fire Seeds, Pr. 6 Conjuration, Fear, Wiz. 4 Illusion/Phantasm, PH-2 Spheres: Elemental (Fire), PH-2 157, PH-2a 201. Wand, DMG-2a 227, PH-2a 289. 210. Fire Shield, Wiz. 4 Evocation, Fear Contagion, Pr. Quest Abjuration, Alteration; PH-2 158, PH-2a 201. Spheres: Charm, War; Tome-2 114. Fire Storm, Pr. 7 Evocation, Spheres: Fear Ward, Wiz. 8 Abjuration, Wiz Elemental, Fire; PH-2 234, PH-2a Hbk-2 106. 296. Feather Fall, Wiz. 1 Alteration, PH-2 Fire Trap, Pr. 2 Abjuration, 134, PH-2a 173. Evocation; Spheres: Elemental Feather Falling, Ring, DMG-2a 201. (Fire), PH-2 204, PH-2a 260. Wiz. Feather Tokens, See Quaal's Feather 4 Abjuration, Evocation; PH-2 158, Tokens, Misc, DMG-2a 235. PH-2a 201. Advanced Dungeons & Dragons Cross Reference Page 12 Fireball, Wiz. 3 Evocation, PH-2 149, Forget, Wiz. 2 Enchantment/Charm, PH-2a 191. PH-2 142, PH-2a 183. Fireflow, Wiz. 3 Alteration, Tome-2 Fortify, Pr. 4 Necromancy, Spheres: 25. Healing, Tome-2 80. Fist of Stone, Wiz. 1 Alteration, Fortifying Stew, Pr. 2 Necromancy, Tome-2 17. Spheres: Healing, Druids-2 88. Flailing, Rod, DMG-2a 205. Fortitude, Ring, Tome-2 129. Flame Arrow, Wiz. 3 Fortress, See Daern's Instant Conjuration/Summoning, PH-2 149, Fortress, Misc, DMG-2a 221. PH-2a 192. Foul Rotting, Periapt, DMG-2a 234. Flame Blade, Pr. 2 Evocation, Free Action, Ring, DMG-2a 201. Pr. Spheres: Elemental (Fire), PH-2 4 Abjuration, Enchantment; 205, PH-2a 260. Spheres: Charm, PH-2 217, PH-2a Flame Extinguishing, Wand, DMG-2a 275. 210. Freedom, Rev. Imprisonment, Wiz. 9 Flame Strike, Pr. 5 Evocation, Abjuration, PH-2 195, PH-2a 248. Spheres: Combat, PH-2 223, PH-2a Friends, Wiz. 1 Enchantment/Charm, 282. PH-2 134, PH-2a 174. Flame Walk, Pr. 3 Alteration, Frisky Chest, Pr. 2 Spheres: Elemental (Fire), PH-2 Enchantment/Charm, Spheres: Wards, 210, PH-2a 268. Tome-2 58. Flaming Sphere, Wiz. 2 Evocation, Frost, Wand, DMG-2a 211. PH-2 141, PH-2a 182. Frost Resistance, See Cube of Frost Flask of Curses, Misc, DMG-2a 225. Resistance, Misc, DMG-2a 221. Flawlessness, Jewel, DMG-2a 230. Fumble, Wiz. 4 Enchantment/Charm, Flesh to Stone, Rev. Stone to Flesh, PH-2 158, PH-2a 202. Wiz. 6 Alteration, PH-2 181, PH-2a Fumbling, Oil, DMG-2a 194. 230. Gauntlets, DMG-2a 225. Fly, Wiz. 3 Alteration, PH-2 149, Gainful Conjuration, Libram, DMG-2a PH-2a 192. 230. Flying, See Levitation, Boots, Gainful Exercise, Manual, DMG-2a DMG-2a 216. Potion, DMG-2a 192. 231. See Wings of Flying, Misc, DMG-2a Gas, See Protection from Gas, 240. Broom, DMG-2a 218. See Scroll, DMG-2a 197. Winged, Boots, DMG-2a 217. See Gaseous Form, Potion, DMG-2a 192. Carpet of Flying, Misc, DMG-2a Gate, Wiz. 9 Conjuration/Summoning, 218. PH-2 195, PH-2a 248. Pr. 7 Focus, Pr. 4 Invocation, Spheres: Conjuration/Summoning, Spheres: All, Tome-2 79. Summoning, PH-2 234, PH-2a 296. Fog, Horn, DMG-2a 228. Gaze Reflection, Wiz. 1 Alteration, Fog Cloud, Wiz. 2 Alteration, PH-2 PH-2 135, PH-2a 174. 141, PH-2a 183. Geas, Wiz. 6 Enchantment/Charm, PH-2 Fool's Speech, Wiz. 3 Alteration, 177, PH-2a 225. Tome-2 25. Gem Table, table DMG-2a 181. Fools' Gold, Wiz. 2 Alteration, Gem Variations, table DMG-2a 182. Illusion; PH-2 141, PH-2a 183. General Traits, table DMG-2a 156. Forbiddance, Pr. 6 Abjuration, Genie, See Djinni Summoning, Ring, Spheres: Protection, PH-2 228, DMG-2a 200. PH-2a 289. Genius, Pr. 4 Divination, Spheres: Force Shapechange, Wiz. 5 Necromancy, Thought, Tome-2 80. Wiz Hbk-2 102. Ghostroot, Herbal Vapor, Druids-2 Forcecage, Wiz. 7 Evocation, PH-2 106. 184, PH-2a 234. Ghoul Touch, Wiz. 2 Necromancy, Wiz Foresight, Wiz. 9 Divination, PH-2 Hbk-2 98. 195, PH-2a 247. Giant Control, Potion, DMG-2a 193. Forest's Fiery Constrictor, Wiz. 6 Giant Insect, Pr. 4 Alteration, Conjuration/Summoning, Tome-2 38. Spheres: Animal, PH-2 217, PH-2a Advanced Dungeons & Dragons Cross Reference Page 13 276. 8 Invocation/Evocation, Tome-2 Giant Strength, Potion, DMG-2a 193. 43. Girdle, DMG-2a 226. Gust of Wind, Wiz. 3 Alteration, PH-2 Girdle of Giant Strength, table 149, PH-2a 192. DMG-2a 226. Hallucinatory Forest, Pr. 4 Glassee, Wiz. 6 Alteration, PH-2 177, Illusion/Phantasm, Spheres: Plant, PH-2a 225. PH-2 218, PH-2a 276. Glassteel, Wiz. 8 Alteration, PH-2 Hallucinatory Terrain, Wiz. 4 189, PH-2a 240. Illusion/Phantasm, PH-2 158, PH-2a Glibness, Philter, DMG-2a 194. 202. Glitterdust, Wiz. 2 Halo of Eyes, Wiz. 4 Abjuration, Conjuration/Summoning, PH-2 142, Conjuration; Wiz Hbk-2 101. PH-2a 183. Hammer +3, Dwarven Thrower, Weapon, Globe of Invulnerability, Wiz. 6 DMG-2a 243. Abjuration, PH-2 177, PH-2a 225. Hammer of Thunderbirds, Weapon, Glorious Transformation, Wiz. 9 DMG-2a 243. Alteration, Tome-2 47. Harm, Rev. Heal, Pr. 6 Necromancy, Gloves, See Missile Snaring, Misc, Spheres: Healing, PH-2 228, PH-2a DMG-2a 227. 289. Glyph of Warding, Pr. 3 Abjuration, Harp of Charming, Misc, DMG-2a 227. Evocation; Spheres: Guardian, PH-2 Haste, Wiz. 3 Alteration, PH-2 149, 210, PH-2a 268. PH-2a 192. Golems, See Versus Golems, Scarab, Hat of Disguise, Misc, DMG-2a 227. DMG-2a 238. Manual, DMG-2a 231. Hat of Stupidity, Misc, DMG-2a 227. Good Luck, Stone, DMG-2a 239. Hatch the Stone from the Egg, Wiz. 7 Goodberry, Pr. 2 Alteration, Alteration, Enchantment, Evocation; Spheres: Plant, PH-2 Evocation; Tome-2 40. 205, PH-2a 260. Haunting, Pipes, DMG-2a 234. Goodness, Horn, DMG-2a 228. Haversack, See Heward's Handy Gravity Variation, Pr. 6 Alteration, Haversack, Misc, DMG-2a 228. Spheres: War, Tome-2 100. Heal, Pr. 6 Necromancy, Spheres: Grease, Wiz. 1 Conjuration, PH-2 135, Healing, PH-2 228, PH-2a 289. PH-2a 175. Healing, Potion, DMG-2a 193. Great Circle, The, Pr. 6 Abjuration, Health, See Bodily Health, Manual, Spheres: Sun, Tome-2 101. DMG-2a 231. Periapt, DMG-2a Greater Grove Powers, table Druids-2 234. 114. Health Blessing, Pr. Quest Greater Malison, Wiz. 4 Necromancy, Spheres: Healing, Echantment/Charm, Tome-2 29. Necromantic; Tome-2 114. Grenadelike Missile Effects, table Hearing, See Chance to Hear Noise by DMG-2a 88. Race, table DMG-2a 175. Grimoire, See Vacuous Grimoire, Heartwood Cudgel, Weapon, Druids-2 Misc, DMG-2a 240. 100. Grounding, Pr. 5 Abjuration, Spheres: Heat Metal, Pr. 2 Alteration, Wards, Tome-2 92. Spheres: Elemental (Fire), PH-2 Group Mind, Pr. 6 Divination, 205, PH-2a 261. Enchantment/Charm; Spheres: Heath, Elixir, DMG-2a 192. Thought, Tome-2 101. Height, See Average Height and Groves, See Lesser Grove Powers, Weight, table PH-2a 33. table Druids-2 112. See Greater Helms of Valor, Items Armor, Grove Powers, table Druids-2 114. Elves-2-2 104. See Properties of Cursed Groves, Helping Hand, Pr. 3 Evocation, table Druids-2 115. Spheres: Travelers, Tome-2 66. Growth, Potion, DMG-2a 193. Herbmaster's Pouch, Misc, Druids-2 Guards and Wards, Wiz. 6 Evocation, 100. PH-2 178, PH-2a 226. Hero's Heart, Powder, Tome-2 127. Gunther's Kaleidoscopic Strike, Wiz. Heroes' Feast, Pr. 6 Evocation, Advanced Dungeons & Dragons Cross Reference Page 14 Spheres: Creation, PH-2 228, PH-2a Conjuration/Summoning, Spheres: 289. Travelers, Tome-2 106. Heroism, Potion, DMG-2a 193. Hovering Skull, Wiz. 3 Necromancy, Hesitation, Pr. 2 Enchantment/Charm, Wiz Hbk-2 99. Spheres: Time, Tome-2 59. Human Control, Potion, DMG-2a 193. Heward's Handy Haversack, Misc, Human Influence, Ring, DMG-2a 201. DMG-2a 228. Humunculus Shield, Wiz. 8 Evocation, Highway, Pr. Quest Alteration, Necromancy; Tome-2 44. Evocation; Spheres: Travelers, Hunger, Pr. 4 Alteration, Spheres: Tome-2 114. Animal, Plant; Druids-2 92. See Hit Dice Per Level, table DMG-2a 33. Chime of Hunger, Misc, DMG-2a Hit Dice Value Modifiers, table 219. DMG-2a 69. Hushthorn, Herbal Tea, Druids-2 106. Hit Dice Vs. Immunity, table DMG-2a Hypnotic Pattern, Wiz. 2 97. Illusion/Phantasm, PH-2 142, PH-2a Hit Points of Items, table DMG-2a 183. 56. Hypnotism, Wiz. 1 Enchantment/Charm, Hit Points Per Level Beyond 9th, PH-2 135, PH-2a 175. table DMG-2a 33. Ice Knife, Wiz. 2 Evocation, Wiz Hold Animal, Pr. 3 Enchantment/Charm, Hbk-2 98. Spheres: Animal, PH-2 211, PH-2a Ice Storm, Wiz. 4 Evocation, PH-2 268. 159, PH-2a 202. Hold Monster, Wiz. 5 Idea, Pr. 2 Divination, Spheres: Enchantment/Charm, PH-2 169, PH-2a Thought, Tome-2 59. 215. Identify, Wiz. 1 Divination, PH-2 Hold Person, Pr. 2 Enchantment/Charm, 135, PH-2a 175. Spheres: Charm, PH-2 205, PH-2a Illumination, Wand, DMG-2a 211. 261. Wiz. 3 Enchantment/Charm, Illusion, Wand, DMG-2a 211. Dust, PH-2 150, PH-2a 193. DMG-2a 223. Hold Plant, Pr. 4 Enchantment/Charm, Illusionary Script, Wiz. 3 Spheres: Plant, PH-2 218, PH-2a Illusion/Phantasm, PH-2 150, PH-2a 276. 193. Hold Portal, Wiz. 1 Alteration, PH-2 Illusionary Wall, Wiz. 4 135, PH-2a 175. Illusion/Phantasm, PH-2 159, PH-2a Hold Undead, Wiz. 3 Necromancy, PH-2 202. 150, PH-2a 193. Illusions, See Deck of Illusions, Holding, Bag, DMG-2a 214. Misc, DMG-2a 221. Hole, See Portable Hole, Misc, Illusory Artillery, Pr. 5 DMG-2a 235. Enchantment/Charm, Spheres: War, Holy Word, Pr. 7 Tome-2 92. Conjuration/Summoning, Spheres: Illusory Fortification, Pr. 7 Combat, PH-2 234, PH-2a 296. Illusion/Phantasm, Spheres: War, Hornblade, Weapon, DMG-2a 243. Tome-2 107. Hornung's Baneful Deflector, Wiz. 2 Imago Interrogation, Pr. Quest Evocation, Tome-2 21. Divination, Enchantment/Charm; Hornung's Guess, Wiz. 1 Divination, Spheres: Astral, Divination, Time; Tome-2 17. Tome-2 116. Hornung's Random Dispatcher, Wiz. 8 Imbue With Spell Ability, Pr. 4 Abjuration, Tome-2 44. Enchantment, Spheres: Charm, PH-2 Hornung's Surge Selector, Wiz. 7 218, PH-2a 277. Alteration, Tome-2 41. Impact, Oil, DMG-2a 194. Horse Quality, table DMG-2a 54. Impending Permission, Pr. 5 Horse Traits, table DMG-2a 55. Enchantment/Charm, Spheres: Law, Household items, Tools, Musical Tome-2 92. Instruments, Magic, table Tome-2 Implosion/Inversion, Pr. Quest 124. Invocation, Spheres: Numbers, Hovering Road, Pr. 7 Combat; Tome-2 116. Advanced Dungeons & Dragons Cross Reference Page 15 Imprisonment, Wiz. 9 Abjuration, PH-2 Abjuration, Spheres: Necromantic, 195, PH-2a 248. PH-2 200, PH-2a 255. Improved Invisibility, Wiz. 4 Invisibility, 10 Foot Radius, Wiz. 3 Illusion/Phantasm, PH-2 159, PH-2a Illusion/Phantasm, PH-2 150, PH-2a 203. 193. Improved Phantasmal Force, Wiz. 2 Invisible Mail, Wiz. 3 Evocation, Illusion/Phantasm, PH-2 142, PH-2a Abjuration; Wiz Hbk-2 100. 184. Invisible Stalker, Wiz. 6 Incendiary Cloud, Wiz. 8 Alteration, Conjuration/Summoning, PH-2 178, Evocation; PH-2 189, PH-2a 240. PH-2a 226. Incense of Meditation, Misc, DMG-2a Invulnerability, Potion, DMG-2a 229. 193. Incense of Obsession, Misc, DMG-2a Invulnerability to Magical Weapons, 230. Wiz. 6 Abjuration, Wiz Hbk-2 105. Individual Class Awards, table DMG-2a Invulnerability to Normal Weapons, 70. Wiz. 5Wiz Hbk-2 103. Ineffable Damnation, Libram, DMG-2a Ioun Stones, Misc, DMG-2a 230. 231. table DMG-2a 229. Infinite Spells, Book, DMG-2a 216. Iron Bands of Bilarro, Misc, DMG-2a Infravision, Wiz. 3 Alteration, PH-2 230. 150, PH-2a 193. Iron Flask, Misc, DMG-2a 230. Initial Character Funds, table PH-2a Iron Mind, Wiz. 3 Abjuration, Wiz 89. Hbk-2 100. Initiative, See Optional Modifiers to Irritation, Wiz. 2 Illusion/Phantasm, Initiative, table DMG-2a 79. See PH-2 142, PH-2a 184. Standard Modifiers to Initiative, Item, Wiz. 3 Alteration, PH-2 150, table DMG-2a 78. See Standard PH-2a 194. Modifiers to Initiative, table Item Saving Throws, table DMG-2a 58. PH-2a 125. See Optional Modifiers Items, See Item Saving Throws, table to Initiative, table PH-2a 125. DMG-2a 58. See Hit Points of Insanity, Scarab, DMG-2a 237. Items, table DMG-2a 56. Insatiable Thirst, Wiz. 2 Ivy Siege, Pr. 6 Enchantment, Enchantment/Charm, Tome-2 21. Spheres: Plant, Druids-2 95. Insect Plague, Pr. 5 Javelin of Lightning, Weapon, DMG-2a Conjuration/Summoning, Spheres: 243. Combat, PH-2 223, PH-2a 282. Javelin of Piercing, Weapon, DMG-2a Insight, Gem, DMG-2a 226. 243. Intelligence, table PH-2a 22. Jewels, Jewelry, Phylacteries, Intensify Summoning, Wiz. 7 Magic, table Tome-2 123. Conjuration/Summoning, Necromancy; Join With Astral Traveler, Pr. 4 Tome-2 41. Alteration, Spheres: Astral, Interdiction, Pr. Quest Abjuration, Tome-2 81. Spheres: Chaos, Law, Wards; Tome-2 Jump, Wiz. 1 Alteration, PH-2 135, 116. PH-2a 176. Inverted Ethics, Pr. 4 Jumping, Ring, DMG-2a 201. Enchantment/Charm, Spheres: Chaos, Keoghtom's Ointment, Ointment, Tome-2 80. DMG-2a 230. Invisibility, Ring, DMG-2a 201. Khazid's Procurement, Wiz. 5 Wiz. 2 Illusion/Phantasm, PH-2 Divination, Summoning; Tome-2 34. 142, PH-2a 184. Potion, DMG-2a Knife, Buckle, Weapon, DMG-2a 243. 193. Knock, Wiz. 2 Alteration, PH-2 143, Invisibility Purge, Pr. 3 Abjuration, PH-2a 184. Spheres: Wards, Tome-2 67. Know Age, Pr. 1 Divination, Spheres: Invisibility to Animals, Pr. 1 Time, Tome-2 52. Alteration, Spheres: Animal, PH-2 Know Alignment, Wiz. 2 Divination, 200, PH-2a 255. PH-2 143, PH-2a 185. Pr. 2 Invisibility to Undead, Pr. 1 Divination, Spheres: Divination, Advanced Dungeons & Dragons Cross Reference Page 16 PH-2 206, PH-2a 261. Beyond 20th, table Wiz Hbk-2 82. Know Customs, Pr. 3 Divination, See Wizard Experience Levels, Spheres: Travelers, Tome-2 67. table PH-2a 42. See Warrior Know Direction, Pr. 1 Divination, Experience Levels, table PH-2a Spheres: Travelers, Tome-2 52. 36. Know Time, Pr. 1 Divination, Spheres: Levitate, Wiz. 2 Alteration, PH-2 Time, Tome-2 53. 143, PH-2a 185. Know Value, Wiz. 5 Divination, Wiz Levitation, See Winged, Boots, Hbk-2 103. DMG-2a 217. Potion, DMG-2a 193. Land of Stability, Pr. 6 Abjuration, Boots, DMG-2a 216. See Flying, Spheres: Wards, Tome-2 101. Potion, DMG-2a 192. Languages Spoken by Weapon, table Library Values Necessary for Spell DMG-2a 249. Research, table Wiz Hbk-2 91. Lasting Breath, Wiz. 1 Alteration, Life Protection, Amulet, DMG-2a Tome-2 19. 213. Leadership, Amulet, Tome-2 132. Pr. Life Trapping, Mirror, DMG-2a 232. 4 Enchantment/Charm, Alteration; Light, See Optional Degrees of Spheres: War, Tome-2 81. Darkness, table DMG-2a 161. Wiz. Leadership and Influence, Tome, 1 Alteration, PH-2 136, PH-2a 176. DMG-2a 240. Pr. 1 Alteration, Spheres: Sun, Legal Thoughts, Pr. 6 PH-2 201, PH-2a 255. Enchantment/Charm, Spheres: Law, Light Sources, table PH-2a 155. Tome-2 101. Lighten Load, Pr. 2 Alteration, Legend Lore, Wiz. 6 Divination, PH-2 Spheres: Travelers, Tome-2 59. 178, PH-2a 226. Lightning, Wand, DMG-2a 211. See Lens of Detection, DMG-2a 230. Thunder and Lightning, Staff, Leomund's Lamentable Belaborment, DMG-2a 208. Wiz. 5 Enchantment, Evocation; Lightning Bolt, Wiz. 3 Evocation, PH-2 169, PH-2a 215. PH-2 151, PH-2a 194. Leomund's Secret Chest, Wiz. 5 Limited Wish, Wiz. 7 Alteration, Conjuration/Summoning; Conjuration/Summoning, PH-2 169, PH-2a 215. Invocation/Evocation; PH-2 184, Leomund's Secure Shelter, Wiz. 4 PH-2a 234. Alteration, Enchantment; PH-2 159, Line of Destruction, Rev. Line of PH-2a 203. Protection, Pr. 3 Abjuration, Leomund's Tiny Hut, Wiz. 3 Spheres: Protection, Tome-2 68. Alteration, PH-2 151, PH-2a 194. Line of Protection, Pr. 3 Abjuration, Leomund's Trap, Wiz. 2 Spheres: Protection, Tome-2 68. Illusion/Phantasm, PH-2 143, PH-2a Liveoak, Pr. 6 Enchantment, Spheres: 185. Plant, PH-2 228, PH-2a 290. Lesser Grove Powers, table Druids-2 Loadstone, See Weight, Stone, DMG-2a 112. 239. Leve;, See Hit Points Per Level Locate Animals or Plants, Pr. 1 Beyond 9th, table DMG-2a 33. Divination, Spheres: Divination, Level, See Suggested Maximum Damage PH-2 201, PH-2a 255. of Spells By Level, table Wiz Locate Creature, Wiz. 4 Divination, Hbk-2 24. See 0-Level Hit Points Tome-2 29. by Title, table DMG-2a 27. See Locate Object, Pr. 3 Divination, THAC0 Advancement, table PH-2a Spheres: Divination, PH-2 211, 121. See Maximum Levels for PH-2a 268. Wiz. 2 Divination, Variant Races, table DMG-2a 24. PH-2 143, PH-2a 185. Levels, See Priest Experience Levels, Lock, Rev. Knock, Wiz. 2 Alteration, table PH-2a 47. See Wizard Spell PH-2 143, PH-2a 184. Progression Beyond 20th Level, Lock Quality, table DMG-2a 54. table Wiz Hbk-2 82. See Rogue Log of Everburning, Pr. 1 Experience Levels, table PH-2a 53. Enchantment, Spheres: Elemental See Wizard Experience Levels (Fire), Plant; Tome-2 53. Advanced Dungeons & Dragons Cross Reference Page 17 Long Years, Phylactery, DMG-2a 234. DMG-2a 212. See Protection from Longevity, Potion, DMG-2a 193. Magic, Scroll, DMG-2a 197. See Lordly Might, Rod, DMG-2a 205. Miscellaneous Magic- Girdles, Lorloveim's Creeping Shadow, Wiz. 3 Hats, Helms, table DMG-2a 187. Illusion, Tome-2 26. See Wands, table DMG-2a 185. See Lorloveim's Shadowy Transformation, Boots, Misc, DMG-2a 213. See Wiz. 6 Illusion, Tome-2 38. Staves, table DMG-2a 185. See Lose the Path, Rev. Find the Path, Armor Type, table DMG-2a 189. See Pr. 6 Divination, Spheres: Eyes, Misc, DMG-2a 213. See Divination, PH-2 227, PH-2a 288. Miscellaneous Magic- Boots, Lost Modifiers, table DMG-2a 172. Bracers, Gloves, table DMG-2a 186. Love, Philter, DMG-2a 194. See Books, Misc, DMG-2a 212. Lower Resistance, Wiz. 5 Abjuration, See Rods, table DMG-2a 185. See Alteration; Tome-2 34. Miscellaneous Magic- Musical Lower Water, Wiz. 6 Alteration, PH-2 Instruments, table DMG-2a 188. 178, PH-2a 227. Pr. 4 Alteration, See Armor Class Adjustment, table Spheres: Elemental (Water), PH-2 DMG-2a 189. 218, PH-2a 277. Magic Detection, Wand, DMG-2a 211. Luckstone, See Good Luck, Stone, Powder, Tome-2 127. DMG-2a 239. Magic Font, Pr. 5 Divination, Lunar Sickle, Weapon, Druids-2 99. Spheres: Divination, PH-2 223, Lycanthropy, See Protection from PH-2a 283. Lycanthropes, Scroll, DMG-2a Magic Jar, Wiz. 5 Necromancy, PH-2 197. 169, PH-2a 216. Lyre of Building, Misc, DMG-2a 231. Magic Mirror, Wiz. 4 Enchantment, Mace of Disruption, Weapon, DMG-2a Divination; PH-2 159, PH-2a 203. 243. Magic Missile, Wiz. 1 Evocation, PH-2 Madness, Elixir, DMG-2a 192. 136, PH-2a 176. Magi, Staff, DMG-2a 207. Magic Missiles, Wand, DMG-2a 211. Magic, See Scrolls, table DMG-2a 184. Magic Mouth, Wiz. 2 Alteration, PH-2 See Special Weapons, table DMG-2a 143, PH-2a 185. 190. See Weapon Type, table Magic Resistance, Amulet, Tome-2 DMG-2a 189. See Miscellaneous 132. Magic- Household Items and Tools, Magic Schools and Types of Effects, table DMG-2a 187. See Potions and table Wiz Hbk-2 29. Oils, table DMG-2a 183. See Magic Staff, Wiz. 5 Ropes, Misc, DMG-2a 213. See Enchantment/Charm, Tome-2 35. Minimum Spells for a New School, Magical Items, table DMG-2a 183. table . See Attack Roll Magical Stone, Pr. 1 Enchantment, Adjustment, table DMG-2a 189. See Spheres: Combat, PH-2 201, PH-2a Special Armors, table DMG-2a 189. 256. See Miscellaneous Magic- Cloaks Magical Vestment, Pr. 3 Enchantment, and Robes, table DMG-2a 186. See Spheres: Protection, PH-2 211, Rings, table DMG-2a 184. See PH-2a 269. Miscellaneous Magic- Books, Major Creation, Wiz. 5 Librams, Manuals, Tomes, table Illusion/Phantasm, PH-2 170, PH-2a DMG-2a 185. See Miscellaneous 217. Magic- Candels, Dusts, Ointments, Malec-Keth's Flame Fist, Wiz. 7 Incense, and Stones, table DMG-2a Evocation, Tome-2 41. 187. See Miscellaneous Magic- The Mammal Control, Ram, DMG-2a 201. Weird Stuff, table DMG-2a 188. Manta Ray, Cloak, DMG-2a 220. See Miscellaneous Magic- Jewels, Many Pouches, Girdle, DMG-2a 226. Jewelry, Phylacteries, table Masculinity, Rev. Femininity, DMG-2a 186. See Miscellaneous Girdle, DMG-2a 226. Magic- Bags, Bottles, Pouches, Mask of Death, Wiz. 4 Necromancy, Containers, table DMG-2a 187. See Tome-2 29. Artifacts and Relics, Misc, Mass Charm, Wiz. 8 Enchantment/Charm, Advanced Dungeons & Dragons Cross Reference Page 18 PH-2 190, PH-2a 240. Metaspell Influence, Amulet, Tome-2 Mass Invisibility, Wiz. 7 133. Illusion/Phantasm, PH-2 184, PH-2a Meteor Swarm, Wiz. 9 Evocation, PH-2 234. 195, PH-2a 248. Mass Suggestion, Wiz. 6 Might, See Lordly Might, Rod, DMG-2a Enchantment/Charm, PH-2 179, PH-2a 205. 227. Military Occupations, table DMG-2a Massmorph, Wiz. 4 Alteration, PH-2 148. 160, PH-2a 203. Mind Blank, Wiz. 8 Abjuration, PH-2 Mattock of the Titans, Misc, DMG-2a 190, PH-2a 241. 232. Mind Fog, Wiz. 5 Enchantment/Charm, Maul of the Titans, Misc, DMG-2a Tome-2 35. 232. Mind Read, Pr. 2 Divination, Spheres: Maximilian's Earthen Grasp, Wiz. 2 Thought, Tome-2 59. Alteration, Tome-2 22. Mind Shielding, Ram, DMG-2a 201. Maximilian's Stony Grasp, Wiz. 3 Mind Tracker, Pr. 7 Divination, Alteration, Tome-2 26. Spheres: Divination, Tome-2 107. Maximum Levels for Variant Races, Mindnet, Pr. Quest Divination, table DMG-2a 24. Enchantment/Charm; Spheres: Maze, Wiz. 8 Conjuration/Summoning, Thought, Tome-2 117. PH-2 190, PH-2a 241. Mindshatter, Pr. 5 Enchantment/Charm, Meditation, See Incense of Spheres: Thought, Tome-2 94. Meditation, Misc, DMG-2a 229. Minimum Spells for a New School, Meld, Pr. 5 Enchantment, Spheres: table . Charm, Tome-2 93. Minor Creation, Wiz. 4 Meld Into Stone, Pr. 3 Alteration, Illusion/Phantasm, PH-2 160, PH-2a Spheres: Elemental (Earth), PH-2 203. 211, PH-2a 269. Minor Globe of Invulnerability, Wiz. Melee, See Warrior Melee Attacks per 4 Abjuration, PH-2 160, PH-2a Round, table PH-2a 36. 204. Melf's Acid Arrow, Wiz. 2 Minor Malison, Wiz. 3 Conjuration, PH-2 144, PH-2a 186. Enchantment/Charm, Tome-2 26. Melf's Minute Meteors, Wiz. 3 Minor Spell Turning, Wiz. 4 Evocation, Alteration; PH-2 151, Abjuration, Tome-2 29. PH-2a 194. Minute Seeing, Misc, DMG-2a 224. Memory Wrack, Pr. 5 Alteration, Mirage Arcana, Wiz. 6 Enchantment/Charm; Spheres: Illusion/Phantasm, Alteration; Thought, Tome-2 93. PH-2 179, PH-2a 227. Mending, Wiz. 1 Alteration, PH-2 136, Mirror Image, Wiz. 2 PH-2a 176. Illusion/Phantasm, PH-2 144, PH-2a Mental Domination, Pr. 4 186. Enchantment/Charm, Spheres: Miscast Magic, Pr. 3 Thought, Tome-2 81. Invocation/Evocation, Spheres: Mental Prowess, Mirror, DMG-2a 232. Chaos, Tome-2 69. Message, Wiz. 1 Alteration, PH-2 136, Miscellaneous Magic- Bags, Bottles, PH-2a 176. Pouches, Containers, table DMG-2a Messenger, Pr. 2 Enchantment/Charm, 187. Spheres: Animal, PH-2 206, PH-2a Miscellaneous Magic- Books, Librams, 262. Manuals, Tomes, table DMG-2a 185. Metal and Mineral Detection, Wand, Miscellaneous Magic- Boots, Bracers, DMG-2a 211. Gloves, table DMG-2a 186. Metal to Wood, See Transmute Metal to Miscellaneous Magic- Candels, Dusts, Wood, Pr. 7 Alteration, Spheres: Ointments, Incense, and Stones, Elemental (Earth), PH-2 236, PH-2a table DMG-2a 187. 299. Miscellaneous Magic- Cloaks and Metamorphose Liquids, Wiz. 1 Robes, table DMG-2a 186. Alteration, Tome-2 19. Miscellaneous Magic- Girdles, Hats, Advanced Dungeons & Dragons Cross Reference Page 19 Helms, table DMG-2a 187. See Terrain Modifiers, table Miscellaneous Magic- Household Items DMG-2a 168. See Tracking and Tools, table DMG-2a 187. Modifiers, table PH-2a 86. See Miscellaneous Magic- Jewels, Jewelry, Hit Dice Value Modifiers, table Phylacteries, table DMG-2a 186. DMG-2a 69. See Sage Modifiers, Miscellaneous Magic- Musical table DMG-2a 146. See Surprise Instruments, table DMG-2a 188. Modifiers, table DMG-2a 139. See Miscellaneous Magic- The Weird Stuff, Standard Modifiers to Initiative, table DMG-2a 188. table DMG-2a 78. Misdirection, Wiz. 2 Modify Memory, Pr. 4 Illusion/Phantasm, PH-2 144, PH-2a Enchantment/Charm, Spheres: Time, 186. Tome-2 83. Mislead, Wiz. 6 Illusion/Phantasm, Moment, Pr. 2 Divination, Spheres: PH-2 179, PH-2a 227. Numbers, Tome-2 60. Misplaced Objects, Wand, Tome-2 Moment Reading, Pr. 3 Divination, 131. Spheres: Numbers, Tome-2 69. Missile, See Magic Missiles, Wand, Money, See Common Wages, table DMG-2a DMG-2a 211. 150. See Standard Exchange Rates, Missile Attraction, Armor, DMG-2a table PH-2a 89. See Weapons, 241. table PH-2a 94-95. See Player Missile Snaring, Misc, DMG-2a 227. Character Living Expenses, table Missile Weapon Ranges, table PH-2a DMG-2a 51. See Equipment, table 95. PH-2a 90-92. See Initial Missiles, Necklace, DMG-2a 232. See Character Funds, table PH-2a 89. Grenadelike Missile Effects, table Monster Mount, Pr. 6 DMG-2a 88. See Mounted Missile Enchantment/Charm, Spheres: Fire, table DMG-2a 106. Travelers, Tome-2 102. Mistaken Missive, Pr. 1 Alteration, Monster Summoning, Wiz. 3 Spheres: Chaos, Tome-2 53. Conjuration/Summoning, PH-2 151, Mistletoe Dart, Weapon, Druids-2 PH-2a 195. 100. Monster Summoning II, Wiz. 4 Modifers, See Optional Modifiers to Conjuration/Summoning, PH-2 160, Initiative, table PH-2a 125. PH-2a 204. Modified Movement Rates, table PH-2a Monster Summoning III, Wiz. 5 103. Conjuration, PH-2 170, PH-2a 217. Modifiers, See Situational Modifiers, Monster Summoning IV, Wiz. 6 table DMG-2a 98. See Armor Conjuration/Summoning, PH-2 179, Modifiers for Wrestling, table PH-2a 228. DMG-2a 84. See Combat Modifiers, Monster Summoning V, Wiz. 7 table PH-2a 120. See Climbing Conjuration/Summoning, PH-2 185, Modifiers, table PH-2a 161. See PH-2a 234. Weapon Type v. Armor Modifiers, Monster Summoning VI, Wiz. 8 table PH-2a 121. See Armor Conjuration/Summoning, PH-2 190, Modifiers for Wrestling, table PH-2a 241. PH-2a 128. See Cover and Monster Summoning VII, Wiz. 9 Concealment Modifers, table PH-2a Conjuration/Summoning, PH-2 195, 132. See Combat Modifiers, table PH-2a 249. DMG-2a 74. See Sailing Movement Monstrous Attention, Phylactery, Modifiers, table DMG-2a 170. See DMG-2a 234. Permanent Morale Modifiers, table Moonbeam, Pr. 5 Evocation, DMG-2a 157. See Cover and Alteration; Spheres: Sun, PH-2 Concealment Modifiers, table 223, PH-2a 283. DMG-2a 88. See Optional Modifiers Morale, See Permanent Morale to Initiative, table DMG-2a 79. Modifiers, table DMG-2a 157. Pr. See Standard Modifiers to 1 Enchantment/Charm, Spheres: War, Initiative, table PH-2a 125. See Tome-2 53. Lost Modifiers, table DMG-2a 172. Morale Ratings, table DMG-2a 98. Advanced Dungeons & Dragons Cross Reference Page 20 Mordenkainen's Celerity, Wiz. 4 Spheres: Charm, Tome-2 61. Alteration, Invocation; Tome-2 Nahal's Nonsensical Nullifier, Wiz. 2 30. Abjuration, Tome-2 22. Mordenkainen's Disjunction, Wiz. 9 Nahal's Reckless Dweomer, Wiz. 1 Alteration, Enchantment; PH-2 196, Invocation, Evocation; Tome-2 20. PH-2a 249. Nap, Pr. 2 Alteration, Spheres: Time, Mordenkainen's Faithful Hound, Wiz. 5 Tome-2 61. Conjuration/Summoning, PH-2 170, Nature's Charm, Pr. 5 PH-2a 217. Enchantment/Charm, Spheres: Mordenkainen's Lucubration, Wiz. 6 Elemental (earth), Elemental Alteration, PH-2 179, PH-2a 228. (water); Druids-2 94. Mordenkainen's Magnificent Mansion, Necklace of Beast Speech, Misc, Wiz. 7 Alteration, Conjuration; Druids-2 100. PH-2 185, PH-2a 234. Needlestorm, Pr. 4 Alteration, Mordenkainen's Private Sanctum, Wiz. Spheres: Plant, Druids-2 93. 5 Alteration, Abjuration; Wiz Negation, Wand, DMG-2a 211. Hbk-2 103. Negative Plane Protection, Pr. 3 Mordenkainen's Sword, Wiz. 7 Abjuration, Spheres: Protection, Evocation, PH-2 185, PH-2a 235. Necromantic; PH-2 212, PH-2a 269. Mount, Wiz. 1 Conjuration/Summoning, Net of Entrapment, Weapon, DMG-2a PH-2 136, PH-2a 177. 244. Mounted Missile Fire, table DMG-2a Net of Snaring, Weapon, DMG-2a 244. 106. Neutralize Poison, Pr. 4 Necromancy, Move Earth, Wiz. 6 Alteration, PH-2 Spheres: Healing, PH-2 219, PH-2a 179, PH-2a 228. 277. Movement, See Base Movement Rates, Nevermind, Herbal Tea, Druids-2 106. table PH-2a 157. See Chance of Nightmare Extension II, Rev. Dream, Getting Hopelessly Lost, table Wiz. 5 Invocation, DMG-2a 172. See Boat Movement, Illusion/Phantasm; PH-2 168, PH-2a table DMG-2a 170. See Modified 214. Movement Rates, table PH-2a 103. Nolzur's Marvelous Pigments, Misc, See Terrain Effects on Movement, DMG-2a 233. table DMG-2a 167. See Character Nondetection, Wiz. 3 Abjuration, PH-2 Encumbrance, table PH-2a 103. See 152, PH-2a 195. Aerial Movement Modifiers, table Nonweapon Proficiency Group DMG-2a 170. See Terrain Costs for Crossovers, table PH-2a 77. Overland Movement, table DMG-2a Nonweapon Proficiency Groups, table 168. See Carrying Capacities of PH-2a 76. Animals, table PH-2a 105. See North, Boots, DMG-2a 217. Sailing Movement Modifiers, table NPC Professions, table DMG-2a 144. DMG-2a 170. NPC Spell Costs, table DMG-2a 154. Movement While Tracking, table PH-2a Number Numbing, Brooch of, See Brooch 87. of Number Numbing, Misc, Tome-2 Mud to Rock, Rev. Transmute Rock to 134. Mud, Wiz. 5 Alteration, PH-2 172, Nystul's Magical Aura, Wiz. 1 PH-2a 219. Illusion/Phantasm, PH-2 136, PH-2a Mummy Rot, Wiz. 5 Necromancy, Wiz 177. Hbk-2 103. Objects of Art, table DMG-2a 182. Murdock's Feathery Flyere, Wiz. 1 Obscure Object, Rev. Locate Object, Alteration, Tome-2 19. Pr. 3 Divination, Spheres: Murdock's Insect Ward, Oil, Tome-2 Divination, PH-2 211, PH-2a 268. 125. Obscurement, Pr. 2 Alteration, Murlynd's Spoon, Misc, DMG-2a 232. Spheres: Weather, PH-2 206, PH-2a Music of the Spheres, Pr. 2 262. Enchantment/Charm, Spheres: Ogre Power, Gauntlets, DMG-2a 225. Numbers, Charm; Tome-2 60. Oils, See Potions and Oils, table Mystic Transfer, Pr. 2 Invocation, DMG-2a 183. Advanced Dungeons & Dragons Cross Reference Page 21 Opening, See Chime of Opening, Misc, Permanent Illusion, Wiz. 6 DMG-2a 219. Illusion/Phantasm, PH-2 180, PH-2a Opposite Alignment, Helm, DMG-2a 229. 227. Permanent Morale Modifiers, table Opposition, Mirror, DMG-2a 232. DMG-2a 157. Oppositional Schools for Militant Perpetual Youth, Amulet, Tome-2 Wizards, table Wiz Hbk-2 40. 133. Optional Abilities, table DMG-2a 33. Personal Reading, Pr. 1 Divination, Optional Degrees of Darkness, table Spheres: Numbers, Tome-2 54. DMG-2a 161. Persuasiveness, Philter, DMG-2a Optional Modifiers to Initiative, 194. table DMG-2a 79. table PH-2a Petrification, See Protection from 125. Petrification, Scroll, DMG-2a Oriental Titles, table DMG-2a 152. 197. Eyes, DMG-2a 224. Otiluke's Dispelling Screen, Wiz. 4 Phantasmal Force, Wiz. 1 Evocation, Abjuration; Wiz Hbk-2 Illusion/Phantasm, PH-2 137, PH-2a 101. 177. Otiluke's Freezing Sphere, Wiz. 6 Phantasmal Killer, Wiz. 4 Alteration, Evocation; PH-2 180, Illusion/Phantasm, PH-2 160, PH-2a PH-2a 228. 205. Otiluke's Resilient Sphere, Wiz. 4 Phantom Steed, Wiz. 3 Conjuration, Alteration, Evocation; PH-2 160, Phantasm; PH-2 152, PH-2a 195. PH-2a 204. Phase Door, Wiz. 7 Alteration, PH-2 Otiluke's Telekinetic Sphere, Wiz. 8 185, PH-2a 234. Evocation, Alteration; PH-2 190, Philosopher's Stone, Misc, DMG-2a PH-2a 241. 234. Otto's Irresistible Dance, Wiz. 8 Physical Mirror, Pr. 6 Alteration, Enchantment/Charm, PH-2 190, PH-2a Spheres: Numbers, Tome-2 102. 241. Planar Quest, Pr. Quest Alteration, Pain, Pipes, DMG-2a 234. Spheres: Astral, Tome-2 117. Pain Touch, Wiz. 3 Necromancy, Wiz Plane Shift, Pr. 5 Alteration, Hbk-2 100. Spheres: Astral, PH-2 224, PH-2a Paladin Spell Progression, table 283. PH-2a 40. Planes, Amulet, DMG-2a 213. Paralyzation, Wand, DMG-2a 211. Plant Control, Potion, DMG-2a 194. Part Water, Wiz. 6 Alteration, PH-2 Plant Door, Pr. 4 Alteration, 180, PH-2a 229. Pr. 6 Alteration, Spheres: Plant, PH-2 219, PH-2a Spheres: Elemental (Water), PH-2 277. 229, PH-2a 290. Plant Growth, Pr. 3 Alteration, Pass Plant, Pr. 5 Alteration, Spheres: Plant, PH-2 212, PH-2a Spheres: Plant, PH-2 223, PH-2a 269. Wiz. 4 Alteration, PH-2 161, 283. PH-2a 205. Pass Without Trace, Pr. 1 Plant Health, Potion, Druids-2 98. Enchantment/Charm, Spheres: Plant, Plants, See Protection from Plants, PH-2 201, PH-2a 256. Scroll, DMG-2a 198. Pass Without Trace, 10 Foot Radius, Plate Mail of Etherealness, Armor, Pr. 3 Enchantment/Charm, Spheres: DMG-2a 241. Plant, Druids-2 90. Plate Mail of Fear, Armor, DMG-2a Passage, Rod, DMG-2a 205. 241. Passwall, Wiz. 5 Alteration, PH-2 Plate Mail of Vulnerability, Armor, 171, PH-2a 217. DMG-2a 241. Past Life, Wiz. 2 Divination, Tome-2 Player Character Living Expenses, 22. table DMG-2a 51. Patternweave, Wiz. 1 Divination, Poison, Rev. Neutralize Poison, Pr. 4 Tome-2 20. Necromancy, Spheres: Healing, PH-2 Permanency, Wiz. 8 Alteration, PH-2 219, PH-2a 277. Potion, DMG-2a 190, PH-2a 242. 194. See Protection from Poison, Advanced Dungeons & Dragons Cross Reference Page 22 Scroll, DMG-2a 198. Priest Spell Progression, table PH-2a Poison Strength, table DMG-2a 101. 47. Poisonousness, Cloak, DMG-2a 220. Prime Material Pocket, Wand, Tome-2 Polymorph Any Object, Wiz. 8 131. Alteration, PH-2 191, PH-2a 242. Prime Requisite Bonuses, table DMG-2a Polymorph Other, Wiz. 4 Alteration, 23. PH-2 161, PH-2a 205. Prismatic Sphere, Wiz. 9 Abjuration, Polymorph Self, Wiz. 4 Alteration, Conjuration/Summoning; PH-2 196, PH-2 161, PH-2a 206. Potion, PH-2a 249. Wiz. 7 DMG-2a 195. Conjuration/Summoning, PH-2 186, Polymorphing, Wand, DMG-2a 212. PH-2a 235. Portable Hole, Misc, DMG-2a 235. Prismatic Wall, Wiz. 8 Possession, See Protection from Conjuration/Summoning, PH-2 191, Possession, Scroll, DMG-2a 198. PH-2a 243. Potion, See Beaker of Plentiful Probability Control, Pr. 4 Potions, Misc, DMG-2a 215. Alteration, Spheres: Numbers, Potion Compatibility, table DMG-2a Tome-2 83. 191. Produce Fire, Pr. 4 Alteration, Potions and Oils, Magic, table Spheres: Elemental (Fire), PH-2 Tome-2 123. table DMG-2a 183. 219, PH-2a 278. Pouch of Accessibility, Misc, DMG-2a Produce Flame, Pr. 2 Alteration, 235. Spheres: Elemental (Fire), PH-2 Power, Pearl, DMG-2a 233. Staff, 206, PH-2a 262. DMG-2a 208. Professions, See NPC Professions, Power Word, Blind, Wiz. 8 table DMG-2a 144. See Military Conjuration/Summoning, PH-2 191, Occupations, table DMG-2a 148. PH-2a 243. See Fields of Study, table DMG-2a Power Word, Kill, Wiz. 9 145. Conjuration/Summoning, PH-2 196, Proficiencies, See Nonweapon PH-2a 249. Proficiency Group Crossovers, Power Word, Stun, Wiz. 7 table PH-2a 77. See Nonweapon Conjuration/Summoning, PH-2 185, Proficiency Groups, table PH-2a PH-2a 235. 76. Powerlessness, Robe, DMG-2a 236. Proficiency Slots, table PH-2a 71. Powers, See Greater Grove Powers, Programmed Illusion, Wiz. 6 table Druids-2 114. See Lesser Illusion/Phantasm, PH-2 180, PH-2a Grove Powers, table Druids-2 112. 229. See Properties of Cursed Groves, Project Image, Wiz. 6 Alteration, table Druids-2 115. See Powers of Illusion/Phantasm; PH-2 180, PH-2a Standing Stones, table Druids-2 229. 118. Proof Against Detection and Location, Powers of Standing Stones, table Amulet, DMG-2a 213. Druids-2 118. Proof Against Poison, Periapt, Prayer, Pr. 3 Conjuration/Summoning, DMG-2a 234. Spheres: Combat, PH-2 212, PH-2a Properties of Cursed Groves, table 270. Druids-2 115. Prayer Beads, Necklace, DMG-2a 233. Protection, Cloak, DMG-2a 220. Preservation, Pr. Quest Abjuration, Ram, DMG-2a 201. See Protection, Spheres: Wards, Tome-2 118. Oil, Ram, DMG-2a 201. Scarab, DMG-2a Tome-2 127. 237. Prices, See Player Character Living Protection from Acid, Scroll, DMG-2a Expenses, table DMG-2a 51. See 197. NPC Spell Costs, table DMG-2a 154. Protection From Cantrips, Wiz. 2 See Equipment, table PH-2a 90-92. Abjuration, PH-2 144, PH-2a 186. See Weapons, table PH-2a 94-95. Protection from Cold, Scroll, DMG-2a Priest Experience Levels, table PH-2a 197. 47. Protection from Dragon Breath, Advanced Dungeons & Dragons Cross Reference Page 23 Scroll, DMG-2a 197. DMG-2a 231. Protection from Electricity, Scroll, Punching and Wrestling Results, table DMG-2a 197. PH-2a 129. table DMG-2a 85. Protection from Elementals, Scroll, Pure Good, Talisman, DMG-2a 239. DMG-2a 197. Purify Food & Drink, Pr. 1 Protection From Evil, Pr. 1 Alteration, Spheres: All, . Abjuration, Spheres: Protection, Putrefy Food or Drink, Rev. Purify PH-2 201, PH-2a 256. Wiz. 1 Food & Drink, Pr. 1 Alteration, Abjuration, PH-2 137, PH-2a 177. Spheres: All, . Protection From Evil, 10 Foot Radius, Pyrotechnics, Wiz. 2 Alteration, PH-2 Pr. 4 Abjuration, Spheres: 144, PH-2a 186. Pr. 3 Alteration, Protection, PH-2 219, PH-2a 278. Spheres: Elemental (Fire), PH-2 Protection From Evil, 10' Radius, 212, PH-2a 270. Wiz. 3 Abjuration, PH-2 152, PH-2a Quaal's Feather Tokens, Misc, DMG-2a 195. 235. Protection From Fire, Pr. 3 Quarterstaff, Magical, Weapon, Abjuration, Spheres: Protection, DMG-2a 244. Elemental (Fire); PH-2 212, PH-2a Quench Fire, Rev. Produce Fire, Pr. 4 270. Scroll, DMG-2a 197. Alteration, Spheres: Elemental Protection from Gas, Scroll, DMG-2a (Fire), PH-2 219, PH-2a 278. 197. Quest, Pr. 5 Enchantment/Charm, Protection From Good, Rev. Protection Spheres: Charm, PH-2 224, PH-2a From Evil, Pr. 1 Abjuration, 284. Spheres: Protection, PH-2 201, Quickness of Action, Manual, DMG-2a PH-2a 256. Rev. Protection From 231. Evil, 10 Foot Radius, Pr. 4 Quiver of Ehlonna, Misc, DMG-2a Abjuration, Spheres: Protection, 235. PH-2 219, PH-2a 278. Race, table DMG-2a 33. See Chance to Protection from Hunger and Thirst, Hear Noise by Race, table DMG-2a Wiz. 1 Abjuration, Wiz Hbk-2 97. 175. See Maximum Levels for Protection From Lightning, Pr. 4 Variant Races, table DMG-2a 24. Abjuration, Spheres: Protection, Racial, See Thieving Skill Racial Weather; PH-2 219, PH-2a 278. Adjustments, table PH-2a 54. Protection from Lycanthropes, Racial Ability Adjustments, table Scroll, DMG-2a 197. PH-2a 27. Protection from Magic, Scroll, Racial Ability Requirements, table DMG-2a 197. PH-2a 27. Protection From Normal Missiles, Wiz. Rage, Armor, DMG-2a 241. 3 Abjuration, PH-2 152, PH-2a Rainbow, Pr. 5 Evocation, Alteration; 196. Spheres: Weather, Sun; PH-2 224, Protection From Paralysis, Wiz. 2 PH-2a 284. Abjuration, Tome-2 23. Rainbow Hues, Potion, DMG-2a 195. Protection from Petrification, Rainbow Pattern, Wiz. 4 Alteration, Scroll, DMG-2a 197. Illusion/Phantasm; PH-2 162, PH-2a Protection from Plants, Scroll, 206. DMG-2a 198. Raise Dead, Pr. 5 Necromancy, Protection from Poison, Scroll, Spheres: Necromantic, PH-2 224, DMG-2a 198. PH-2a 284. Protection from Possession, Scroll, Raise Water, Rev. Lower Water, Pr. 4 DMG-2a 198. Alteration, Spheres: Elemental Protection from Undead, Scroll, (Water), PH-2 218, PH-2a 277. DMG-2a 198. Rev. Lower Water, Wiz. 6 Protection from Water, Scroll, Alteration, PH-2 178, PH-2a 227. DMG-2a 198. Rally, Pr. 2 Enchantment/Charm, Puffball, Pr. 1 Alteration, Spheres: Spheres: War, Tome-2 62. Plant, Druids-2 87. Random Causality, Pr. 3 Alteration, Puissant Skill at Arms, Manual, Spheres: Chaos, Tome-2 69. Advanced Dungeons & Dragons Cross Reference Page 24 Random Determination of Spell Alteration; Spheres: Animal, Components, table Wiz Hbk-2 28. Protection; PH-2 220, PH-2a 279. Random Effects of Altered Shapes in Research Times, table DMG-2a 146. the Outer Planes, table Wiz Hbk-2 Resist Cold, Rev. Resist Fire, Pr. 2 78. Alteration, Spheres: Protection, Random Generation of Fantastic PH-2 206, PH-2a 262. Materials, table Wiz Hbk-2 117. Resist Fire, Pr. 2 Alteration, Randomness, Ring, Tome-2 129. Spheres: Protection, PH-2 206, Ranger Abilities, table PH-2a 41. PH-2a 262. Ranges, See Visibility Ranges, table Resistance, Ring, Tome-2 129. PH-2a 155. See Light Sources, Restoration, Pr. 7 Necromancy, table PH-2a 155. See Missile Spheres: Necromantic, PH-2 235, Weapon Ranges, table PH-2a 95. PH-2a 298. Rapport, Pr. 4 Divination, Restore Youth, Rev. Age Creature, Pr. Alteration; Spheres: Thought, 6 Alteration, Spheres: Time, Tome-2 84. Tome-2 98. Rary's Mnemonic Enhancer, Wiz. 4 Results from the Garden of Jertulth, Alteration, PH-2 162, PH-2a 206. table Wiz Hbk-2 122. Rary's Telepathic Bond, Wiz. 5 Resurrection, Pr. 7 Necromancy, Divination, Alteration; Wiz Hbk-2 Spheres: Necromantic, PH-2 235, 104. PH-2a 298. Rod, DMG-2a 206. Rates of Climbing, table PH-2a 163. Revelation, Pr. Quest Divination, Ray of Enfeeblement, Wiz. 2 Spheres: Divination, Tome-2 118. Enchantment/Charm, PH-2 145, PH-2a Reverse Gravity, Wiz. 7 Alteration, 187. PH-2 186, PH-2a 236. Read Magic, Wiz. 1 Divination, PH-2 Reverse Time, Pr. 6 Alteration, 137, PH-2a 178. Spheres: Time, Tome-2 103. Reading Magic, See Comprehending Reversion, Pr. Quest Alteration, Languages and Reading Magic, Invocation; Spheres: Time, Tome-2 Helm, DMG-2a 227. 118. Reduce, Rev. Enlarge, Wiz. 1 Ride the Wind, Wiz. 2 Alteration, Alteration, PH-2 134, PH-2a 173. Tome-2 23. Reflecting Pool, Pr. 4 Divination, Rigid Thinking, Pr. 3 Spheres: Divination, PH-2 219, Enchantment/Charm, Spheres: Law, PH-2a 278. Tome-2 70. Regenerate, Pr. 7 Necromancy, Ring of Hands, Pr. 1 Abjuration, Spheres: Necromantic, PH-2 234, Spheres: Protection, Tome-2 55. PH-2a 297. Ring of Spell Turning, Ring, DMG-2a Regeneration, Ring, DMG-2a 202. 202. Reincarnate, Pr. 7 Necromancy, Ring of Sustenance, Ring, DMG-2a Spheres: Necromantic, PH-2 234, 203. PH-2a 297. Ring of Swimming, Ring, DMG-2a 203. Reincarnation, Wiz. 6 Necromancy, Ring of Telekinesis, Ring, DMG-2a PH-2 181, PH-2a 230. 203. Relics, See Artifacts and Relics, Ring of the Hierophant, Ring, Misc, DMG-2a 212. Druids-2 99. Religious Titles, table DMG-2a 153. Ring of Truth, Ring, DMG-2a 203. Remove Curse, Wiz. 4 Abjuration, PH-2 Ring of Warmth, Ring, DMG-2a 203. 162, PH-2a 207. Pr. 3 Abjuration, Ring of Water Walking, Ring, DMG-2a Spheres: Protection, PH-2 213, 203. PH-2a 271. Ring of Weakness, Ring, DMG-2a 203. Remove Paralysis, Pr. 3 Abjuration, Ring of Wishes, Multiple, Ring, Spheres: Protection, . DMG-2a 203. Repeat Action, Pr. 5 Ring of Wishes, Three, Ring, DMG-2a Enchantment/Charm, Spheres: Time, 204. Tome-2 95. Ring of Wizardry, Ring, DMG-2a 204. Repel Insects, Pr. 4 Abjuration, Ring of Woe, Rev. Ring of Hands, Pr. Advanced Dungeons & Dragons Cross Reference Page 25 1 Abjuration, Spheres: Protection, Scare, Wiz. 2 Enchantment/Charm, PH-2 Tome-2 55. 145, PH-2a 187. Ring of X-Ray Vision, Ring, DMG-2a Scimitar of Speed, Weapon, DMG-2a 204. 244. Rings, table DMG-2a 184. Magic, Scintillating Colors, Robe, DMG-2a table Tome-2 123. 236. Robe of Healing, Pr. Quest Screen, Wiz. 8 Divination/Illusion, Enchantment, Necromancy; Spheres: PH-2 192, PH-2a 243. Healing, Tome-2 119. Scrolls, table DMG-2a 184. Rock, Pr. 5Spheres: Elemental Seclusion, Pr. 6 Alteration, Spheres: (Earth), Elemental (Water); PH-2 Numbers, Tome-2 103. 225, PH-2a 285. Secondary Skills, table PH-2a 75. Rock to Mud, See Transmute Rock to Secret Door and Trap Locatation, Mud, Wiz. 5 Alteration, PH-2 172, Wand, DMG-2a 212. PH-2a 219. Secret Page, Wiz. 3 Alteration, PH-2 Rods, table DMG-2a 185. 152, PH-2a 196. Rods, Staves, Wands, Magic, table Security, Rod, DMG-2a 206. Tome-2 123. Seeds of Doom, Misc, Druids-2 101. Rogue Experience Levels, table PH-2a Seeds of Plenty, Misc, Druids-2 53. 101. Rope Trick, Wiz. 2 Alteration, PH-2 Seeds of the Hedge, Misc, Druids-2 145, PH-2a 187. 101. Ropes, Misc, DMG-2a 213. Seeing, Gem, DMG-2a 226. Rulership, Rod, DMG-2a 206. Seeking, Spells Enchantment, Sacred Guardian, Pr. 1 Invocation; Elves-2-2 102. Enchantment/Charm, Spheres: Seeming, Wiz. 5 Illusion/Phantasm, Guardian, Tome-2 55. PH-2 171, PH-2a 217. Safeguarding, Wiz. 5 Abjuration, Selected Oriental Weapons for the Wu Tome-2 35. Jen, table Wiz Hbk-2 48. Sage Modifiers, table DMG-2a 146. Selective Passage, Rev. Tanglefoot, Sailing Movement Modifiers, table Pr. 4 Alteration, Abjuration; DMG-2a 170. Spheres: War, Tome-2 85. Sanctify, Pr. 2 Sending, Wiz. 5 Evocation, PH-2 171, Conjuration/Summoning, Spheres: , PH-2a 218. Tome-2 62. Sense Shifting, Wiz. 2 Alteration, Sanctuary, Pr. 1 Abjuration, Spheres: Tome-2 23. Protection, PH-2 202, PH-2a 257. Sepia Snake Sigil, Wiz. 3 Sap of the Eldest Tree, Potion, Conjuration/Summoning, PH-2 152, Druids-2 98. PH-2a 196. Savage Wizard Omen Results, table Wiz Sequester, Wiz. 7 Illusion/Phantasm, Hbk-2 45. Abjuration; PH-2 186, PH-2a 236. Saving Throw, See Constituion Saving Serpent, Staff, DMG-2a 208. Throw Bonuses, table PH-2a 28. Serpents Seeds, Misc, Druids-2 101. See Structural Saving Throws, Serten's Spell Immunity, Wiz. 8 table DMG-2a 105. See Item Saving Abjuration, PH-2 192, PH-2a 244. Throws, table DMG-2a 58. See Sewers, Pipes, DMG-2a 234. Character Saving Throws, table Shades, Wiz. 6 Illusion/Phantasm, DMG-2a 92. PH-2 181, PH-2a 230. Saving Throw Table Used, table DMG-2a Shadow Door, Wiz. 5 33. Illusion/Phantasm, PH-2 171, PH-2a Saving Throws, See Summary of 218. Possible Modifiers for Saving Shadow Engines, Pr. 7 Throws vs. Illusions, table Wiz Illusion/Phantasm, Spheres: War, Hbk-2 90. See Character Saving Tome-2 108. Throws, table PH-2a 134. Shadow Form, Wiz. 8 Necromancy, Wiz Saw of Might Cutting, Cutting, Hbk-2 106. DMG-2a 237. Shadow Magic, Wiz. 5 Advanced Dungeons & Dragons Cross Reference Page 26 Illusion/Phantasm, PH-2 171, PH-2a Sink, Wiz. 8 Enchantment, Alteration; 218. PH-2 192, PH-2a 244. Shadow Monsters, Wiz. 4 Sirines, Pearl, DMG-2a 233. Illusion/Phantasm, PH-2 162, PH-2a Situational Modifiers, table DMG-2a 207. 98. Shadow Walk, Wiz. 7 Illusion, Size Alteration, Wand, DMG-2a 212. Enchantment; PH-2 186, PH-2a 236. Skills, See Secondary Skills, table Shadowcat, Wiz. 7 Illusion, Tome-2 PH-2a 75. 41. Skip Day, Pr. 6 Invocation/Evocation, Shape Binding, Wand/Stave, Druids-2 Spheres: Time, Tome-2 104. 99. Slay Dead, Rev. Raise Dead, Pr. 5 Shape Change, Wiz. 9 Alteration, PH-2 Necromancy, Spheres: Necromantic, 196, PH-2a 250. PH-2 224, PH-2a 284. Shape Wood, Pr. 3 Alteration, Sleep, Wiz. 1 Enchantment/Charm, PH-2 Spheres: Plant, Druids-2 90. 138, PH-2a 178. Shatter, Wiz. 2 Alteration, PH-2 145, Sling of Seeking, Weapon, DMG-2a PH-2a 188. 244. Shield, Wiz. 1 Evocation, PH-2 137, Slinging, Staff, DMG-2a 208. PH-2a 178. Slipperiness, Oil, DMG-2a 194. Shield -1, missile attractor, Slow, Wiz. 3 Abjuration, PH-2 153, Shield, DMG-2a 241. PH-2a 196. Shield, large, +1, +4 versus Slow Poison, Pr. 2 Necromancy, missiles, Shield, DMG-2a 241. Spheres: Healing, PH-2 207, PH-2a Shillelagh, Pr. 1 Alteration, 263. Spheres: Combat, Plant; PH-2 202, Slow Rot, Pr. 3 Abjuration, Spheres: PH-2a 257. Plant, Tome-2 70. Ship Types, table DMG-2a 170. Smallness, Sheet, DMG-2a 238. Shocking Grasp, Wiz. 1 Alteration, Smiting, Rod, DMG-2a 206. PH-2 137, PH-2a 178. Ring, Smoke Powder, Misc, DMG-2a 238. DMG-2a 202. Smothering, Rug, DMG-2a 237. Shooting Stars, Ring, DMG-2a 202. Snake Charm, Pr. 2 Enchantment/Charm, Pr. Quest Conjuration, Invocation; Spheres: Animal, PH-2 207, PH-2a Spheres: Combat, Sun, Weather; 263. Tome-2 119. Snakes to Sticks, Rev. Sticks to Shout, Wiz. 4 Evocation, PH-2 163, Snakes, Pr. 4 Alteration, Spheres: PH-2a 207. Plant, PH-2 220, PH-2a 280. Shrieking Walls, Pr. 5 Enchantment, Snakesalve, Herbal Poultice, Druids-2 Spheres: Wards, Tome-2 95. 106. Shrink Animal, Rev. Animal Growth, Snapping Teeth, Wiz. 3 Conjuration, Wiz. 5 Alteration, PH-2 165, PH-2a Alteration; Wiz Hbk-2 100. 209. Sneezing and Choking, Dust, DMG-2a Shrink Insect, Rev. Giant Insect, Pr. 223. 4 Alteration, Spheres: Animal, Sol's Searing Club, Pr. 6 Invokation, PH-2 217, PH-2a 276. Spheres: Sun, Tome-2 104. Shrink Item, See Item, Wiz. 3 Solid Fog, Wiz. 4 Alteration, PH-2 Alteration, PH-2 150, PH-2a 194. 163, PH-2a 207. Sickle of the Harvest, Weapon, Solipsism, Pr. 4 Alteration, Spheres: Druids-2 99. Thought, Tome-2 84. Siege Wall, Pr. Quest Alteration, Sounding, Pipes, DMG-2a 234. Invocation; Spheres: Creation, Sovereign Glue, Misc, DMG-2a 238. Guardian; Tome-2 119. Spacewarp, Pr. 7 Alteration, Spheres: Silence, 15' Radius, Pr. 2 Numbers, Tome-2 109. Alteration, Spheres: Guardian, Speak With Animals, Pr. 2 Alteration, PH-2 206, PH-2a 263. Spheres: Animal, Divination; PH-2 Silver Magic, Libram, DMG-2a 231. 207, PH-2a 263. Simulacrum, Wiz. 7 Illusion/Phantasm, Speak With Astral Traveler, Pr. 1 PH-2 186, PH-2a 236. Alteration, Spheres: Astral, Advanced Dungeons & Dragons Cross Reference Page 27 Tome-2 55. Tome-2 119. Speak With Dead, Pr. 3 Necromancy, Spider Climb, Wiz. 1 Alteration, PH-2 Spheres: Divination, PH-2 214, 138, PH-2a 179. PH-2a 271. Spider Climbing, Slippers, DMG-2a Speak With Monsters, Pr. 6 238. Alteration, Spheres: Divination, Spike Growth, Pr. 3 Alteration, PH-2 229, PH-2a 290. Enchantment; Spheres: Plant, PH-2 Speak With Plants, Pr. 4 Alteration, 214, PH-2a 271. Spheres: Plant, PH-2 220, PH-2a Spike Stones, Pr. 5 Alteration, 279. Enchantment; Spheres: Elemental Spear, Cursed Backbiter, Weapon, (Earth), PH-2 225, PH-2a 285. DMG-2a 244. Spiral of Degeneration, Pr. Quest Special Armors, table DMG-2a 189. Enchantment/Charm, Invocation; Special Purpose Weapons, table DMG-2a Spheres: Chaos, Thought; Tome-2 249. 120. Special Weapons, table DMG-2a 190. Spirit Armor, Wiz. 3 Necromancy, Specialist, See Wizard Specialist Tome-2 26. Requirements, table . Spirit of Power, Pr. 7 Summoning, Specialist Attacks Per Round, table Invocation; Spheres: Summoning, PH-2a 71. Tome-2 109. Spectral Force, Wiz. 3 Spiritual Hammer, Pr. 2 Invocation, Illusion/Phantasm, PH-2 153, PH-2a Spheres: Combat, PH-2 207, PH-2a 197. 263. Spectral Hand, Wiz. 2 Necromancy, Spiritual Wrath, Pr. 6 Invocation, PH-2 145, PH-2a 188. Spheres: Combat, Tome-2 105. Speed, Potion, DMG-2a 195. Splendor, Rod, DMG-2a 206. Horseshoes, DMG-2a 229. Boots, Spook, Wiz. 1 Illusion/Phantasm, PH-2 DMG-2a 217. 138, PH-2a 179. Spell, See Random Determination of Spoon, See Murlynd's Spoon, Misc, Spell Components, table Wiz Hbk-2 DMG-2a 232. 28. Springberry, Herbal Tea, Druids-2 Spell Book Capacities, table DMG-2a 106. 62. Squaring the Circle, Wiz. 3 Spell Failure, table DMG-2a 196. Alteration, Tome-2 27. Spell Immunity, Pr. 4 Abjuration, Squeaking Floors, Pr. 3 Evocation, Spheres: Protection, PH-2 220, Spheres: Wards, Tome-2 70. PH-2a 279. Stabilize, Wiz. 9 Abjuration, Tome-2 Spell Shape, Wiz. 7 Alteration, 47. Tome-2 42. Staff-Mace, Staff, DMG-2a 207. Spell Storing, Ring, DMG-2a 202. Staff-Spear, Staff, DMG-2a 207. Spell Turning, Wiz. 7 Abjuration, Stalker, Pr. Quest PH-2 187, PH-2a 237. Conjuration/Summoning, Spheres: Spells, See NPC Spell Costs, table Creation, Guardian, Plant; Tome-2 DMG-2a 154. See Wizard Spell 120. Progression, table PH-2a 43. See Stammering and Stuttering, Philter, Bard Spell Progression, table DMG-2a 194. PH-2a 59. See Wizard Spell Standard Exchange Rates, table PH-2a Progression Beyond 20th Level, 89. table Wiz Hbk-2 82. See Library Standard Modifiers to Initiative, Values Necessary for Spell table PH-2a 125. table DMG-2a Research, table Wiz Hbk-2 91. See 78. Paladin Spell Progression, table Starella's Aphrodisiac, Oil, Tome-2 PH-2a 40. See Priest Spell 125. Progression, table PH-2a 47. Stars, Robe, DMG-2a 236. Sphere, Talisman, DMG-2a 239. Starshine, Pr. 3 Evocation, Sphere of Security, Pr. Quest Illusion/Phantasm; Spheres: Sun, Abjuration, Spheres: Protection, PH-2 214, PH-2a 272. Advanced Dungeons & Dragons Cross Reference Page 28 Statue, Wiz. 7 Alteration, PH-2 187, Enchantment; Spheres: Summoning, PH-2a 237. PH-2 235, PH-2a 299. Wiz. 9 Staves, table DMG-2a 185. Alteration, Enchantment; PH-2 197, Steal Enchantment, Wiz. 7 PH-2a 250. Enchantment, Tome-2 42. Suffocate, Wiz. 7 Alteration, Stealthy Pilfering, Manual, DMG-2a Necromancy; Tome-2 43. 231. Suggested Maximum Damage of Spells By Sticks to Snakes, Pr. 4 Alteration, Level, table Wiz Hbk-2 24. Spheres: Plant, PH-2 220, PH-2a Suggestion, Wiz. 3 Enchantment/Charm, 280. PH-2 153, PH-2a 197. Stinking Cloud, Wiz. 2 Evocation, Summary of Possible Modifiers for PH-2 145, PH-2a 188. Saving Throws vs. Illusions, table Stone Horse, Misc, DMG-2a 239. Wiz Hbk-2 90. Stone of Lost Ways, Misc, Druids-2 Summon Insects, Pr. 3 101. Conjuration/Summoning, Spheres: Stone Shape, Pr. 3 Alteration, Animal, PH-2 214, PH-2a 272. Spheres: Elemental (Earth), PH-2 Summon Lycanthrope, Wiz. 4 214, PH-2a 272. Wiz. 5 Conjuration/Summoning, Tome-2 30. Alteration, PH-2 171, PH-2a 218. Summon Shadow, Wiz. 5 Stone Tell, Pr. 6 Divination, Conjuration/Summoning, Necromancy; Spheres: Elemental (Earth), PH-2 171, PH-2a 218. Divination; PH-2 229, PH-2a 290. Summon Swarm, Wiz. 2 Stone to Flesh, Wiz. 6 Alteration, Conjuration/Summoning, PH-2 146, PH-2 181, PH-2a 230. PH-2a 188. Stones, See Powers of Standing Summoned Familiars, table Wiz Hbk-2 Stones, table Druids-2 118. See 108. Ioun Stones, table DMG-2a 229. Sun Blade, Weapon, DMG-2a 244. Stoneskin, Wiz. 4 Alteration, PH-2 Sun Blade 150, SPARC, DMG-2a 308. 163, PH-2a 208. Sunray, Pr. 7 Evocation, Alteration; Storm of Vengeance, Pr. Quest Spheres: Sun, PH-2 235, PH-2a Evocation, Spheres: Elemental, 299. War, Weather; Tome-2 121. Super-Heroism, Potion, DMG-2a 195. Stowage Capacity, table PH-2a 105. Surprise Modifiers, table DMG-2a Straighten Wood, Rev. Warp Wood, Pr. 139. 2 Alteration, Spheres: Plant, PH-2 Sustenance, See Ring of Sustenance, 208, PH-2a 264. Ring, DMG-2a 203. Strangulation, Necklace, DMG-2a Swarm Queen's Crown, Misc, Druids-2 233. 101. Strength, See Giant Strength, Swarming Insects, Staff, DMG-2a Girdle, DMG-2a 226. See Ogre 208. Power, Gauntlets, DMG-2a 225. Sweet Water, Potion, DMG-2a 195. table PH-2a 19. Wiz. 2 Swimming, See Ring of Swimming, Alteration, PH-2 146, PH-2a 188. Ring, DMG-2a 203. See Lordly Might, Rod, DMG-2a Swimming and Climbing, Gauntlets, 205. DMG-2a 225. Strength of One, Pr. 3 Alteration, Sword +1, +2 vs. magic-using and Spheres: Law, Tome-2 71. enchanted creatures, Weapon, Strengthen Stone, Pr. 5 Alteration, DMG-2a 244. Spheres: , Druids-2 94. Sword +1, +3 vs. lycanthropes and Striding and Springing, Boots, shape changers, Weapon, DMG-2a DMG-2a 217. 244. Striking, Staff, DMG-2a 208. Sword +1, +3 vs. regenerating Structural Saving Throws, table creatures, Weapon, DMG-2a 245. DMG-2a 105. Sword +1, +4 vs. reptiles, Weapon, Stupidity, See Hat of Stupidity, DMG-2a 245. Misc, DMG-2a 227. Sword +1, flame tongue, +2 vs. Succor, Pr. 7 Alteration, regenerating creatures, +3 vs. Advanced Dungeons & Dragons Cross Reference Page 29 cold-using, flammable, or avian Teleport Without Error, Wiz. 7 creatures, +4 vs. undead, Weapon, Alteration, PH-2 187, PH-2a 238. DMG-2a 245. Teleportation, Helm, DMG-2a 228. Sword +1, Luck Blade, Weapon, DMG-2a Telethaumaturgy, Pr. 3 245. Enchantment/Charm, Spheres: Sword +2, Dragon Slayer, Weapon, Numbers, Tome-2 72. DMG-2a 245. Temporal Reinstatement, Rev. Temporal Sword +2, Giant Slayer, Weapon, Stasis, Wiz. 9 Alteration, PH-2 DMG-2a 245. 197, PH-2a 251. Sword +2, Nine Lives Stealer, Temporal Stasis, Wiz. 9 Alteration, Weapon, DMG-2a 245. PH-2 197, PH-2a 251. Sword +3, Frost Brand, +6 vs. Tenser's Floating Disc, Wiz. 1 fire-using/dwelling creatures, Evocation, PH-2 138, PH-2a 179. weapon, DMG-2a 245. Tenser's Transformation, Wiz. 6 Sword -2, cursed, Weapon, DMG-2a Alteration, Evocation; PH-2 181, 245. PH-2a 231. Sword of Dancing, Weapon, DMG-2a Tentacle Walls, Pr. 7 Enchantment, 246. Spheres: Wards, Tome-2 110. Sword of Life Stealing, Weapon, Tentacles, Wiz. 6 Conjuration, DMG-2a 246. Alteration; Wiz Hbk-2 105. Sword of Sharpness, Weapon, DMG-2a Terrain Costs for Overland Movement, 246. table DMG-2a 168. Sword of the Planes, Weapon, DMG-2a Terrain Effects on Movement, table 246. DMG-2a 167. Sword of Wounding, Weapon, DMG-2a Terrain Modifiers, table DMG-2a 168. 246. Terror, Rod, DMG-2a 206. Sword, +4 Defender, Weapon, DMG-2a THAC0, See Calculated THAC0s, table 245. PH-2a 121. See Calculated THAC0s, Sword, +5 Holy Avenger, Weapon, table DMG-2a 76. See Creature DMG-2a 245. THAC0, table DMG-2a 76. Sword, Cursed Berserking, Weapon, THAC0 Advancement, table PH-2a 121. DMG-2a 246. table DMG-2a 75. Sword, Short, of Quickness, Weapon, the Ram, Ring, DMG-2a 201. DMG-2a 245. There/Not There, Wiz. 4 Evocation, Symbol, Pr. 7 Conjuration/Summoning, Tome-2 32. Spheres: Guardian, PH-2 236, PH-2a Thief Average Ability Table, table 299. Wiz. 8 DMG-2a 34. Conjuration/Summoning, PH-2 193, Thief's Followers, table PH-2a 58. PH-2a 244. Thief's Lament, Pr. 3 Alteration, Tanglefoot, Pr. 4 Alteration, Spheres: Wards, Tome-2 72. Abjuration; Spheres: War, Tome-2 Thieving Skill Base Scores, table 85. PH-2a 54. Tasha's Uncontrollable Hideous Thieving Skill Dexterity Adjustments, Laughter, Wiz. 2 table PH-2a 54. Enchantment/Charm, PH-2 146, PH-2a Thieving Skill Racial Adjustments, 189. table PH-2a 54. Taunt, Wiz. 1 Enchantment, PH-2 138, Thornwrack, Pr. 5 Alteration, PH-2a 179. Spheres: Plant, Druids-2 94. Telekinesis, See Ring of Telekinesis, Thought Broadcast, Pr. 4 Alteration, Ring, DMG-2a 203. Wiz. 5 Spheres: Thought, Tome-2 85. Alteration, PH-2 171, PH-2a 218. Thought Capture, Pr. 1 Divination, Telepathy, Pr. 3 Divination, Spheres: Thought, Tome-2 55. Alteration; Spheres: Thought, Thought Projection, Medallion, Tome-2 71. Helm, DMG-2a 228. DMG-2a 232. Teleport, See Blinking, Ring, DMG-2a Thoughtwave, Pr. 5 Divination, 198. Wiz. 5 Alteration, PH-2 172, Spheres: Divination, Tome-2 96. PH-2a 218. Throbbing Bones, Wiz. 5 Necromancy, Advanced Dungeons & Dragons Cross Reference Page 30 Wiz Hbk-2 104. Transport Via Plants, Pr. 6 Thunder and Lightning, Staff, DMG-2a Alteration, Spheres: Plants, PH-2 208. 229, PH-2a 291. Thunder Staff, Wiz. 4 Trap the Soul, Wiz. 8 Invocation/Evocation, Tome-2 32. Conjuration/Summoning, PH-2 193, Time, See Research Times, table PH-2a 245. DMG-2a 146. Treasure Findings, Potion, DMG-2a Time Pool, Pr. 5 Divination, Spheres: 195. Time, Tome-2 96. Treasure Types, table DMG-2a 180. Time Stop, Wiz. 9 Alteration, PH-2 Tree, Pr. 3 Alteration, Spheres: 197, PH-2a 251. Plant, PH-2 215, PH-2a 273. Timelessness, Oil, DMG-2a 194. Pr. Tree Spirit, Pr. 7 Necromancy, 7 Alteration, Spheres: Numbers, Spheres: Plant, Druids-2 96. Tome-2 110. Tree Steed, Pr. 4 Alteration, Titles, See Religious Titles, table Enchantment/Charm; Spheres: DMG-2a 153. See European Titles, Travelers, Tome-2 86. table DMG-2a 152. See Oriental Treeship, Misc, Druids-2 103. Titles, table DMG-2a 152. Tricks, Bag, DMG-2a 214. Tongues, Wiz. 3 Alteration, PH-2 153, Trident of Fish Command, Weapon, PH-2a 197. Pr. 4 Alteration, DMG-2a 246. Spheres: Divination, PH-2 220, Trident of Submission, Weapon, PH-2a 280. DMG-2a 246. Tracelessness, Dust, DMG-2a 223. Trident of Warning, Weapon, DMG-2a Tracking, See Movement While 247. Tracking, table PH-2a 87. Trident of Yearning, Weapon, DMG-2a Tracking Modifiers, table PH-2a 86. 247. Traits, See General Traits, table Trip, Pr. 2 Enchantment/Charm, DMG-2a 156. Spheres: Plant, PH-2 207, PH-2a Transformation, Pr. Quest Alteration, 264. Enchantment, Illusion; Spheres: Tritons, Horn, DMG-2a 229. Numbers, Tome-2 121. True Seeing, Pr. 5 Divination, Transmute Dust to Water, Rev. Spheres: Divination, PH-2 225, Transmute Water to Dust, Pr. 6 PH-2a 285. Wiz. 6 Divination, Alteration, Spheres: Elemental PH-2 182, PH-2a 231. (Water), Elemental (Earth); PH-2 Truth, See Ring of Truth, Ring, 229, PH-2a 291. Rev. Transmute DMG-2a 203. Water to Dust, Wiz. 6 Alteration, Turn Boulder to Pebble, Rev. Turn PH-2 182, PH-2a 231. Pebble to Boulder, Wiz. 4 Transmute Metal to Wood, Pr. 7 Alteration, Tome-2 33. Alteration, Spheres: Elemental Turn Pebble to Boulder, Wiz. 4 (Earth), PH-2 236, PH-2a 299. Alteration, Tome-2 33. Transmute Mud to , Rev. Transmute Turn Wood, Pr. 6 Alteration, Spheres: Rock to Mud (Alteration), Pr. Plant, PH-2 229, PH-2a 291. 5Spheres: , . Turning Undead, table DMG-2a 96. Transmute Mud to Rock, Rev. Transmute table PH-2a 137. Rock to Mud, Wiz. 5 Alteration, Ultimate Evil, Talisman, DMG-2a PH-2 172, PH-2a 219. 239. Transmute Rock to Mud, Wiz. 5 Unceasing Vigilance of the Holy Alteration, PH-2 172, PH-2a 219. Sentinel, Pr. 5 Alteration, Transmute Rock to Mud (Alteration), Spheres: Guardian, Tome-2 97. Pr. 5Spheres: , . Uncontrolled Weather, Pr. 7 Transmute Water to Dust, Pr. 6 Conjuration/Summoning, Spheres: Alteration, Spheres: Elemental Chaos, Tome-2 111. (Water), Elemental (Earth); PH-2 Undead, See Turning Undead, table 229, PH-2a 291. Wiz. 6 PH-2a 137. See Protection from Alteration, PH-2 182, PH-2a 231. Undead, Scroll, DMG-2a 198. See Transmuting, Bag, DMG-2a 214. Turning Undead, table DMG-2a 96. Advanced Dungeons & Dragons Cross Reference Page 31 See Versus Undead, Amulet, DMG-2a Vermin, Robe, DMG-2a 236. 213. Versus Golems, Scarab, DMG-2a 238. Undead Control, Potion, DMG-2a 195. Versus Undead, Amulet, DMG-2a 213. Undead Plague, Pr. Quest Necromancy, Vile Darkness, Book, DMG-2a 216. Spheres: Necromantic, Tome-2 121. Visibility Ranges, table PH-2a 155. Undead Ward, Pr. 5 Abjuration, Vision, Wiz. 7 Divination, PH-2 187, Necromancy; Spheres: Wards, Tome-2 PH-2a 238. 97. Vitality, Potion, DMG-2a 195. Understanding, Tome, DMG-2a 240. Vocalize, Wiz. 2 Alteration, Wiz Underwater Action, Helm, DMG-2a Hbk-2 99. 228. Von Gasik's Refusal, Wiz. 5 Undetectable Alignment, Rev. Know Abjuration, Tome-2 36. Alignment, Wiz. 2 Divination, PH-2 Vortex, Wiz. 5 Evocation, Tome-2 36. 143, PH-2a 185. Rev. Know Wages, See Common Wages, table DMG-2a Alignment, Pr. 2 Divination, 150. Spheres: Divination, PH-2 206, Wail of the Banshee, Wiz. 9 PH-2a 261. Necromancy, Tome-2 47. Undetectable Charm, Rev. Detect Wall of Bones, Wiz. 5 Conjuration, Charm, Pr. 2 Divination, Spheres: Necromancy; Wiz Hbk-2 104. Divination, PH-2 , PH-2a 259. Wall of Fire, Pr. 5 Undetectable Lie, Rev. Detect Lie, Conjuration/Summoning, Spheres: Pr. 4 Divination, Spheres: Elemental (Fire), PH-2 225, PH-2a Divination, PH-2 217, PH-2a 275. 286. Wiz. 4 Evocation, PH-2 163, Unearthly Choir, Pr. 3 Invocation, PH-2a 208. Spheres: Combat, Tome-2 73. Wall of Fog, Wiz. 1 Evocation, PH-2 Unholy Word, Rev. Holy Word, Pr. 7 139, PH-2a 180. Conjuration/Summoning, Spheres: Wall of Force, Wiz. 5 Evocation, PH-2 Combat, PH-2 234, PH-2a 296. 172, PH-2a 219. Universal Solvent, Misc, DMG-2a Wall of Ice, Wiz. 4 Evocation, PH-2 240. 164, PH-2a 208. Unluck, Wiz. 4 Evocation, Tome-2 33. Wall of Iron, Wiz. 5 Evocation, PH-2 Unseen Servant, Wiz. 1 172, PH-2a 220. Conjuration/Summoning, PH-2 138, Wall of Stone, Wiz. 5 Evocation, PH-2 PH-2a 180. 173, PH-2a 220. Unused Metal Armors, table DMG-2a Wall of Thorns, Pr. 6 56. Conjuration/Summoning, Spheres: Unwilling Wood, Pr. 7 Plant, Creation; PH-2 230, PH-2a Enchantment/Charm, Spheres: Plant, 291. Druids-2 97. Wanderer's Staff, Wand/Stave, Uplift, Pr. 4 Alteration, Spheres: Druids-2 99. All, Tome-2 86. Wands, table DMG-2a 185. Useful Items, Robe, DMG-2a 236. Warband Quest, Pr. Quest Vacancy, Wiz. 4 Alteration, Enchantment/Charm, Spheres: Charm, Illusion/Phantasm; PH-2 163, PH-2a War; Tome-2 122. 208. Ward Matrix, Pr. Quest Vacuous Grimoire, Misc, DMG-2a 240. Invocation/Evocation, Spheres: Valhalla, Horn, DMG-2a 229. Wards, Tome-2 122. Vampiric Touch, Wiz. 3 Necromancy, Warmth, See Ring of Warmth, Ring, PH-2 153, PH-2a 197. DMG-2a 203. Vanish, Wiz. 7 Alteration, PH-2 187, Warp Wood, Pr. 2 Alteration, Spheres: PH-2a 238. Plant, PH-2 208, PH-2a 264. Varied Tracks, Boots, DMG-2a 217. Warrior Experience Levels, table Veil, Wiz. 6 Illusion/Phantasm, PH-2 PH-2a 36. 182, PH-2a 231. Warrior Melee Attacks per Round, Ventriloquism, Wiz. 1 table PH-2a 36. Illusion/Phantasm, PH-2 139, PH-2a Water, See Decanter of Endless Water, 180. Potion, DMG-2a 195. DMG-2a 221. See Protection from Advanced Dungeons & Dragons Cross Reference Page 32 Water, Scroll, DMG-2a 198. Weight, Stone, DMG-2a 239. See Water Breathing, Pr. 3 Alteration, Average Height and Weight, table Spheres: Elemental (Water), PH-2a 33. Elemental (Air); PH-2 215, PH-2a Weighty Chest, Pr. 1 Alteration, 273. Wiz. 3 Alteration, PH-2 153, Spheres: Wards, Tome-2 56. PH-2a 197. Potion, DMG-2a 195. Weird, Wiz. 9 Illusion/Phantasm, PH-2 Water to Dust, See Transmute Water to 197, PH-2a 251. Dust, Wiz. 6 Alteration, PH-2 182, Weird Stuff, Magic, table Tome-2 PH-2a 231. See Transmute Water to 124. Dust, Pr. 6 Alteration, Spheres: Welcome, Rug, DMG-2a 237. Elemental (Water), Elemental Well of Many Worlds, Misc, DMG-2a (Earth); PH-2 229, PH-2a 291. 240. Water Walk, Pr. 3 Alteration, Whispering Wind, Wiz. 2 Spheres: Elemental (Water), PH-2 Alteration/Phantasm, PH-2 147, 215, PH-2a 273. See Ring of Water PH-2a 189. Walking, Ring, DMG-2a 203. Whisperward, Pr. 1 Alteration, Watery Double, Wiz. 3 Spheres: Guardian, Weather; Conjuration/Summoning, Druids-2 87. Enchantment; Tome-2 27. Wildfire, Wiz. 9 Waveform, Wiz. 5 Alteration, Tome-2 Invocation/Evocation, Tome-2 48. 36. Wildshield, Wiz. 6 Alteration, Tome-2 Weakness, See Ring of Weakness, 39. Ring, DMG-2a 203. Wildstrike, Wiz. 6 Weapon, See Special Purpose Weapons, Conjuration/Summoning, Tome-2 39. table DMG-2a 249. See Languages Wildwind, Wiz. 9 Spoken by Weapon, table DMG-2a Conjuration/Summoning, Tome-2 48. 249. Wildzone, Wiz. 8 Weapon Alignment, table DMG-2a 247. Conjuration/Summoning, Tome-2 45. Weapon Construction, table PH-2a 87. Wind Breath, Wiz. 4 Evocation, Wiz Weapon Ego, table DMG-2a 249. Hbk-2 101. Weapon Extraordinary Powers, table Wind Fan, Misc, DMG-2a 240. DMG-2a 248. Wind Walk, Pr. 7 Alteration, Spheres: Weapon Intelligence and Capabilities, Elemental (Air), PH-2 236, PH-2a table DMG-2a 247. 299. Weapon Primary Abilities, table Wind Wall, Wiz. 3 Alteration, PH-2 DMG-2a 248. 154, PH-2a 198. Weapon Type, table DMG-2a 189. Winged, Boots, DMG-2a 217. Weapon Type v. Armor Modifiers, table Wings of Flying, Misc, DMG-2a 240. PH-2a 121. Wintersalve, Herbal Ointment, Weapon Type Vs. Armor Modifiers, Druids-2 106. table DMG-2a 75. Wisdom, Pearl, DMG-2a 233. table Weapons, See Missile Weapon Ranges, PH-2a 23. table PH-2a 95. table PH-2a Wish, Wiz. 9 Conjuration/Summoning, 94-95. See Selected Oriental PH-2 197, PH-2a 251. See Ring of Weapons for the Wu Jen, table Wiz Wishes, Multiple, Ring, DMG-2a Hbk-2 48. 203. See Ring of Wishes, Three, Weapons Allowed, table DMG-2a 33. Ring, DMG-2a 204. Weather Conditions, table DMG-2a Withdraw, Pr. 2 Alteration, Spheres: 170. Protection, PH-2 208, PH-2a 264. Weather Stasis, Pr. 4 Abjuration, Withering, Staff, DMG-2a 209. Spheres: Wards, Weather; Tome-2 Wizard Experience Levels, table PH-2a 87. 42. Weather Summoning, Pr. 6 Wizard Experience Levels Beyond 20th, Conjuration/Summoning, Spheres: table Wiz Hbk-2 82. Weather, PH-2 230, PH-2a 292. Wizard Eye, Wiz. 4 Alteration, PH-2 Web, Wiz. 2 Evocation, PH-2 146, 164, PH-2a 209. PH-2a 189. Wizard Lock, Wiz. 2 Alteration, PH-2 Advanced Dungeons & Dragons Cross Reference Page 33 147, PH-2a 189. Zagy, Talisman, DMG-2a 239. Wizard Mark, Wiz. 1 Alteration, PH-2 Zephyr, Horseshoes, DMG-2a 229. 139, PH-2a 180. Zombie Double, Wiz. 7 Necromancy, Wiz Wizard Sight, Wiz. 3 Divination, Hbk-2 106. Tome-2 28. Zone of Sweet Air, Pr. 3 Abjuration, Wizard Specialist Requirements, table Spheres: Wards, Tome-2 73. . Zone of Truth, Pr. 2 Wizard Spell Progression, table PH-2a Enchantment/Charm, Spheres: Wards, 43. Tome-2 62. Wizard Spell Progression Beyond 20th References: Level, table Wiz Hbk-2 82. ISBN # Wolf Spirits, Pr. Quest DMG-2a Conjuration/Summoning, Invocation; Advanced Dungeons & Dragons Spheres: Animal, Guardian, Dungeon Master Guide Summoning; Tome-2 122. ISBN #0-7869-0328-7 Wonder, Wand, DMG-2a 212. PH-2a Woodlands, Staff, DMG-2a 209. Advanced Dungeons & Dragons Word of Recall, Pr. 6 Alteration, Player's Handbook Spheres: Summoning, PH-2 230, ISBN #0-7869-0329-5 PH-2a 292. PH-2 Wound Closure, Periapt, DMG-2a 234. Advanced Dungeons & Dragons Wraithform, Wiz. 3 Alteration, Player's Handbook Illusion; PH-2 154, PH-2a 198. ISBN #0-88038-716-5 Wrestling, See Armor Modifiers for Wiz Hbk-2 Wrestling, table DMG-2a 84. See Advanced Dungeons & Dragons Punching and Wrestling Results, The Complete Wizard's Handbook table DMG-2a 85. See Punching and ISBN #0-88038-838-2 Wrestling Results, table PH-2a Tome-2 129. See Armor Modifiers for Advanced Dungeons & Dragons Wrestling, table PH-2a 128. Tome of Magic Wyvern Watch, Pr. 2 Evocation, ISBN #1-56076-107-5 Spheres: Guardian, PH-2 208, PH-2a Elves-2-2 264. Advanced Dungeons & Dragons X-Ray Vision, See Ring of X-Ray The Complete Book of Elves Vision, Ring, DMG-2a 204. ISBN #1-56076-376-0 Youth, Elixir, DMG-2a 192. Druids-2 Youthful Object, Rev. Age Object, Pr. Advanced Dungeons & Dragons 5 Alteration, Spheres: Time, The Complete Druid's Handbook Tome-2 87. ISBN #1-56076-886-X